virtualx-engine/editor/editor_paths.h

70 lines
3 KiB
C++

/*************************************************************************/
/* editor_paths.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITORPATHS_H
#define EDITORPATHS_H
#include "core/config/engine.h"
class EditorPaths : public Object {
GDCLASS(EditorPaths, Object)
bool paths_valid = false;
String data_dir; //editor data dir
String config_dir; //editor config dir
String cache_dir; //editor cache dir
bool self_contained = false; //true if running self contained
String self_contained_file; //self contained file with configuration
static EditorPaths *singleton;
protected:
static void _bind_methods();
public:
bool are_paths_valid() const;
String get_data_dir() const;
String get_config_dir() const;
String get_cache_dir() const;
bool is_self_contained() const;
String get_self_contained_file() const;
static EditorPaths *get_singleton() {
return singleton;
}
static void create(bool p_for_project_manager);
static void free();
EditorPaths(bool p_for_project_mamanger = false);
};
#endif // EDITORPATHS_H