virtualx-engine/platform/windows
Juan Linietsky 28f51ba547 Refactor high quality texture import
* Only two texture import modes for low/high quality now:
  * S3TC/BPTC
  * ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.

This solves the following problems:

* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
..
export Fix split allow empty string in SSH export plugin 2023-01-27 05:09:30 -03:00
console_wrapper_windows.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
crash_handler_windows.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
crash_handler_windows.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
detect.py Windows: Make MSVC debug CRT opt-in (debug_crt=yes) 2022-12-05 15:56:12 +01:00
display_server_windows.cpp Refactor high quality texture import 2023-01-30 15:53:23 +01:00
display_server_windows.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
gl_manager_windows.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gl_manager_windows.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot.natvis added more data structures to Natvis for msdev 2022-09-04 12:06:26 -04:00
godot_console.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_res_wrap.rc [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot_windows.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
joypad_windows.cpp Fix Xbox Series controller duplicate input 2023-01-20 21:34:06 -06:00
joypad_windows.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
key_mapping_windows.cpp Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
key_mapping_windows.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
lang_table.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.svg [Export] Add one-click deploy over SSH for the desktop exports. 2022-12-29 09:42:00 +02:00
os_windows.cpp Merge pull request #71220 from reduz/prevent-opening-windows-console-files 2023-01-21 11:28:31 +01:00
os_windows.h OS: Add unset_environment, better validate input 2023-01-16 16:39:44 +01:00
platform_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
platform_windows_builders.py SCons: Fix separate_debug_symbols option for Windows/MinGW 2022-12-21 13:52:49 +01:00
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
run_icon.svg [Export] Add one-click deploy over SSH for the desktop exports. 2022-12-29 09:42:00 +02:00
SCsub Add console wrapper app to handle console i/o redirection on Windows. 2022-10-31 14:37:49 +02:00
tts_windows.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
tts_windows.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vulkan_context_win.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vulkan_context_win.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
windows_terminal_logger.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
windows_terminal_logger.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation