virtualx-engine/scene/resources/skeleton_modification_2d_jiggle.cpp
PouleyKetchoupp acbd24ea84 Use parameter classes instead of arguments for all physics queries
Same as what is already done for shape queries, applied to point and ray
queries. Easier to document and more flexible to add more parameters.

Also expose intersect_point method to script in 3D.
Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04 11:44:39 -07:00

568 lines
26 KiB
C++

/*************************************************************************/
/* skeleton_modification_2d_jiggle.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "skeleton_modification_2d_jiggle.h"
#include "scene/2d/skeleton_2d.h"
bool SkeletonModification2DJiggle::_set(const StringName &p_path, const Variant &p_value) {
String path = p_path;
if (path.begins_with("joint_data/")) {
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, jiggle_data_chain.size(), false);
if (what == "bone2d_node") {
set_jiggle_joint_bone2d_node(which, p_value);
} else if (what == "bone_index") {
set_jiggle_joint_bone_index(which, p_value);
} else if (what == "override_defaults") {
set_jiggle_joint_override(which, p_value);
} else if (what == "stiffness") {
set_jiggle_joint_stiffness(which, p_value);
} else if (what == "mass") {
set_jiggle_joint_mass(which, p_value);
} else if (what == "damping") {
set_jiggle_joint_damping(which, p_value);
} else if (what == "use_gravity") {
set_jiggle_joint_use_gravity(which, p_value);
} else if (what == "gravity") {
set_jiggle_joint_gravity(which, p_value);
}
return true;
} else {
if (path == "use_colliders") {
set_use_colliders(p_value);
} else if (path == "collision_mask") {
set_collision_mask(p_value);
}
}
return true;
}
bool SkeletonModification2DJiggle::_get(const StringName &p_path, Variant &r_ret) const {
String path = p_path;
if (path.begins_with("joint_data/")) {
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, jiggle_data_chain.size(), false);
if (what == "bone2d_node") {
r_ret = get_jiggle_joint_bone2d_node(which);
} else if (what == "bone_index") {
r_ret = get_jiggle_joint_bone_index(which);
} else if (what == "override_defaults") {
r_ret = get_jiggle_joint_override(which);
} else if (what == "stiffness") {
r_ret = get_jiggle_joint_stiffness(which);
} else if (what == "mass") {
r_ret = get_jiggle_joint_mass(which);
} else if (what == "damping") {
r_ret = get_jiggle_joint_damping(which);
} else if (what == "use_gravity") {
r_ret = get_jiggle_joint_use_gravity(which);
} else if (what == "gravity") {
r_ret = get_jiggle_joint_gravity(which);
}
return true;
} else {
if (path == "use_colliders") {
r_ret = get_use_colliders();
} else if (path == "collision_mask") {
r_ret = get_collision_mask();
}
}
return true;
}
void SkeletonModification2DJiggle::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, "use_colliders", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
if (use_colliders) {
p_list->push_back(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS, "", PROPERTY_USAGE_DEFAULT));
}
for (int i = 0; i < jiggle_data_chain.size(); i++) {
String base_string = "joint_data/" + itos(i) + "/";
p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D", PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "override_defaults", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
if (jiggle_data_chain[i].override_defaults) {
p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "stiffness", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "mass", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01", PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
if (jiggle_data_chain[i].use_gravity) {
p_list->push_back(PropertyInfo(Variant::VECTOR2, base_string + "gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
}
}
}
}
void SkeletonModification2DJiggle::_execute(float p_delta) {
ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
"Modification is not setup and therefore cannot execute!");
if (!enabled) {
return;
}
if (target_node_cache.is_null()) {
WARN_PRINT_ONCE("Target cache is out of date. Attempting to update...");
update_target_cache();
return;
}
Node2D *target = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache));
if (!target || !target->is_inside_tree()) {
ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!");
return;
}
for (int i = 0; i < jiggle_data_chain.size(); i++) {
_execute_jiggle_joint(i, target, p_delta);
}
}
void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D *p_target, float p_delta) {
// Adopted from: https://wiki.unity3d.com/index.php/JiggleBone
// With modifications by TwistedTwigleg.
if (jiggle_data_chain[p_joint_idx].bone_idx <= -1 || jiggle_data_chain[p_joint_idx].bone_idx > stack->skeleton->get_bone_count()) {
ERR_PRINT_ONCE("Jiggle joint " + itos(p_joint_idx) + " bone index is invalid. Cannot execute modification on joint...");
return;
}
if (jiggle_data_chain[p_joint_idx].bone2d_node_cache.is_null() && !jiggle_data_chain[p_joint_idx].bone2d_node.is_empty()) {
WARN_PRINT_ONCE("Bone2D cache for joint " + itos(p_joint_idx) + " is out of date. Updating...");
jiggle_joint_update_bone2d_cache(p_joint_idx);
}
Bone2D *operation_bone = stack->skeleton->get_bone(jiggle_data_chain[p_joint_idx].bone_idx);
if (!operation_bone) {
ERR_PRINT_ONCE("Jiggle joint " + itos(p_joint_idx) + " does not have a Bone2D node or it cannot be found!");
return;
}
Transform2D operation_bone_trans = operation_bone->get_global_transform();
Vector2 target_position = p_target->get_global_position();
jiggle_data_chain.write[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta;
if (jiggle_data_chain[p_joint_idx].use_gravity) {
jiggle_data_chain.write[p_joint_idx].force += jiggle_data_chain[p_joint_idx].gravity * p_delta;
}
jiggle_data_chain.write[p_joint_idx].acceleration = jiggle_data_chain[p_joint_idx].force / jiggle_data_chain[p_joint_idx].mass;
jiggle_data_chain.write[p_joint_idx].velocity += jiggle_data_chain[p_joint_idx].acceleration * (1 - jiggle_data_chain[p_joint_idx].damping);
jiggle_data_chain.write[p_joint_idx].dynamic_position += jiggle_data_chain[p_joint_idx].velocity + jiggle_data_chain[p_joint_idx].force;
jiggle_data_chain.write[p_joint_idx].dynamic_position += operation_bone_trans.get_origin() - jiggle_data_chain[p_joint_idx].last_position;
jiggle_data_chain.write[p_joint_idx].last_position = operation_bone_trans.get_origin();
// Collision detection/response
if (use_colliders) {
if (execution_mode == SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_physics_process) {
Ref<World2D> world_2d = stack->skeleton->get_world_2d();
ERR_FAIL_COND(world_2d.is_null());
PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space());
PhysicsDirectSpaceState2D::RayResult ray_result;
PhysicsDirectSpaceState2D::RayParameters ray_params;
ray_params.from = operation_bone_trans.get_origin();
ray_params.to = jiggle_data_chain[p_joint_idx].dynamic_position;
ray_params.collision_mask = collision_mask;
// Add exception support?
bool ray_hit = space_state->intersect_ray(ray_params, ray_result);
if (ray_hit) {
jiggle_data_chain.write[p_joint_idx].dynamic_position = jiggle_data_chain[p_joint_idx].last_noncollision_position;
jiggle_data_chain.write[p_joint_idx].acceleration = Vector2(0, 0);
jiggle_data_chain.write[p_joint_idx].velocity = Vector2(0, 0);
} else {
jiggle_data_chain.write[p_joint_idx].last_noncollision_position = jiggle_data_chain[p_joint_idx].dynamic_position;
}
} else {
WARN_PRINT_ONCE("Jiggle 2D modifier: You cannot detect colliders without the stack mode being set to _physics_process!");
}
}
// Rotate the bone using the dynamic position!
operation_bone_trans = operation_bone_trans.looking_at(jiggle_data_chain[p_joint_idx].dynamic_position);
operation_bone_trans.set_rotation(operation_bone_trans.get_rotation() - operation_bone->get_bone_angle());
// Reset scale
operation_bone_trans.set_scale(operation_bone->get_global_scale());
operation_bone->set_global_transform(operation_bone_trans);
stack->skeleton->set_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx, operation_bone->get_transform(), stack->strength, true);
}
void SkeletonModification2DJiggle::_update_jiggle_joint_data() {
for (int i = 0; i < jiggle_data_chain.size(); i++) {
if (!jiggle_data_chain[i].override_defaults) {
set_jiggle_joint_stiffness(i, stiffness);
set_jiggle_joint_mass(i, mass);
set_jiggle_joint_damping(i, damping);
set_jiggle_joint_use_gravity(i, use_gravity);
set_jiggle_joint_gravity(i, gravity);
}
}
}
void SkeletonModification2DJiggle::_setup_modification(SkeletonModificationStack2D *p_stack) {
stack = p_stack;
if (stack) {
is_setup = true;
if (stack->skeleton) {
for (int i = 0; i < jiggle_data_chain.size(); i++) {
int bone_idx = jiggle_data_chain[i].bone_idx;
if (bone_idx > 0 && bone_idx < stack->skeleton->get_bone_count()) {
Bone2D *bone2d_node = stack->skeleton->get_bone(bone_idx);
jiggle_data_chain.write[i].dynamic_position = bone2d_node->get_global_position();
}
}
}
update_target_cache();
}
}
void SkeletonModification2DJiggle::update_target_cache() {
if (!is_setup || !stack) {
ERR_PRINT_ONCE("Cannot update target cache: modification is not properly setup!");
return;
}
target_node_cache = ObjectID();
if (stack->skeleton) {
if (stack->skeleton->is_inside_tree()) {
if (stack->skeleton->has_node(target_node)) {
Node *node = stack->skeleton->get_node(target_node);
ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
"Cannot update target cache: node is this modification's skeleton or cannot be found!");
ERR_FAIL_COND_MSG(!node->is_inside_tree(),
"Cannot update target cache: node is not in scene tree!");
target_node_cache = node->get_instance_id();
}
}
}
}
void SkeletonModification2DJiggle::jiggle_joint_update_bone2d_cache(int p_joint_idx) {
ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Cannot update bone2d cache: joint index out of range!");
if (!is_setup || !stack) {
ERR_PRINT_ONCE("Cannot update Jiggle " + itos(p_joint_idx) + " Bone2D cache: modification is not properly setup!");
return;
}
jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = ObjectID();
if (stack->skeleton) {
if (stack->skeleton->is_inside_tree()) {
if (stack->skeleton->has_node(jiggle_data_chain[p_joint_idx].bone2d_node)) {
Node *node = stack->skeleton->get_node(jiggle_data_chain[p_joint_idx].bone2d_node);
ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
"Cannot update Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: node is this modification's skeleton or cannot be found!");
ERR_FAIL_COND_MSG(!node->is_inside_tree(),
"Cannot update Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: node is not in scene tree!");
jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = node->get_instance_id();
Bone2D *bone = Object::cast_to<Bone2D>(node);
if (bone) {
jiggle_data_chain.write[p_joint_idx].bone_idx = bone->get_index_in_skeleton();
} else {
ERR_FAIL_MSG("Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: Nodepath to Bone2D is not a Bone2D node!");
}
}
}
}
}
void SkeletonModification2DJiggle::set_target_node(const NodePath &p_target_node) {
target_node = p_target_node;
update_target_cache();
}
NodePath SkeletonModification2DJiggle::get_target_node() const {
return target_node;
}
void SkeletonModification2DJiggle::set_stiffness(float p_stiffness) {
ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!");
stiffness = p_stiffness;
_update_jiggle_joint_data();
}
float SkeletonModification2DJiggle::get_stiffness() const {
return stiffness;
}
void SkeletonModification2DJiggle::set_mass(float p_mass) {
ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!");
mass = p_mass;
_update_jiggle_joint_data();
}
float SkeletonModification2DJiggle::get_mass() const {
return mass;
}
void SkeletonModification2DJiggle::set_damping(float p_damping) {
ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!");
ERR_FAIL_COND_MSG(p_damping > 1, "Damping cannot be more than one!");
damping = p_damping;
_update_jiggle_joint_data();
}
float SkeletonModification2DJiggle::get_damping() const {
return damping;
}
void SkeletonModification2DJiggle::set_use_gravity(bool p_use_gravity) {
use_gravity = p_use_gravity;
_update_jiggle_joint_data();
}
bool SkeletonModification2DJiggle::get_use_gravity() const {
return use_gravity;
}
void SkeletonModification2DJiggle::set_gravity(Vector2 p_gravity) {
gravity = p_gravity;
_update_jiggle_joint_data();
}
Vector2 SkeletonModification2DJiggle::get_gravity() const {
return gravity;
}
void SkeletonModification2DJiggle::set_use_colliders(bool p_use_colliders) {
use_colliders = p_use_colliders;
notify_property_list_changed();
}
bool SkeletonModification2DJiggle::get_use_colliders() const {
return use_colliders;
}
void SkeletonModification2DJiggle::set_collision_mask(int p_mask) {
collision_mask = p_mask;
}
int SkeletonModification2DJiggle::get_collision_mask() const {
return collision_mask;
}
// Jiggle joint data functions
int SkeletonModification2DJiggle::get_jiggle_data_chain_length() {
return jiggle_data_chain.size();
}
void SkeletonModification2DJiggle::set_jiggle_data_chain_length(int p_length) {
ERR_FAIL_COND(p_length < 0);
jiggle_data_chain.resize(p_length);
notify_property_list_changed();
}
void SkeletonModification2DJiggle::set_jiggle_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node) {
ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Jiggle joint out of range!");
jiggle_data_chain.write[p_joint_idx].bone2d_node = p_target_node;
jiggle_joint_update_bone2d_cache(p_joint_idx);
notify_property_list_changed();
}
NodePath SkeletonModification2DJiggle::get_jiggle_joint_bone2d_node(int p_joint_idx) const {
ERR_FAIL_INDEX_V_MSG(p_joint_idx, jiggle_data_chain.size(), NodePath(), "Jiggle joint out of range!");
return jiggle_data_chain[p_joint_idx].bone2d_node;
}
void SkeletonModification2DJiggle::set_jiggle_joint_bone_index(int p_joint_idx, int p_bone_idx) {
ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Jiggle joint out of range!");
ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
if (is_setup) {
if (stack->skeleton) {
ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id();
jiggle_data_chain.write[p_joint_idx].bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx));
} else {
WARN_PRINT("Cannot verify the Jiggle joint " + itos(p_joint_idx) + " bone index for this modification...");
jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
}
} else {
WARN_PRINT("Cannot verify the Jiggle joint " + itos(p_joint_idx) + " bone index for this modification...");
jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx;
}
notify_property_list_changed();
}
int SkeletonModification2DJiggle::get_jiggle_joint_bone_index(int p_joint_idx) const {
ERR_FAIL_INDEX_V_MSG(p_joint_idx, jiggle_data_chain.size(), -1, "Jiggle joint out of range!");
return jiggle_data_chain[p_joint_idx].bone_idx;
}
void SkeletonModification2DJiggle::set_jiggle_joint_override(int p_joint_idx, bool p_override) {
ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
jiggle_data_chain.write[p_joint_idx].override_defaults = p_override;
_update_jiggle_joint_data();
notify_property_list_changed();
}
bool SkeletonModification2DJiggle::get_jiggle_joint_override(int p_joint_idx) const {
ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), false);
return jiggle_data_chain[p_joint_idx].override_defaults;
}
void SkeletonModification2DJiggle::set_jiggle_joint_stiffness(int p_joint_idx, float p_stiffness) {
ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!");
ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
jiggle_data_chain.write[p_joint_idx].stiffness = p_stiffness;
}
float SkeletonModification2DJiggle::get_jiggle_joint_stiffness(int p_joint_idx) const {
ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1);
return jiggle_data_chain[p_joint_idx].stiffness;
}
void SkeletonModification2DJiggle::set_jiggle_joint_mass(int p_joint_idx, float p_mass) {
ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!");
ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
jiggle_data_chain.write[p_joint_idx].mass = p_mass;
}
float SkeletonModification2DJiggle::get_jiggle_joint_mass(int p_joint_idx) const {
ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1);
return jiggle_data_chain[p_joint_idx].mass;
}
void SkeletonModification2DJiggle::set_jiggle_joint_damping(int p_joint_idx, float p_damping) {
ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!");
ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
jiggle_data_chain.write[p_joint_idx].damping = p_damping;
}
float SkeletonModification2DJiggle::get_jiggle_joint_damping(int p_joint_idx) const {
ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1);
return jiggle_data_chain[p_joint_idx].damping;
}
void SkeletonModification2DJiggle::set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity) {
ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
jiggle_data_chain.write[p_joint_idx].use_gravity = p_use_gravity;
notify_property_list_changed();
}
bool SkeletonModification2DJiggle::get_jiggle_joint_use_gravity(int p_joint_idx) const {
ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), false);
return jiggle_data_chain[p_joint_idx].use_gravity;
}
void SkeletonModification2DJiggle::set_jiggle_joint_gravity(int p_joint_idx, Vector2 p_gravity) {
ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size());
jiggle_data_chain.write[p_joint_idx].gravity = p_gravity;
}
Vector2 SkeletonModification2DJiggle::get_jiggle_joint_gravity(int p_joint_idx) const {
ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), Vector2(0, 0));
return jiggle_data_chain[p_joint_idx].gravity;
}
void SkeletonModification2DJiggle::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification2DJiggle::set_target_node);
ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification2DJiggle::get_target_node);
ClassDB::bind_method(D_METHOD("set_jiggle_data_chain_length", "length"), &SkeletonModification2DJiggle::set_jiggle_data_chain_length);
ClassDB::bind_method(D_METHOD("get_jiggle_data_chain_length"), &SkeletonModification2DJiggle::get_jiggle_data_chain_length);
ClassDB::bind_method(D_METHOD("set_stiffness", "stiffness"), &SkeletonModification2DJiggle::set_stiffness);
ClassDB::bind_method(D_METHOD("get_stiffness"), &SkeletonModification2DJiggle::get_stiffness);
ClassDB::bind_method(D_METHOD("set_mass", "mass"), &SkeletonModification2DJiggle::set_mass);
ClassDB::bind_method(D_METHOD("get_mass"), &SkeletonModification2DJiggle::get_mass);
ClassDB::bind_method(D_METHOD("set_damping", "damping"), &SkeletonModification2DJiggle::set_damping);
ClassDB::bind_method(D_METHOD("get_damping"), &SkeletonModification2DJiggle::get_damping);
ClassDB::bind_method(D_METHOD("set_use_gravity", "use_gravity"), &SkeletonModification2DJiggle::set_use_gravity);
ClassDB::bind_method(D_METHOD("get_use_gravity"), &SkeletonModification2DJiggle::get_use_gravity);
ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &SkeletonModification2DJiggle::set_gravity);
ClassDB::bind_method(D_METHOD("get_gravity"), &SkeletonModification2DJiggle::get_gravity);
ClassDB::bind_method(D_METHOD("set_use_colliders", "use_colliders"), &SkeletonModification2DJiggle::set_use_colliders);
ClassDB::bind_method(D_METHOD("get_use_colliders"), &SkeletonModification2DJiggle::get_use_colliders);
ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SkeletonModification2DJiggle::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &SkeletonModification2DJiggle::get_collision_mask);
// Jiggle joint data functions
ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone2d_node", "joint_idx", "bone2d_node"), &SkeletonModification2DJiggle::set_jiggle_joint_bone2d_node);
ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone2d_node", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_bone2d_node);
ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone_index", "joint_idx", "bone_idx"), &SkeletonModification2DJiggle::set_jiggle_joint_bone_index);
ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone_index", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_bone_index);
ClassDB::bind_method(D_METHOD("set_jiggle_joint_override", "joint_idx", "override"), &SkeletonModification2DJiggle::set_jiggle_joint_override);
ClassDB::bind_method(D_METHOD("get_jiggle_joint_override", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_override);
ClassDB::bind_method(D_METHOD("set_jiggle_joint_stiffness", "joint_idx", "stiffness"), &SkeletonModification2DJiggle::set_jiggle_joint_stiffness);
ClassDB::bind_method(D_METHOD("get_jiggle_joint_stiffness", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_stiffness);
ClassDB::bind_method(D_METHOD("set_jiggle_joint_mass", "joint_idx", "mass"), &SkeletonModification2DJiggle::set_jiggle_joint_mass);
ClassDB::bind_method(D_METHOD("get_jiggle_joint_mass", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_mass);
ClassDB::bind_method(D_METHOD("set_jiggle_joint_damping", "joint_idx", "damping"), &SkeletonModification2DJiggle::set_jiggle_joint_damping);
ClassDB::bind_method(D_METHOD("get_jiggle_joint_damping", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_damping);
ClassDB::bind_method(D_METHOD("set_jiggle_joint_use_gravity", "joint_idx", "use_gravity"), &SkeletonModification2DJiggle::set_jiggle_joint_use_gravity);
ClassDB::bind_method(D_METHOD("get_jiggle_joint_use_gravity", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_use_gravity);
ClassDB::bind_method(D_METHOD("set_jiggle_joint_gravity", "joint_idx", "gravity"), &SkeletonModification2DJiggle::set_jiggle_joint_gravity);
ClassDB::bind_method(D_METHOD("get_jiggle_joint_gravity", "joint_idx"), &SkeletonModification2DJiggle::get_jiggle_joint_gravity);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_target_node", "get_target_node");
ADD_PROPERTY(PropertyInfo(Variant::INT, "jiggle_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_jiggle_data_chain_length", "get_jiggle_data_chain_length");
ADD_GROUP("Default Joint Settings", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness"), "set_stiffness", "get_stiffness");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01"), "set_damping", "get_damping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_gravity"), "set_use_gravity", "get_use_gravity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity");
ADD_GROUP("", "");
}
SkeletonModification2DJiggle::SkeletonModification2DJiggle() {
stack = nullptr;
is_setup = false;
jiggle_data_chain = Vector<Jiggle_Joint_Data2D>();
stiffness = 3;
mass = 0.75;
damping = 0.75;
use_gravity = false;
gravity = Vector2(0, 6.0);
enabled = true;
editor_draw_gizmo = false; // Nothing to really show in a gizmo right now.
}
SkeletonModification2DJiggle::~SkeletonModification2DJiggle() {
}