virtualx-engine/platform/ios
Juan Linietsky 28f51ba547 Refactor high quality texture import
* Only two texture import modes for low/high quality now:
  * S3TC/BPTC
  * ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.

This solves the following problems:

* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
..
api One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
export Refactor high quality texture import 2023-01-30 15:53:23 +01:00
app_delegate.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
app_delegate.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
detect.py [iOS] Restore OpenGLES3 renderer support. 2023-01-22 13:59:52 +02:00
device_metrics.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
device_metrics.m iOS: Add new model identifiers for DPI metrics 2023-01-09 10:58:43 +01:00
display_layer.h [iOS] Restore OpenGLES3 renderer support. 2023-01-22 13:59:52 +02:00
display_layer.mm [iOS] Restore OpenGLES3 renderer support. 2023-01-22 13:59:52 +02:00
display_server_ios.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
display_server_ios.mm Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
godot_app_delegate.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_app_delegate.m One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_ios.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_view.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_view.mm Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
godot_view_gesture_recognizer.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_view_gesture_recognizer.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_view_renderer.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_view_renderer.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
ios.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
ios.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
joypad_ios.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
joypad_ios.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
key_mapping_ios.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
key_mapping_ios.mm Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
keyboard_input_view.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
keyboard_input_view.mm Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
logo.svg [Export] Add one-click deploy over SSH for the desktop exports. 2022-12-29 09:42:00 +02:00
main.m One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
os_ios.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
os_ios.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
platform_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
SCsub Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
tts_ios.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
tts_ios.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
view_controller.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
view_controller.mm Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
vulkan_context_ios.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vulkan_context_ios.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00

iOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.

See also misc/dist/ios_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation