virtualx-engine/main/main.cpp
Rémi Verschelde 515f92d03b Fix property warnings and hide some debug prints
"ALL IS GOOD" was a lie.

In particular, removes verbose "path not recognized" false positive.

The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00

1734 lines
51 KiB
C++

/*************************************************************************/
/* main.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "main.h"
#include "app_icon.h"
#include "core/register_core_types.h"
#include "drivers/register_driver_types.h"
#include "global_config.h"
#include "message_queue.h"
#include "modules/register_module_types.h"
#include "os/os.h"
#include "scene/register_scene_types.h"
#include "script_debugger_local.h"
#include "script_debugger_remote.h"
#include "servers/register_server_types.h"
#include "splash.h"
#include "input_map.h"
#include "io/resource_loader.h"
#include "scene/main/scene_main_loop.h"
#include "servers/audio_server.h"
#include "io/resource_loader.h"
#include "script_language.h"
#include "core/io/ip.h"
#include "main/tests/test_main.h"
#include "os/dir_access.h"
#include "scene/main/viewport.h"
#include "scene/resources/packed_scene.h"
#ifdef TOOLS_ENABLED
#include "editor/doc/doc_data.h"
#include "editor/editor_node.h"
#include "editor/project_manager.h"
#endif
#include "io/file_access_network.h"
#include "servers/physics_2d_server.h"
#include "core/io/file_access_pack.h"
#include "core/io/file_access_zip.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/stream_peer_tcp.h"
#include "core/os/thread.h"
#include "main/input_default.h"
#include "performance.h"
#include "translation.h"
#include "version.h"
static GlobalConfig *globals = NULL;
static Engine *engine = NULL;
static InputMap *input_map = NULL;
static bool _start_success = false;
static ScriptDebugger *script_debugger = NULL;
AudioServer *audio_server = NULL;
static MessageQueue *message_queue = NULL;
static Performance *performance = NULL;
static PackedData *packed_data = NULL;
#ifdef MINIZIP_ENABLED
static ZipArchive *zip_packed_data = NULL;
#endif
static FileAccessNetworkClient *file_access_network_client = NULL;
static TranslationServer *translation_server = NULL;
static OS::VideoMode video_mode;
static bool init_maximized = false;
static bool init_windowed = false;
static bool init_fullscreen = false;
static bool init_use_custom_pos = false;
#ifdef DEBUG_ENABLED
static bool debug_collisions = false;
static bool debug_navigation = false;
#endif
static int frame_delay = 0;
static Vector2 init_custom_pos;
static int video_driver_idx = -1;
static int audio_driver_idx = -1;
static String locale;
static bool use_debug_profiler = false;
static bool force_lowdpi = false;
static int init_screen = -1;
static bool use_vsync = true;
static bool editor = false;
static String unescape_cmdline(const String &p_str) {
return p_str.replace("%20", " ");
}
//#define DEBUG_INIT
#ifdef DEBUG_INIT
#define MAIN_PRINT(m_txt) print_line(m_txt)
#else
#define MAIN_PRINT(m_txt)
#endif
void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(VERSION_FULL_NAME " (c) 2008-2017 Juan Linietsky, Ariel Manzur.\n");
OS::get_singleton()->print("Usage: %s [options] [scene]\n", p_binary);
OS::get_singleton()->print("Options:\n");
OS::get_singleton()->print("\t-path [dir] : Path to a game, containing *.godot\n");
#ifdef TOOLS_ENABLED
OS::get_singleton()->print("\t-e,-editor : Bring up the editor instead of running the scene.\n");
#endif
OS::get_singleton()->print("\t-test [test] : Run a test.\n");
OS::get_singleton()->print("\t\t(");
const char **test_names = tests_get_names();
const char *coma = "";
while (*test_names) {
OS::get_singleton()->print("%s%s", coma, *test_names);
test_names++;
coma = ", ";
}
OS::get_singleton()->print(")\n");
OS::get_singleton()->print("\t-r WIDTHxHEIGHT\t : Request Window Resolution\n");
OS::get_singleton()->print("\t-p XxY\t : Request Window Position\n");
OS::get_singleton()->print("\t-f\t\t : Request Fullscreen\n");
OS::get_singleton()->print("\t-mx\t\t Request Maximized\n");
OS::get_singleton()->print("\t-w\t\t Request Windowed\n");
OS::get_singleton()->print("\t-vd DRIVER\t : Video Driver (");
for (int i = 0; i < OS::get_singleton()->get_video_driver_count(); i++) {
if (i != 0)
OS::get_singleton()->print(", ");
OS::get_singleton()->print("%s", OS::get_singleton()->get_video_driver_name(i));
}
OS::get_singleton()->print(")\n");
OS::get_singleton()->print("\t-ldpi\t : Force low-dpi mode (OSX Only)\n");
OS::get_singleton()->print("\t-ad DRIVER\t : Audio Driver (");
for (int i = 0; i < OS::get_singleton()->get_audio_driver_count(); i++) {
if (i != 0)
OS::get_singleton()->print(", ");
OS::get_singleton()->print("%s", OS::get_singleton()->get_audio_driver_name(i));
}
OS::get_singleton()->print(")\n");
OS::get_singleton()->print("\t-rthread <mode>\t : Render Thread Mode ('unsafe', 'safe', 'separate').\n");
OS::get_singleton()->print("\t-s,-script [script] : Run a script.\n");
OS::get_singleton()->print("\t-d,-debug : Debug (local stdout debugger).\n");
OS::get_singleton()->print("\t-rdebug ADDRESS : Remote debug (<ip>:<port> host address).\n");
OS::get_singleton()->print("\t-fdelay [msec]: Simulate high CPU load (delay each frame by [msec]).\n");
OS::get_singleton()->print("\t-timescale [msec]: Simulate high CPU load (delay each frame by [msec]).\n");
OS::get_singleton()->print("\t-bp : breakpoint list as source::line comma separated pairs, no spaces (%%20,%%2C,etc instead).\n");
OS::get_singleton()->print("\t-v : Verbose stdout mode\n");
OS::get_singleton()->print("\t-lang [locale]: Use a specific locale\n");
OS::get_singleton()->print("\t-rfs <host/ip>[:<port>] : Remote FileSystem.\n");
OS::get_singleton()->print("\t-rfs_pass <password> : Password for Remote FileSystem.\n");
#ifdef TOOLS_ENABLED
OS::get_singleton()->print("\t-doctool FILE: Dump the whole engine api to FILE in XML format. If FILE exists, it will be merged.\n");
OS::get_singleton()->print("\t-nodocbase: Disallow dump the base types (used with -doctool).\n");
OS::get_singleton()->print("\t-export [target] Export the project using given export target.\n");
#endif
}
Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_phase) {
RID_OwnerBase::init_rid();
OS::get_singleton()->initialize_core();
engine = memnew(Engine);
ClassDB::init();
MAIN_PRINT("Main: Initialize CORE");
register_core_types();
register_core_driver_types();
MAIN_PRINT("Main: Initialize Globals");
Thread::_main_thread_id = Thread::get_caller_ID();
globals = memnew(GlobalConfig);
input_map = memnew(InputMap);
register_core_settings(); //here globals is present
translation_server = memnew(TranslationServer);
performance = memnew(Performance);
globals->add_singleton(GlobalConfig::Singleton("Performance", performance));
MAIN_PRINT("Main: Parse CMDLine");
/* argument parsing and main creation */
List<String> args;
List<String> main_args;
for (int i = 0; i < argc; i++) {
args.push_back(String::utf8(argv[i]));
}
List<String>::Element *I = args.front();
I = args.front();
while (I) {
I->get() = unescape_cmdline(I->get().strip_escapes());
//print_line("CMD: "+I->get());
I = I->next();
}
I = args.front();
video_mode = OS::get_singleton()->get_default_video_mode();
String video_driver = "";
String audio_driver = "";
String game_path = ".";
String debug_mode;
String debug_host;
String main_pack;
bool quiet_stdout = false;
int rtm = -1;
String remotefs;
String remotefs_pass;
String screen = "";
List<String> pack_list;
Vector<String> breakpoints;
bool use_custom_res = true;
bool force_res = false;
I = args.front();
packed_data = PackedData::get_singleton();
if (!packed_data)
packed_data = memnew(PackedData);
#ifdef MINIZIP_ENABLED
//XXX: always get_singleton() == 0x0
zip_packed_data = ZipArchive::get_singleton();
//TODO: remove this temporary fix
if (!zip_packed_data) {
zip_packed_data = memnew(ZipArchive);
}
packed_data->add_pack_source(zip_packed_data);
#endif
while (I) {
List<String>::Element *N = I->next();
if (I->get() == "-noop") {
// no op
} else if (I->get() == "-h" || I->get() == "--help" || I->get() == "/?") { // resolution
goto error;
} else if (I->get() == "-r") { // resolution
if (I->next()) {
String vm = I->next()->get();
if (vm.find("x") == -1) { // invalid parameter format
OS::get_singleton()->print("Invalid -r argument: %s\n", vm.utf8().get_data());
goto error;
}
int w = vm.get_slice("x", 0).to_int();
int h = vm.get_slice("x", 1).to_int();
if (w == 0 || h == 0) {
OS::get_singleton()->print("Invalid -r resolution, x and y must be >0\n");
goto error;
}
video_mode.width = w;
video_mode.height = h;
force_res = true;
N = I->next()->next();
} else {
OS::get_singleton()->print("Invalid -p argument, needs resolution\n");
goto error;
}
} else if (I->get() == "-p") { // position
if (I->next()) {
String vm = I->next()->get();
if (vm.find("x") == -1) { // invalid parameter format
OS::get_singleton()->print("Invalid -p argument: %s\n", vm.utf8().get_data());
goto error;
}
int x = vm.get_slice("x", 0).to_int();
int y = vm.get_slice("x", 1).to_int();
init_custom_pos = Point2(x, y);
init_use_custom_pos = true;
N = I->next()->next();
} else {
OS::get_singleton()->print("Invalid -r argument, needs position\n");
goto error;
}
} else if (I->get() == "-mx") { // video driver
init_maximized = true;
} else if (I->get() == "-w") { // video driver
init_windowed = true;
} else if (I->get() == "-profile") { // video driver
use_debug_profiler = true;
} else if (I->get() == "-vd") { // video driver
if (I->next()) {
video_driver = I->next()->get();
N = I->next()->next();
} else {
OS::get_singleton()->print("Invalid -cd argument, needs driver name\n");
goto error;
}
} else if (I->get() == "-lang") { // language
if (I->next()) {
locale = I->next()->get();
N = I->next()->next();
} else {
OS::get_singleton()->print("Invalid -lang argument, needs language code\n");
goto error;
}
} else if (I->get() == "-ldpi") { // language
force_lowdpi = true;
} else if (I->get() == "-rfs") { // language
if (I->next()) {
remotefs = I->next()->get();
N = I->next()->next();
} else {
goto error;
}
} else if (I->get() == "-rfs_pass") { // language
if (I->next()) {
remotefs_pass = I->next()->get();
N = I->next()->next();
} else {
goto error;
}
} else if (I->get() == "-rthread") { // language
if (I->next()) {
if (I->next()->get() == "safe")
rtm = OS::RENDER_THREAD_SAFE;
else if (I->next()->get() == "unsafe")
rtm = OS::RENDER_THREAD_UNSAFE;
else if (I->next()->get() == "separate")
rtm = OS::RENDER_SEPARATE_THREAD;
N = I->next()->next();
} else {
goto error;
}
} else if (I->get() == "-ad") { // video driver
if (I->next()) {
audio_driver = I->next()->get();
N = I->next()->next();
} else {
goto error;
}
} else if (I->get() == "-f") { // fullscreen
//video_mode.fullscreen=false;
init_fullscreen = true;
} else if (I->get() == "-e" || I->get() == "-editor") { // fonud editor
editor = true;
} else if (I->get() == "-nowindow") { // fullscreen
OS::get_singleton()->set_no_window_mode(true);
} else if (I->get() == "-quiet") { // fullscreen
quiet_stdout = true;
} else if (I->get() == "-v") { // fullscreen
OS::get_singleton()->_verbose_stdout = true;
} else if (I->get() == "-path") { // resolution
if (I->next()) {
String p = I->next()->get();
if (OS::get_singleton()->set_cwd(p) == OK) {
//nothing
} else {
game_path = I->next()->get(); //use game_path instead
}
N = I->next()->next();
} else {
goto error;
}
} else if (I->get().ends_with(".godot")) {
String path;
String file = I->get();
int sep = MAX(file.find_last("/"), file.find_last("\\"));
if (sep == -1)
path = ".";
else {
path = file.substr(0, sep);
}
if (OS::get_singleton()->set_cwd(path) == OK) {
} else {
game_path = path;
}
#ifdef TOOLS_ENABLED
editor = true;
#endif
} else if (I->get() == "-bp") { // /breakpoints
if (I->next()) {
String bplist = I->next()->get();
breakpoints = bplist.split(",");
N = I->next()->next();
} else {
goto error;
}
} else if (I->get() == "-fdelay") { // resolution
if (I->next()) {
frame_delay = I->next()->get().to_int();
N = I->next()->next();
} else {
goto error;
}
} else if (I->get() == "-timescale") { // resolution
if (I->next()) {
Engine::get_singleton()->set_time_scale(I->next()->get().to_double());
N = I->next()->next();
} else {
goto error;
}
} else if (I->get() == "-pack") {
if (I->next()) {
pack_list.push_back(I->next()->get());
N = I->next()->next();
} else {
goto error;
};
} else if (I->get() == "-main_pack") {
if (I->next()) {
main_pack = I->next()->get();
N = I->next()->next();
} else {
goto error;
};
} else if (I->get() == "-debug" || I->get() == "-d") {
debug_mode = "local";
#ifdef DEBUG_ENABLED
} else if (I->get() == "-debugcol" || I->get() == "-dc") {
debug_collisions = true;
} else if (I->get() == "-debugnav" || I->get() == "-dn") {
debug_navigation = true;
#endif
} else if (I->get() == "-editor_scene") {
if (I->next()) {
GlobalConfig::get_singleton()->set("editor_scene", game_path = I->next()->get());
} else {
goto error;
}
} else if (I->get() == "-rdebug") {
if (I->next()) {
debug_mode = "remote";
debug_host = I->next()->get();
if (debug_host.find(":") == -1) { //wrong host
OS::get_singleton()->print("Invalid debug host string\n");
goto error;
}
N = I->next()->next();
} else {
goto error;
}
} else if (I->get() == "-epid") {
if (I->next()) {
int editor_pid = I->next()->get().to_int();
GlobalConfig::get_singleton()->set("editor_pid", editor_pid);
N = I->next()->next();
} else {
goto error;
}
} else {
//test for game path
bool gpfound = false;
if (!I->get().begins_with("-") && game_path == "") {
DirAccess *da = DirAccess::open(I->get());
if (da != NULL) {
game_path = I->get();
gpfound = true;
memdelete(da);
}
}
if (!gpfound) {
main_args.push_back(I->get());
}
}
I = N;
}
GLOBAL_DEF("memory/multithread/thread_rid_pool_prealloc", 60);
GLOBAL_DEF("network/debug/max_remote_stdout_chars_per_second", 2048);
GLOBAL_DEF("network/debug/remote_port", 6007);
if (debug_mode == "remote") {
ScriptDebuggerRemote *sdr = memnew(ScriptDebuggerRemote);
uint16_t debug_port = GLOBAL_GET("network/debug/remote_port");
if (debug_host.find(":") != -1) {
debug_port = debug_host.get_slicec(':', 1).to_int();
debug_host = debug_host.get_slicec(':', 0);
}
Error derr = sdr->connect_to_host(debug_host, debug_port);
if (derr != OK) {
memdelete(sdr);
} else {
script_debugger = sdr;
}
} else if (debug_mode == "local") {
script_debugger = memnew(ScriptDebuggerLocal);
}
FileAccessNetwork::configure();
if (remotefs != "") {
file_access_network_client = memnew(FileAccessNetworkClient);
int port;
if (remotefs.find(":") != -1) {
port = remotefs.get_slicec(':', 1).to_int();
remotefs = remotefs.get_slicec(':', 0);
} else {
port = 6010;
}
Error err = file_access_network_client->connect(remotefs, port, remotefs_pass);
if (err) {
OS::get_singleton()->printerr("Could not connect to remotefs: %s:%i\n", remotefs.utf8().get_data(), port);
goto error;
}
FileAccess::make_default<FileAccessNetwork>(FileAccess::ACCESS_RESOURCES);
}
if (script_debugger) {
//there is a debugger, parse breakpoints
for (int i = 0; i < breakpoints.size(); i++) {
String bp = breakpoints[i];
int sp = bp.find_last(":");
if (sp == -1) {
ERR_EXPLAIN("Invalid breakpoint: '" + bp + "', expected file:line format.");
ERR_CONTINUE(sp == -1);
}
script_debugger->insert_breakpoint(bp.substr(sp + 1, bp.length()).to_int(), bp.substr(0, sp));
}
}
#ifdef TOOLS_ENABLED
if (editor) {
packed_data->set_disabled(true);
globals->set_disable_platform_override(true);
StreamPeerSSL::initialize_certs = false; //will be initialized by editor
}
#endif
if (globals->setup(game_path, main_pack) != OK) {
#ifdef TOOLS_ENABLED
editor = false;
#else
OS::get_singleton()->print("error: Couldn't load game path '%s'\n", game_path.ascii().get_data());
goto error;
#endif
}
if (editor) {
main_args.push_back("-editor");
init_maximized = true;
use_custom_res = false;
}
if (bool(GlobalConfig::get_singleton()->get("application/disable_stdout"))) {
quiet_stdout = true;
}
if (bool(GlobalConfig::get_singleton()->get("application/disable_stderr"))) {
_print_error_enabled = false;
};
if (quiet_stdout)
_print_line_enabled = false;
OS::get_singleton()->set_cmdline(execpath, main_args);
#ifdef TOOLS_ENABLED
if (main_args.size() == 0 && (!GlobalConfig::get_singleton()->has("application/main_loop_type")) && (!GlobalConfig::get_singleton()->has("application/main_scene") || String(GlobalConfig::get_singleton()->get("application/main_scene")) == ""))
use_custom_res = false; //project manager (run without arguments)
#endif
if (editor)
input_map->load_default(); //keys for editor
else
input_map->load_from_globals(); //keys for game
if (video_driver == "") // specified in *.godot
video_driver = GLOBAL_DEF("display/driver/name", Variant((const char *)OS::get_singleton()->get_video_driver_name(0)));
if (!force_res && use_custom_res && globals->has("display/window/width"))
video_mode.width = globals->get("display/window/width");
if (!force_res && use_custom_res && globals->has("display/window/height"))
video_mode.height = globals->get("display/window/height");
if (!editor && ((globals->has("display/window/allow_hidpi") && !globals->get("display/window/allow_hidpi")) || force_lowdpi)) {
OS::get_singleton()->_allow_hidpi = false;
}
if (use_custom_res && globals->has("display/window/fullscreen"))
video_mode.fullscreen = globals->get("display/window/fullscreen");
if (use_custom_res && globals->has("display/window/resizable"))
video_mode.resizable = globals->get("display/window/resizable");
if (use_custom_res && globals->has("display/window/borderless"))
video_mode.borderless_window = globals->get("display/window/borderless");
if (!force_res && use_custom_res && globals->has("display/window/test_width") && globals->has("display/window/test_height")) {
int tw = globals->get("display/window/test_width");
int th = globals->get("display/window/test_height");
if (tw > 0 && th > 0) {
video_mode.width = tw;
video_mode.height = th;
}
}
GLOBAL_DEF("display/window/width", video_mode.width);
GLOBAL_DEF("display/window/height", video_mode.height);
GLOBAL_DEF("display/window/allow_hidpi", false);
GLOBAL_DEF("display/window/fullscreen", video_mode.fullscreen);
GLOBAL_DEF("display/window/resizable", video_mode.resizable);
GLOBAL_DEF("display/window/borderless", video_mode.borderless_window);
use_vsync = GLOBAL_DEF("display/window/use_vsync", use_vsync);
GLOBAL_DEF("display/window/test_width", 0);
GLOBAL_DEF("display/window/test_height", 0);
Engine::get_singleton()->_pixel_snap = GLOBAL_DEF("rendering/2d/use_pixel_snap", false);
OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/energy_saving/keep_screen_on", true);
if (rtm == -1) {
rtm = GLOBAL_DEF("rendering/threads/thread_model", OS::RENDER_THREAD_SAFE);
if (rtm >= 1) //hack for now
rtm = 1;
}
if (rtm >= 0 && rtm < 3) {
if (editor) {
rtm = OS::RENDER_THREAD_SAFE;
}
OS::get_singleton()->_render_thread_mode = OS::RenderThreadMode(rtm);
}
/* Determine Video Driver */
if (audio_driver == "") { // specified in *.godot
audio_driver = GLOBAL_DEF("audio/driver", OS::get_singleton()->get_audio_driver_name(0));
}
for (int i = 0; i < OS::get_singleton()->get_video_driver_count(); i++) {
if (video_driver == OS::get_singleton()->get_video_driver_name(i)) {
video_driver_idx = i;
break;
}
}
if (video_driver_idx < 0) {
OS::get_singleton()->alert("Invalid Video Driver: " + video_driver);
video_driver_idx = 0;
//goto error;
}
for (int i = 0; i < OS::get_singleton()->get_audio_driver_count(); i++) {
if (audio_driver == OS::get_singleton()->get_audio_driver_name(i)) {
audio_driver_idx = i;
break;
}
}
if (audio_driver_idx < 0) {
OS::get_singleton()->alert("Invalid Audio Driver: " + audio_driver);
audio_driver_idx = 0;
//goto error;
}
{
String orientation = GLOBAL_DEF("display/handheld/orientation", "landscape");
if (orientation == "portrait")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_PORTRAIT);
else if (orientation == "reverse_landscape")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_REVERSE_LANDSCAPE);
else if (orientation == "reverse_portrait")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_REVERSE_PORTRAIT);
else if (orientation == "sensor_landscape")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR_LANDSCAPE);
else if (orientation == "sensor_portrait")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR_PORTRAIT);
else if (orientation == "sensor")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR);
else
OS::get_singleton()->set_screen_orientation(OS::SCREEN_LANDSCAPE);
}
Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/common/fixed_fps", 60));
Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/fps/force_fps", 0));
GLOBAL_DEF("debug/stdout/print_fps", OS::get_singleton()->is_stdout_verbose());
if (!OS::get_singleton()->_verbose_stdout) //overrided
OS::get_singleton()->_verbose_stdout = GLOBAL_DEF("debug/stdout/verbose_stdout", false);
if (frame_delay == 0) {
frame_delay = GLOBAL_DEF("application/frame_delay_msec", 0);
}
Engine::get_singleton()->set_frame_delay(frame_delay);
message_queue = memnew(MessageQueue);
GlobalConfig::get_singleton()->register_global_defaults();
if (p_second_phase)
return setup2();
return OK;
error:
video_driver = "";
audio_driver = "";
game_path = "";
args.clear();
main_args.clear();
print_help(execpath);
if (performance)
memdelete(performance);
if (input_map)
memdelete(input_map);
if (translation_server)
memdelete(translation_server);
if (globals)
memdelete(globals);
if (engine)
memdelete(engine);
if (script_debugger)
memdelete(script_debugger);
if (packed_data)
memdelete(packed_data);
if (file_access_network_client)
memdelete(file_access_network_client);
// Note 1: *zip_packed_data live into *packed_data
// Note 2: PackedData::~PackedData destroy this.
/*
#ifdef MINIZIP_ENABLED
if (zip_packed_data)
memdelete( zip_packed_data );
#endif
*/
unregister_core_driver_types();
unregister_core_types();
OS::get_singleton()->_cmdline.clear();
if (message_queue)
memdelete(message_queue);
OS::get_singleton()->finalize_core();
locale = String();
return ERR_INVALID_PARAMETER;
}
Error Main::setup2() {
OS::get_singleton()->initialize(video_mode, video_driver_idx, audio_driver_idx);
if (init_use_custom_pos) {
OS::get_singleton()->set_window_position(init_custom_pos);
}
//right moment to create and initialize the audio server
audio_server = memnew(AudioServer);
audio_server->init();
OS::get_singleton()->set_use_vsync(use_vsync);
register_core_singletons();
MAIN_PRINT("Main: Setup Logo");
bool show_logo = true;
#ifdef JAVASCRIPT_ENABLED
show_logo = false;
#endif
if (init_screen != -1) {
OS::get_singleton()->set_current_screen(init_screen);
}
if (init_windowed) {
//do none..
} else if (init_maximized) {
OS::get_singleton()->set_window_maximized(true);
} else if (init_fullscreen) {
OS::get_singleton()->set_window_fullscreen(true);
}
register_server_types();
MAIN_PRINT("Main: Load Remaps");
Color clear = GLOBAL_DEF("rendering/viewport/default_clear_color", Color(0.3, 0.3, 0.3));
VisualServer::get_singleton()->set_default_clear_color(clear);
if (show_logo) { //boot logo!
String boot_logo_path = GLOBAL_DEF("application/boot_splash", String());
bool boot_logo_scale = GLOBAL_DEF("application/boot_splash_fullsize", true);
GlobalConfig::get_singleton()->set_custom_property_info("application/boot_splash", PropertyInfo(Variant::STRING, "application/boot_splash", PROPERTY_HINT_FILE, "*.png"));
Image boot_logo;
boot_logo_path = boot_logo_path.strip_edges();
if (boot_logo_path != String() /*&& FileAccess::exists(boot_logo_path)*/) {
print_line("Boot splash path: " + boot_logo_path);
Error err = boot_logo.load(boot_logo_path);
if (err)
ERR_PRINTS("Non-existing or invalid boot splash at: " + boot_logo_path + ". Loading default splash.");
}
if (!boot_logo.empty()) {
OS::get_singleton()->_msec_splash = OS::get_singleton()->get_ticks_msec();
Color boot_bg = GLOBAL_DEF("application/boot_bg_color", clear);
VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg, boot_logo_scale);
#ifndef TOOLS_ENABLED
//no tools, so free the boot logo (no longer needed)
//GlobalConfig::get_singleton()->set("application/boot_logo",Image());
#endif
} else {
#ifndef NO_DEFAULT_BOOT_LOGO
MAIN_PRINT("Main: Create bootsplash");
Image splash(boot_splash_png);
MAIN_PRINT("Main: ClearColor");
VisualServer::get_singleton()->set_default_clear_color(boot_splash_bg_color);
MAIN_PRINT("Main: Image");
VisualServer::get_singleton()->set_boot_image(splash, boot_splash_bg_color, false);
#endif
}
Image icon(app_icon_png);
OS::get_singleton()->set_icon(icon);
}
MAIN_PRINT("Main: DCC");
VisualServer::get_singleton()->set_default_clear_color(GLOBAL_DEF("rendering/viewport/default_clear_color", Color(0.3, 0.3, 0.3)));
MAIN_PRINT("Main: END");
GLOBAL_DEF("application/icon", String());
GlobalConfig::get_singleton()->set_custom_property_info("application/icon", PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.png,*.webp"));
if (bool(GLOBAL_DEF("display/handheld/emulate_touchscreen", false))) {
if (!OS::get_singleton()->has_touchscreen_ui_hint() && Input::get_singleton() && !editor) {
//only if no touchscreen ui hint, set emulation
InputDefault *id = Input::get_singleton()->cast_to<InputDefault>();
if (id)
id->set_emulate_touch(true);
}
}
MAIN_PRINT("Main: Load Remaps");
MAIN_PRINT("Main: Load Scene Types");
register_scene_types();
GLOBAL_DEF("display/mouse_cursor/custom_image", String());
GLOBAL_DEF("display/mouse_cursor/custom_image_hotspot", Vector2());
GlobalConfig::get_singleton()->set_custom_property_info("display/mouse_cursor/custom_image", PropertyInfo(Variant::STRING, "display/mouse_cursor/custom_image", PROPERTY_HINT_FILE, "*.png,*.webp"));
if (String(GlobalConfig::get_singleton()->get("display/mouse_cursor/custom_image")) != String()) {
//print_line("use custom cursor");
Ref<Texture> cursor = ResourceLoader::load(GlobalConfig::get_singleton()->get("display/mouse_cursor/custom_image"));
if (cursor.is_valid()) {
//print_line("loaded ok");
Vector2 hotspot = GlobalConfig::get_singleton()->get("display/mouse_cursor/custom_image_hotspot");
Input::get_singleton()->set_custom_mouse_cursor(cursor, hotspot);
}
}
#ifdef TOOLS_ENABLED
ClassDB::set_current_api(ClassDB::API_EDITOR);
EditorNode::register_editor_types();
ClassDB::set_current_api(ClassDB::API_CORE);
#endif
MAIN_PRINT("Main: Load Scripts, Modules, Drivers");
register_module_types();
register_driver_types();
ScriptServer::init_languages();
MAIN_PRINT("Main: Load Translations");
translation_server->setup(); //register translations, load them, etc.
if (locale != "") {
translation_server->set_locale(locale);
}
translation_server->load_translations();
audio_server->load_default_bus_layout();
if (use_debug_profiler && script_debugger) {
script_debugger->profiling_start();
}
_start_success = true;
locale = String();
ClassDB::set_current_api(ClassDB::API_NONE); //no more api is registered at this point
if (OS::get_singleton()->is_stdout_verbose()) {
print_line("CORE API HASH: " + itos(ClassDB::get_api_hash(ClassDB::API_CORE)));
print_line("EDITOR API HASH: " + itos(ClassDB::get_api_hash(ClassDB::API_EDITOR)));
}
MAIN_PRINT("Main: Done");
return OK;
}
bool Main::start() {
ERR_FAIL_COND_V(!_start_success, false);
bool editor = false;
String doc_tool;
List<String> removal_docs;
bool doc_base = true;
String game_path;
String script;
String test;
String screen;
String _export_platform;
String _import;
String _import_script;
bool noquit = false;
bool export_debug = false;
bool project_manager_request = false;
List<String> args = OS::get_singleton()->get_cmdline_args();
for (int i = 0; i < args.size(); i++) {
//parameters that do not have an argument to the right
if (args[i] == "-nodocbase") {
doc_base = false;
} else if (args[i] == "-noquit") {
noquit = true;
} else if (args[i] == "-editor" || args[i] == "-e") {
editor = true;
} else if (args[i] == "-pm" || args[i] == "-project_manager") {
project_manager_request = true;
} else if (args[i].length() && args[i][0] != '-' && game_path == "") {
game_path = args[i];
}
//parameters that have an argument to the right
else if (i < (args.size() - 1)) {
bool parsed_pair = true;
if (args[i] == "-doctool") {
doc_tool = args[i + 1];
for (int j = i + 2; j < args.size(); j++)
removal_docs.push_back(args[j]);
} else if (args[i] == "-script" || args[i] == "-s") {
script = args[i + 1];
} else if (args[i] == "-level" || args[i] == "-l") {
Engine::get_singleton()->_custom_level = args[i + 1];
} else if (args[i] == "-test") {
test = args[i + 1];
} else if (args[i] == "-export") {
editor = true; //needs editor
_export_platform = args[i + 1];
} else if (args[i] == "-export_debug") {
editor = true; //needs editor
_export_platform = args[i + 1];
export_debug = true;
} else if (args[i] == "-import") {
editor = true; //needs editor
_import = args[i + 1];
} else if (args[i] == "-import_script") {
editor = true; //needs editor
_import_script = args[i + 1];
} else {
// The parameter does not match anything known, don't skip the next argument
parsed_pair = false;
}
if (parsed_pair) {
i++;
}
}
}
GLOBAL_DEF("editor/active", editor);
String main_loop_type;
#ifdef TOOLS_ENABLED
if (doc_tool != "") {
DocData doc;
doc.generate(doc_base);
DocData docsrc;
if (docsrc.load(doc_tool) == OK) {
print_line("Doc exists. Merging..");
doc.merge_from(docsrc);
} else {
print_line("No Doc exists. Generating empty.");
}
for (List<String>::Element *E = removal_docs.front(); E; E = E->next()) {
DocData rmdoc;
if (rmdoc.load(E->get()) == OK) {
print_line(String("Removing classes in ") + E->get());
doc.remove_from(rmdoc);
}
}
doc.save(doc_tool);
return false;
}
#endif
if (_export_platform != "") {
if (game_path == "") {
String err = "Command line param ";
err += export_debug ? "-export_debug" : "-export";
err += " passed but no destination path given.\n";
err += "Please specify the binary's file path to export to. Aborting export.";
ERR_PRINT(err.utf8().get_data());
return false;
}
}
if (script == "" && game_path == "" && String(GLOBAL_DEF("application/main_scene", "")) != "") {
game_path = GLOBAL_DEF("application/main_scene", "");
}
MainLoop *main_loop = NULL;
if (editor) {
main_loop = memnew(SceneTree);
};
if (test != "") {
#ifdef DEBUG_ENABLED
main_loop = test_main(test, args);
if (!main_loop)
return false;
#endif
} else if (script != "") {
Ref<Script> script_res = ResourceLoader::load(script);
ERR_EXPLAIN("Can't load script: " + script);
ERR_FAIL_COND_V(script_res.is_null(), false);
if (script_res->can_instance() /*&& script_res->inherits_from("SceneTreeScripted")*/) {
StringName instance_type = script_res->get_instance_base_type();
Object *obj = ClassDB::instance(instance_type);
MainLoop *script_loop = obj ? obj->cast_to<MainLoop>() : NULL;
if (!script_loop) {
if (obj)
memdelete(obj);
ERR_EXPLAIN("Can't load script '" + script + "', it does not inherit from a MainLoop type");
ERR_FAIL_COND_V(!script_loop, false);
}
script_loop->set_init_script(script_res);
main_loop = script_loop;
} else {
return false;
}
} else {
main_loop_type = GLOBAL_DEF("application/main_loop_type", "");
}
if (!main_loop && main_loop_type == "")
main_loop_type = "SceneTree";
if (!main_loop) {
if (!ClassDB::class_exists(main_loop_type)) {
OS::get_singleton()->alert("godot: error: MainLoop type doesn't exist: " + main_loop_type);
return false;
} else {
Object *ml = ClassDB::instance(main_loop_type);
if (!ml) {
ERR_EXPLAIN("Can't instance MainLoop type");
ERR_FAIL_V(false);
}
main_loop = ml->cast_to<MainLoop>();
if (!main_loop) {
memdelete(ml);
ERR_EXPLAIN("Invalid MainLoop type");
ERR_FAIL_V(false);
}
}
}
if (main_loop->is_class("SceneTree")) {
SceneTree *sml = main_loop->cast_to<SceneTree>();
#ifdef DEBUG_ENABLED
if (debug_collisions) {
sml->set_debug_collisions_hint(true);
}
if (debug_navigation) {
sml->set_debug_navigation_hint(true);
}
#endif
#ifdef TOOLS_ENABLED
EditorNode *editor_node = NULL;
if (editor) {
editor_node = memnew(EditorNode);
sml->get_root()->add_child(editor_node);
//root_node->set_editor(editor);
//startup editor
if (_export_platform != "") {
editor_node->export_platform(_export_platform, game_path, export_debug, "", true);
game_path = ""; //no load anything
}
}
#endif
if (!editor) {
//standard helpers that can be changed from main config
String stretch_mode = GLOBAL_DEF("display/stretch/mode", "disabled");
String stretch_aspect = GLOBAL_DEF("display/stretch/aspect", "ignore");
Size2i stretch_size = Size2(GLOBAL_DEF("display/window/width", 0), GLOBAL_DEF("display/window/height", 0));
SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED;
if (stretch_mode == "2d")
sml_sm = SceneTree::STRETCH_MODE_2D;
else if (stretch_mode == "viewport")
sml_sm = SceneTree::STRETCH_MODE_VIEWPORT;
SceneTree::StretchAspect sml_aspect = SceneTree::STRETCH_ASPECT_IGNORE;
if (stretch_aspect == "keep")
sml_aspect = SceneTree::STRETCH_ASPECT_KEEP;
else if (stretch_aspect == "keep_width")
sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_WIDTH;
else if (stretch_aspect == "keep_height")
sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_HEIGHT;
sml->set_screen_stretch(sml_sm, sml_aspect, stretch_size);
sml->set_auto_accept_quit(GLOBAL_DEF("application/auto_accept_quit", true));
sml->set_quit_on_go_back(GLOBAL_DEF("application/quit_on_go_back", true));
String appname = GlobalConfig::get_singleton()->get("application/name");
appname = TranslationServer::get_singleton()->translate(appname);
OS::get_singleton()->set_window_title(appname);
int shadow_atlas_size = GLOBAL_DEF("rendering/shadow_atlas/size", 2048);
int shadow_atlas_q0_subdiv = GLOBAL_DEF("rendering/shadow_atlas/quadrant_0_subdiv", 2);
int shadow_atlas_q1_subdiv = GLOBAL_DEF("rendering/shadow_atlas/quadrant_1_subdiv", 2);
int shadow_atlas_q2_subdiv = GLOBAL_DEF("rendering/shadow_atlas/quadrant_2_subdiv", 3);
int shadow_atlas_q3_subdiv = GLOBAL_DEF("rendering/shadow_atlas/quadrant_3_subdiv", 4);
sml->get_root()->set_shadow_atlas_size(shadow_atlas_size);
sml->get_root()->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q0_subdiv));
sml->get_root()->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q1_subdiv));
sml->get_root()->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q2_subdiv));
sml->get_root()->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q3_subdiv));
} else {
GLOBAL_DEF("display/stretch/mode", "disabled");
GlobalConfig::get_singleton()->set_custom_property_info("display/stretch/mode", PropertyInfo(Variant::STRING, "display/stretch/mode", PROPERTY_HINT_ENUM, "disabled,2d,viewport"));
GLOBAL_DEF("display/stretch/aspect", "ignore");
GlobalConfig::get_singleton()->set_custom_property_info("display/stretch/aspect", PropertyInfo(Variant::STRING, "display/stretch/aspect", PROPERTY_HINT_ENUM, "ignore,keep,keep_width,keep_height"));
sml->set_auto_accept_quit(GLOBAL_DEF("application/auto_accept_quit", true));
sml->set_quit_on_go_back(GLOBAL_DEF("application/quit_on_go_back", true));
GLOBAL_DEF("rendering/shadow_atlas/size", 2048);
GlobalConfig::get_singleton()->set_custom_property_info("rendering/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384"));
GLOBAL_DEF("rendering/shadow_atlas/quadrant_0_subdiv", 2);
GLOBAL_DEF("rendering/shadow_atlas/quadrant_1_subdiv", 2);
GLOBAL_DEF("rendering/shadow_atlas/quadrant_2_subdiv", 3);
GLOBAL_DEF("rendering/shadow_atlas/quadrant_3_subdiv", 4);
GlobalConfig::get_singleton()->set_custom_property_info("rendering/shadow_atlas/quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/shadow_atlas/quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
GlobalConfig::get_singleton()->set_custom_property_info("rendering/shadow_atlas/quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/shadow_atlas/quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
GlobalConfig::get_singleton()->set_custom_property_info("rendering/shadow_atlas/quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/shadow_atlas/quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
GlobalConfig::get_singleton()->set_custom_property_info("rendering/shadow_atlas/quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/shadow_atlas/quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
}
String local_game_path;
if (game_path != "" && !project_manager_request) {
local_game_path = game_path.replace("\\", "/");
if (!local_game_path.begins_with("res://")) {
bool absolute = (local_game_path.size() > 1) && (local_game_path[0] == '/' || local_game_path[1] == ':');
if (!absolute) {
if (GlobalConfig::get_singleton()->is_using_datapack()) {
local_game_path = "res://" + local_game_path;
} else {
int sep = local_game_path.find_last("/");
if (sep == -1) {
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
local_game_path = da->get_current_dir() + "/" + local_game_path;
memdelete(da);
} else {
DirAccess *da = DirAccess::open(local_game_path.substr(0, sep));
if (da) {
local_game_path = da->get_current_dir() + "/" + local_game_path.substr(sep + 1, local_game_path.length());
memdelete(da);
}
}
}
}
}
local_game_path = GlobalConfig::get_singleton()->localize_path(local_game_path);
#ifdef TOOLS_ENABLED
if (editor) {
if (_import != "") {
//editor_node->import_scene(_import,local_game_path,_import_script);
if (!noquit)
sml->quit();
game_path = ""; //no load anything
} else {
Error serr = editor_node->load_scene(local_game_path);
}
OS::get_singleton()->set_context(OS::CONTEXT_EDITOR);
//editor_node->set_edited_scene(game);
}
#endif
}
if (!project_manager_request && !editor) {
if (game_path != "" || script != "") {
//autoload
List<PropertyInfo> props;
GlobalConfig::get_singleton()->get_property_list(&props);
//first pass, add the constants so they exist before any script is loaded
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
String s = E->get().name;
if (!s.begins_with("autoload/"))
continue;
String name = s.get_slicec('/', 1);
String path = GlobalConfig::get_singleton()->get(s);
bool global_var = false;
if (path.begins_with("*")) {
global_var = true;
}
if (global_var) {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->add_global_constant(name, Variant());
}
}
}
//second pass, load into global constants
List<Node *> to_add;
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
String s = E->get().name;
if (!s.begins_with("autoload/"))
continue;
String name = s.get_slicec('/', 1);
String path = GlobalConfig::get_singleton()->get(s);
bool global_var = false;
if (path.begins_with("*")) {
global_var = true;
path = path.substr(1, path.length() - 1);
}
RES res = ResourceLoader::load(path);
ERR_EXPLAIN("Can't autoload: " + path);
ERR_CONTINUE(res.is_null());
Node *n = NULL;
if (res->is_class("PackedScene")) {
Ref<PackedScene> ps = res;
n = ps->instance();
} else if (res->is_class("Script")) {
Ref<Script> s = res;
StringName ibt = s->get_instance_base_type();
bool valid_type = ClassDB::is_parent_class(ibt, "Node");
ERR_EXPLAIN("Script does not inherit a Node: " + path);
ERR_CONTINUE(!valid_type);
Object *obj = ClassDB::instance(ibt);
ERR_EXPLAIN("Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt));
ERR_CONTINUE(obj == NULL);
n = obj->cast_to<Node>();
n->set_script(s.get_ref_ptr());
}
ERR_EXPLAIN("Path in autoload not a node or script: " + path);
ERR_CONTINUE(!n);
n->set_name(name);
//defer so references are all valid on _ready()
//sml->get_root()->add_child(n);
to_add.push_back(n);
if (global_var) {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->add_global_constant(name, n);
}
}
}
for (List<Node *>::Element *E = to_add.front(); E; E = E->next()) {
sml->get_root()->add_child(E->get());
}
//singletons
}
if (game_path != "") {
Node *scene = NULL;
Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
if (scenedata.is_valid())
scene = scenedata->instance();
ERR_EXPLAIN("Failed loading scene: " + local_game_path);
ERR_FAIL_COND_V(!scene, false)
//sml->get_root()->add_child(scene);
sml->add_current_scene(scene);
String iconpath = GLOBAL_DEF("application/icon", "Variant()");
if (iconpath != "") {
Image icon;
if (icon.load(iconpath) == OK)
OS::get_singleton()->set_icon(icon);
}
}
}
#ifdef TOOLS_ENABLED
/*if (_export_platform!="") {
sml->quit();
}*/
/*
if (sml->get_root_node()) {
Console *console = memnew( Console );
sml->get_root_node()->cast_to<RootNode>()->set_console(console);
if (GLOBAL_DEF("console/visible_default",false).operator bool()) {
console->show();
} else {P
console->hide();
};
}
*/
if (project_manager_request || (script == "" && test == "" && game_path == "" && !editor)) {
ProjectManager *pmanager = memnew(ProjectManager);
ProgressDialog *progress_dialog = memnew(ProgressDialog);
pmanager->add_child(progress_dialog);
sml->get_root()->add_child(pmanager);
OS::get_singleton()->set_context(OS::CONTEXT_PROJECTMAN);
}
#endif
}
OS::get_singleton()->set_main_loop(main_loop);
return true;
}
uint64_t Main::last_ticks = 0;
uint64_t Main::target_ticks = 0;
float Main::time_accum = 0;
uint32_t Main::frames = 0;
uint32_t Main::frame = 0;
bool Main::force_redraw_requested = false;
//for performance metrics
static uint64_t fixed_process_max = 0;
static uint64_t idle_process_max = 0;
bool Main::iteration() {
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
uint64_t ticks_elapsed = ticks - last_ticks;
double step = (double)ticks_elapsed / 1000000.0;
float frame_slice = 1.0 / Engine::get_singleton()->get_iterations_per_second();
/*
if (time_accum+step < frame_slice)
return false;
*/
uint64_t fixed_process_ticks = 0;
uint64_t idle_process_ticks = 0;
frame += ticks_elapsed;
last_ticks = ticks;
if (step > frame_slice * 8)
step = frame_slice * 8;
time_accum += step;
float time_scale = Engine::get_singleton()->get_time_scale();
bool exit = false;
int iters = 0;
Engine::get_singleton()->_in_fixed = true;
while (time_accum > frame_slice) {
uint64_t fixed_begin = OS::get_singleton()->get_ticks_usec();
PhysicsServer::get_singleton()->sync();
PhysicsServer::get_singleton()->flush_queries();
Physics2DServer::get_singleton()->sync();
Physics2DServer::get_singleton()->flush_queries();
if (OS::get_singleton()->get_main_loop()->iteration(frame_slice * time_scale)) {
exit = true;
break;
}
message_queue->flush();
PhysicsServer::get_singleton()->step(frame_slice * time_scale);
Physics2DServer::get_singleton()->end_sync();
Physics2DServer::get_singleton()->step(frame_slice * time_scale);
time_accum -= frame_slice;
message_queue->flush();
/*
if (AudioServer::get_singleton())
AudioServer::get_singleton()->update();
*/
fixed_process_ticks = MAX(fixed_process_ticks, OS::get_singleton()->get_ticks_usec() - fixed_begin); // keep the largest one for reference
fixed_process_max = MAX(OS::get_singleton()->get_ticks_usec() - fixed_begin, fixed_process_max);
iters++;
Engine::get_singleton()->_fixed_frames++;
}
Engine::get_singleton()->_in_fixed = false;
uint64_t idle_begin = OS::get_singleton()->get_ticks_usec();
OS::get_singleton()->get_main_loop()->idle(step * time_scale);
message_queue->flush();
VisualServer::get_singleton()->sync(); //sync if still drawing from previous frames.
if (OS::get_singleton()->can_draw()) {
if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
if (VisualServer::get_singleton()->has_changed()) {
VisualServer::get_singleton()->draw(); // flush visual commands
Engine::get_singleton()->frames_drawn++;
}
} else {
VisualServer::get_singleton()->draw(); // flush visual commands
Engine::get_singleton()->frames_drawn++;
force_redraw_requested = false;
}
}
if (AudioServer::get_singleton())
AudioServer::get_singleton()->update();
idle_process_ticks = OS::get_singleton()->get_ticks_usec() - idle_begin;
idle_process_max = MAX(idle_process_ticks, idle_process_max);
uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks;
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->frame();
}
if (script_debugger) {
if (script_debugger->is_profiling()) {
script_debugger->profiling_set_frame_times(USEC_TO_SEC(frame_time), USEC_TO_SEC(idle_process_ticks), USEC_TO_SEC(fixed_process_ticks), frame_slice);
}
script_debugger->idle_poll();
}
//x11_delay_usec(10000);
frames++;
Engine::get_singleton()->_idle_frames++;
if (frame > 1000000) {
if (GLOBAL_DEF("debug/stdout/print_fps", OS::get_singleton()->is_stdout_verbose())) {
print_line("FPS: " + itos(frames));
};
Engine::get_singleton()->_fps = frames;
performance->set_process_time(USEC_TO_SEC(idle_process_max));
performance->set_fixed_process_time(USEC_TO_SEC(fixed_process_max));
idle_process_max = 0;
fixed_process_max = 0;
frame %= 1000000;
frames = 0;
}
if (OS::get_singleton()->is_in_low_processor_usage_mode() || !OS::get_singleton()->can_draw())
OS::get_singleton()->delay_usec(16600); //apply some delay to force idle time (results in about 60 FPS max)
else {
uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
if (frame_delay)
OS::get_singleton()->delay_usec(Engine::get_singleton()->get_frame_delay() * 1000);
}
int target_fps = Engine::get_singleton()->get_target_fps();
if (target_fps > 0) {
uint64_t time_step = 1000000L / target_fps;
target_ticks += time_step;
uint64_t current_ticks = OS::get_singleton()->get_ticks_usec();
if (current_ticks < target_ticks) OS::get_singleton()->delay_usec(target_ticks - current_ticks);
current_ticks = OS::get_singleton()->get_ticks_usec();
target_ticks = MIN(MAX(target_ticks, current_ticks - time_step), current_ticks + time_step);
}
return exit;
}
void Main::force_redraw() {
force_redraw_requested = true;
};
void Main::cleanup() {
ERR_FAIL_COND(!_start_success);
if (script_debugger) {
if (use_debug_profiler) {
script_debugger->profiling_end();
}
memdelete(script_debugger);
}
OS::get_singleton()->delete_main_loop();
OS::get_singleton()->_cmdline.clear();
OS::get_singleton()->_execpath = "";
OS::get_singleton()->_local_clipboard = "";
if (audio_server) {
memdelete(audio_server);
}
#ifdef TOOLS_ENABLED
EditorNode::unregister_editor_types();
#endif
unregister_driver_types();
unregister_module_types();
unregister_scene_types();
unregister_server_types();
OS::get_singleton()->finalize();
if (packed_data)
memdelete(packed_data);
if (file_access_network_client)
memdelete(file_access_network_client);
if (performance)
memdelete(performance);
if (input_map)
memdelete(input_map);
if (translation_server)
memdelete(translation_server);
if (globals)
memdelete(globals);
if (engine)
memdelete(engine);
memdelete(message_queue);
unregister_core_driver_types();
unregister_core_types();
//PerformanceMetrics::finish();
OS::get_singleton()->clear_last_error();
OS::get_singleton()->finalize_core();
}