virtualx-engine/scene/2d/collision_polygon_2d.h
Pedro J. Estébanez aefedb73fc Update collision shapes data on tree entered
This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene.

Fixes #13835.
2018-01-11 21:08:58 +01:00

91 lines
3.4 KiB
C++

/*************************************************************************/
/* collision_polygon_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
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#ifndef COLLISION_POLYGON_2D_H
#define COLLISION_POLYGON_2D_H
#include "scene/2d/node_2d.h"
#include "scene/resources/shape_2d.h"
class CollisionObject2D;
class CollisionPolygon2D : public Node2D {
GDCLASS(CollisionPolygon2D, Node2D);
public:
enum BuildMode {
BUILD_SOLIDS,
BUILD_SEGMENTS,
};
protected:
Rect2 aabb;
BuildMode build_mode;
Vector<Point2> polygon;
uint32_t owner_id;
CollisionObject2D *parent;
bool disabled;
bool one_way_collision;
Vector<Vector<Vector2> > _decompose_in_convex();
void _build_polygon();
void _update_in_shape_owner(bool p_xform_only = false);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_build_mode(BuildMode p_mode);
BuildMode get_build_mode() const;
void set_polygon(const Vector<Point2> &p_polygon);
Vector<Point2> get_polygon() const;
virtual Rect2 _edit_get_rect() const;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
virtual String get_configuration_warning() const;
void set_disabled(bool p_disabled);
bool is_disabled() const;
void set_one_way_collision(bool p_enable);
bool is_one_way_collision_enabled() const;
CollisionPolygon2D();
};
VARIANT_ENUM_CAST(CollisionPolygon2D::BuildMode);
#endif // COLLISION_POLYGON_2D_H