virtualx-engine/platform/iphone
Juan Linietsky 9ae5001b0e Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
2019-12-12 13:05:27 +01:00
..
export Texture refactor 2019-12-12 10:05:14 +01:00
app_delegate.h
app_delegate.mm Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
detect.py SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
game_center.h
game_center.mm
gl_view.h Fix compilation warnings in macOS build, enable warnings=extra werror=yes for macOS CI. 2019-10-24 20:37:56 +03:00
gl_view.mm Fix crash on exit or resume on iOS 13 2019-11-05 10:28:42 +01:00
godot_iphone.cpp Fix compilation warnings in macOS build, enable warnings=extra werror=yes for macOS CI. 2019-10-24 20:37:56 +03:00
icloud.h
icloud.mm Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
in_app_store.h
in_app_store.mm Fix compilation warnings in macOS build, enable warnings=extra werror=yes for macOS CI. 2019-10-24 20:37:56 +03:00
ios.h ios: support get_model_name 2019-09-25 12:35:45 +10:00
ios.mm ios: support get_model_name 2019-09-25 12:35:45 +10:00
logo.png
main.m
os_iphone.cpp iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
os_iphone.h Custom material support seems complete. 2019-12-12 12:54:09 +01:00
platform_config.h
platform_refcount.h
power_iphone.cpp
power_iphone.h
SCsub iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
semaphore_iphone.cpp Added a spinlock template as well as a thread work pool class. 2019-12-12 13:05:27 +01:00
semaphore_iphone.h Added a spinlock template as well as a thread work pool class. 2019-12-12 13:05:27 +01:00
view_controller.h iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-08-21 22:22:18 +02:00
view_controller.mm iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-08-21 22:22:18 +02:00