.. |
config.cpp
|
Use instanced array buffer instead of UBO for canvas item batching
|
2022-12-15 08:25:44 -08:00 |
config.h
|
Use instanced array buffer instead of UBO for canvas item batching
|
2022-12-15 08:25:44 -08:00 |
light_storage.cpp
|
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2022-10-04 11:03:32 +11:00 |
light_storage.h
|
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2022-10-04 11:03:32 +11:00 |
material_storage.cpp
|
Implement render_target_was_used API so that Viewports can properly check if they have been used.
|
2022-12-16 09:50:45 -08:00 |
material_storage.h
|
Refactor ShaderData & fix the sorting of shader uniforms
|
2022-12-15 10:02:59 +03:00 |
mesh_storage.cpp
|
Merge pull request #70091 from clayjohn/bone-aabbs
|
2022-12-17 12:32:32 +01:00 |
mesh_storage.h
|
Merge pull request #70091 from clayjohn/bone-aabbs
|
2022-12-17 12:32:32 +01:00 |
particles_storage.cpp
|
Merge pull request #70132 from clayjohn/RT-update
|
2022-12-17 12:26:51 +01:00 |
particles_storage.h
|
Add GPUParticles to the OpenGL3 renderer.
|
2022-11-14 23:28:25 -08:00 |
render_scene_buffers_gles3.cpp
|
Add support for OpenGL to OpenXR
|
2022-11-08 18:47:11 -06:00 |
render_scene_buffers_gles3.h
|
Add support for OpenGL to OpenXR
|
2022-11-08 18:47:11 -06:00 |
SCsub
|
Split dummy renderer classes into separate files
|
2022-03-16 17:43:10 +11:00 |
texture_storage.cpp
|
Implement render_target_was_used API so that Viewports can properly check if they have been used.
|
2022-12-16 09:50:45 -08:00 |
texture_storage.h
|
Get WebXR fully working in Godot 4!
|
2022-12-01 21:46:30 -06:00 |
utilities.cpp
|
Properly free Skeleton RID in RenderingServer.free()
|
2022-12-07 09:35:13 -08:00 |
utilities.h
|
Merge pull request #67032 from clayjohn/GLES3-gpu-profiling
|
2022-10-31 10:43:13 +01:00 |