.. |
tiles
|
Fix previews sometimes displaying wrong/blank image
|
2021-11-05 12:58:14 -04:00 |
abstract_polygon_2d_editor.cpp
|
Rename polygon editor settings for better display in the Editor Settings
|
2021-08-23 17:59:19 +02:00 |
abstract_polygon_2d_editor.h
|
Remove unimplemented methods
|
2021-10-21 18:44:25 +01:00 |
animation_blend_space_1d_editor.cpp
|
Use const references where possible for List range iterators
|
2021-07-25 12:22:25 +02:00 |
animation_blend_space_1d_editor.h
|
Remove unimplemented methods
|
2021-10-21 18:44:25 +01:00 |
animation_blend_space_2d_editor.cpp
|
Use functions defined in the their classes.
|
2021-09-29 09:36:34 +05:45 |
animation_blend_space_2d_editor.h
|
|
|
animation_blend_tree_editor_plugin.cpp
|
Use range iterators for Map
|
2021-09-30 15:09:12 -06:00 |
animation_blend_tree_editor_plugin.h
|
Draggin in/out from ports to create nodes in Animation Blend Tree editor
|
2021-09-20 10:39:29 +03:00 |
animation_player_editor_plugin.cpp
|
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
|
2021-10-11 19:27:50 -03:00 |
animation_player_editor_plugin.h
|
Remove unimplemented methods
|
2021-10-21 18:44:25 +01:00 |
animation_state_machine_editor.cpp
|
Use const references where possible for List range iterators
|
2021-07-25 12:22:25 +02:00 |
animation_state_machine_editor.h
|
|
|
animation_tree_editor_plugin.cpp
|
Fix make sub-resource crash in AnimationTreeEditor
|
2021-10-07 19:45:03 +08:00 |
animation_tree_editor_plugin.h
|
|
|
asset_library_editor_plugin.cpp
|
Use range iterators for Map
|
2021-09-30 15:09:12 -06:00 |
asset_library_editor_plugin.h
|
Remove unimplemented methods
|
2021-10-21 18:44:25 +01:00 |
audio_stream_editor_plugin.cpp
|
Optimize StringName usage
|
2021-07-18 21:20:02 -03:00 |
audio_stream_editor_plugin.h
|
Fix audio player not resetting after wav finishes
|
2021-03-20 20:16:53 +01:00 |
camera_3d_editor_plugin.cpp
|
|
|
camera_3d_editor_plugin.h
|
|
|
canvas_item_editor_plugin.cpp
|
Merge pull request #54649 from bruvzg/shadows
|
2021-11-09 00:07:41 +01:00 |
canvas_item_editor_plugin.h
|
Remove unimplemented methods
|
2021-10-21 18:44:25 +01:00 |
collision_polygon_2d_editor_plugin.cpp
|
|
|
collision_polygon_2d_editor_plugin.h
|
|
|
collision_polygon_3d_editor_plugin.cpp
|
Swap args of Plane(point, normal) constructor
|
2021-10-15 20:49:42 -05:00 |
collision_polygon_3d_editor_plugin.h
|
Implemented SkeletonEditorGizmo
|
2021-10-07 01:07:46 +09:00 |
collision_shape_2d_editor_plugin.cpp
|
Rename WorldMarginShape to WorldBoundaryShape
|
2021-09-14 11:16:31 -07:00 |
collision_shape_2d_editor_plugin.h
|
Rename WorldMarginShape to WorldBoundaryShape
|
2021-09-14 11:16:31 -07:00 |
cpu_particles_2d_editor_plugin.cpp
|
Construct values only when necessary.
|
2021-09-23 22:26:07 +05:45 |
cpu_particles_2d_editor_plugin.h
|
|
|
cpu_particles_3d_editor_plugin.cpp
|
Optimize StringName usage
|
2021-07-18 21:20:02 -03:00 |
cpu_particles_3d_editor_plugin.h
|
|
|
curve_editor_plugin.cpp
|
clang-format: Enable BreakBeforeTernaryOperators
|
2021-10-28 15:57:41 +02:00 |
curve_editor_plugin.h
|
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
|
2021-08-23 08:10:13 -03:00 |
debugger_editor_plugin.cpp
|
Improve appearance of the editor Debugger bottom panel menu
|
2021-10-27 16:56:15 +02:00 |
debugger_editor_plugin.h
|
|
|
editor_debugger_plugin.cpp
|
Implemented initial DAP support
|
2021-08-02 10:43:35 +01:00 |
editor_debugger_plugin.h
|
Implemented initial DAP support
|
2021-08-02 10:43:35 +01:00 |
editor_preview_plugins.cpp
|
Fix previews sometimes displaying wrong/blank image
|
2021-11-05 12:58:14 -04:00 |
editor_preview_plugins.h
|
Fix previews sometimes displaying wrong/blank image
|
2021-11-05 12:58:14 -04:00 |
font_editor_plugin.cpp
|
Makes FontData importable resource.
|
2021-08-27 15:43:18 +03:00 |
font_editor_plugin.h
|
Makes FontData importable resource.
|
2021-08-27 15:43:18 +03:00 |
gpu_particles_2d_editor_plugin.cpp
|
Construct values only when necessary.
|
2021-09-23 22:26:07 +05:45 |
gpu_particles_2d_editor_plugin.h
|
|
|
gpu_particles_3d_editor_plugin.cpp
|
Fix GPUParticle3D emission point generation
|
2021-09-24 23:11:10 +02:00 |
gpu_particles_3d_editor_plugin.h
|
|
|
gpu_particles_collision_sdf_editor_plugin.cpp
|
Rename Node's filename property to scene_file_path for clarity
|
2021-09-30 16:50:25 +02:00 |
gpu_particles_collision_sdf_editor_plugin.h
|
|
|
gradient_editor_plugin.cpp
|
Several Gradient improvements
|
2021-11-08 19:11:36 +01:00 |
gradient_editor_plugin.h
|
Several Gradient improvements
|
2021-11-08 19:11:36 +01:00 |
input_event_editor_plugin.cpp
|
Make various strings translatable
|
2021-07-19 18:30:52 -04:00 |
input_event_editor_plugin.h
|
Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
|
2021-07-06 23:50:33 +10:00 |
light_occluder_2d_editor_plugin.cpp
|
|
|
light_occluder_2d_editor_plugin.h
|
|
|
lightmap_gi_editor_plugin.cpp
|
Rename Node's filename property to scene_file_path for clarity
|
2021-09-30 16:50:25 +02:00 |
lightmap_gi_editor_plugin.h
|
Rename GI Classes
|
2021-06-05 09:28:56 -03:00 |
line_2d_editor_plugin.cpp
|
|
|
line_2d_editor_plugin.h
|
|
|
material_editor_plugin.cpp
|
Added convertor from ORMMaterial3D to ShaderMaterial
|
2021-10-29 17:49:24 +03:00 |
material_editor_plugin.h
|
Added convertor from ORMMaterial3D to ShaderMaterial
|
2021-10-29 17:49:24 +03:00 |
mesh_editor_plugin.cpp
|
Add Get Center Method for Rect2/Rect2i and AABB.
|
2021-09-21 21:14:17 +05:45 |
mesh_editor_plugin.h
|
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
|
2021-08-23 08:10:13 -03:00 |
mesh_instance_3d_editor_plugin.cpp
|
Remove node_hrcr hack
|
2021-10-28 01:43:34 +02:00 |
mesh_instance_3d_editor_plugin.h
|
Options to clean/simplify convex hull generated from mesh
|
2021-07-07 12:14:12 -07:00 |
mesh_library_editor_plugin.cpp
|
implement individual mesh transform for meshlibrary items
|
2021-09-09 16:40:16 +02:00 |
mesh_library_editor_plugin.h
|
implement individual mesh transform for meshlibrary items
|
2021-09-09 16:40:16 +02:00 |
multimesh_editor_plugin.cpp
|
Optimize StringName usage
|
2021-07-18 21:20:02 -03:00 |
multimesh_editor_plugin.h
|
|
|
navigation_polygon_editor_plugin.cpp
|
|
|
navigation_polygon_editor_plugin.h
|
|
|
node_3d_editor_gizmos.cpp
|
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
|
2021-10-28 22:02:23 -07:00 |
node_3d_editor_gizmos.h
|
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
|
2021-10-28 22:02:23 -07:00 |
node_3d_editor_plugin.cpp
|
Fix preview sun and environment names
|
2021-11-07 00:40:15 +01:00 |
node_3d_editor_plugin.h
|
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
|
2021-10-28 22:02:23 -07:00 |
occluder_instance_3d_editor_plugin.cpp
|
Rename Node's filename property to scene_file_path for clarity
|
2021-09-30 16:50:25 +02:00 |
occluder_instance_3d_editor_plugin.h
|
Implement occlusion culling
|
2021-04-23 21:45:23 +02:00 |
ot_features_plugin.cpp
|
Optimize StringName usage
|
2021-07-18 21:20:02 -03:00 |
ot_features_plugin.h
|
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
|
2021-07-01 14:13:27 -04:00 |
packed_scene_translation_parser_plugin.cpp
|
Make some enhancements to the POT generation
|
2021-09-02 11:12:54 -03:00 |
packed_scene_translation_parser_plugin.h
|
Make some enhancements to the POT generation
|
2021-09-02 11:12:54 -03:00 |
path_2d_editor_plugin.cpp
|
Rename polygon editor settings for better display in the Editor Settings
|
2021-08-23 17:59:19 +02:00 |
path_2d_editor_plugin.h
|
|
|
path_3d_editor_plugin.cpp
|
clang-format: Various fixes to comments alignment from clang-format 13
|
2021-10-28 15:43:36 +02:00 |
path_3d_editor_plugin.h
|
Implemented SkeletonEditorGizmo
|
2021-10-07 01:07:46 +09:00 |
physical_bone_3d_editor_plugin.cpp
|
Remove editor code in PhysicalBone3D
|
2021-10-01 08:02:38 -07:00 |
physical_bone_3d_editor_plugin.h
|
|
|
polygon_2d_editor_plugin.cpp
|
Construct values only when necessary.
|
2021-09-25 14:46:45 +05:45 |
polygon_2d_editor_plugin.h
|
Use real_t in editor plugins
|
2021-08-01 21:48:34 -05:00 |
resource_preloader_editor_plugin.cpp
|
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
|
2021-08-23 08:10:13 -03:00 |
resource_preloader_editor_plugin.h
|
Remove unimplemented methods
|
2021-10-21 18:44:25 +01:00 |
root_motion_editor_plugin.cpp
|
Use const references where possible for List range iterators
|
2021-07-25 12:22:25 +02:00 |
root_motion_editor_plugin.h
|
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
|
2021-07-01 14:13:27 -04:00 |
script_editor_plugin.cpp
|
Ignore external editor for built-in scripts
|
2021-11-04 14:30:04 +01:00 |
script_editor_plugin.h
|
Remove unimplemented methods
|
2021-10-21 18:44:25 +01:00 |
script_text_editor.cpp
|
Add is_built_in() method to Resource
|
2021-11-04 12:45:58 +01:00 |
script_text_editor.h
|
Added status bar and toggle scripts panel button to EditorHelp/VScripts
|
2021-09-15 11:35:03 +03:00 |
SCsub
|
Rework the TileSet resource and TileMap nodes:
|
2021-05-07 18:06:17 +02:00 |
shader_editor_plugin.cpp
|
Add is_built_in() method to Resource
|
2021-11-04 12:45:58 +01:00 |
shader_editor_plugin.h
|
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
|
2021-06-29 12:14:24 +02:00 |
shader_file_editor_plugin.cpp
|
Implement Binary Shader Compilation
|
2021-07-26 08:40:39 -03:00 |
shader_file_editor_plugin.h
|
|
|
skeleton_2d_editor_plugin.cpp
|
Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"
|
2021-09-01 17:51:18 +02:00 |
skeleton_2d_editor_plugin.h
|
|
|
skeleton_3d_editor_plugin.cpp
|
Fixed animation insertion in SkeletonEditor
|
2021-10-23 16:50:00 +09:00 |
skeleton_3d_editor_plugin.h
|
Fixed animation insertion in SkeletonEditor
|
2021-10-23 16:50:00 +09:00 |
skeleton_ik_3d_editor_plugin.cpp
|
Optimize StringName usage
|
2021-07-18 21:20:02 -03:00 |
skeleton_ik_3d_editor_plugin.h
|
|
|
sprite_2d_editor_plugin.cpp
|
Construct values only when necessary.
|
2021-09-23 22:26:07 +05:45 |
sprite_2d_editor_plugin.h
|
|
|
sprite_frames_editor_plugin.cpp
|
SpriteFramesEditor Fix preview grid in "Select Frames" dialog
|
2021-09-07 15:27:19 +02:00 |
sprite_frames_editor_plugin.h
|
Remove unimplemented methods
|
2021-10-21 18:44:25 +01:00 |
style_box_editor_plugin.cpp
|
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
|
2021-07-01 14:13:27 -04:00 |
style_box_editor_plugin.h
|
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
|
2021-07-01 14:13:27 -04:00 |
sub_viewport_preview_editor_plugin.cpp
|
Remove unnecessary get_editor_theme() in SubViewportPreview
|
2021-07-18 14:48:37 -06:00 |
sub_viewport_preview_editor_plugin.h
|
Add viewport preview plugin
|
2021-07-12 20:04:46 -06:00 |
text_control_editor_plugin.cpp
|
Add functions for getting name and font style from dynamic and bitmap fonts.
|
2021-10-31 12:40:58 +02:00 |
text_control_editor_plugin.h
|
Add functions for getting name and font style from dynamic and bitmap fonts.
|
2021-10-31 12:40:58 +02:00 |
text_editor.cpp
|
Add is_built_in() method to Resource
|
2021-11-04 12:45:58 +01:00 |
text_editor.h
|
Move add_syntax_highlighter bind to ScriptEditorBase
|
2021-10-11 18:13:31 +01:00 |
texture_3d_editor_plugin.cpp
|
Fix Label and RichTextLabale text shadows and shadow outlines.
|
2021-11-06 10:22:09 +02:00 |
texture_3d_editor_plugin.h
|
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
|
2021-08-23 08:10:13 -03:00 |
texture_editor_plugin.cpp
|
Fix Label and RichTextLabale text shadows and shadow outlines.
|
2021-11-06 10:22:09 +02:00 |
texture_editor_plugin.h
|
TexturePreview Update text when texture is being changed
|
2021-09-25 00:10:12 +02:00 |
texture_layered_editor_plugin.cpp
|
Fix Label and RichTextLabale text shadows and shadow outlines.
|
2021-11-06 10:22:09 +02:00 |
texture_layered_editor_plugin.h
|
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
|
2021-08-23 08:10:13 -03:00 |
texture_region_editor_plugin.cpp
|
Use functions defined in the their classes.
|
2021-09-29 09:36:34 +05:45 |
texture_region_editor_plugin.h
|
Explicit 2D naming and some organization in texture region editor plugin
|
2021-08-13 11:18:49 -05:00 |
theme_editor_plugin.cpp
|
Add a flag to EditorResourcePicker to differentiate selection contexts
|
2021-11-02 14:35:15 +03:00 |
theme_editor_plugin.h
|
Add a flag to EditorResourcePicker to differentiate selection contexts
|
2021-11-02 14:35:15 +03:00 |
theme_editor_preview.cpp
|
Ignore empty Font resources as theme override.
|
2021-10-25 14:05:37 +03:00 |
theme_editor_preview.h
|
Ignore empty Font resources as theme override.
|
2021-10-25 14:05:37 +03:00 |
version_control_editor_plugin.cpp
|
Expose and cleanup TextEdit line wrap API
|
2021-08-12 09:29:16 +01:00 |
version_control_editor_plugin.h
|
VCS: Allow to stage and commit all files with Ctrl + Enter
|
2021-07-17 12:56:54 +03:00 |
visual_shader_editor_plugin.cpp
|
Added 2D boolean hint for particle emitters in visual shaders
|
2021-11-05 12:45:57 +03:00 |
visual_shader_editor_plugin.h
|
Refactored copy/paste of visual shaders, implement 'Cut' feature
|
2021-10-31 10:42:32 +03:00 |
voxel_gi_editor_plugin.cpp
|
Rename Node's filename property to scene_file_path for clarity
|
2021-09-30 16:50:25 +02:00 |
voxel_gi_editor_plugin.h
|
Rename GI Classes
|
2021-06-05 09:28:56 -03:00 |