31e6c6ca8f
Changed _enter_scene and _exit_scene() to _enter_tree() and _exit_tree() in the time-example, because the *_scene no longer work.
32 lines
669 B
GDScript
32 lines
669 B
GDScript
tool # Always declare as Tool, if it's meant to run in the editor.
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extends EditorPlugin
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var timer = null
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var label = null
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func _timeout():
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if (label):
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var time = OS.get_time()
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label.set_text(str(time.hour).pad_zeros(2)+":"+str(time.minute).pad_zeros(2)+":"+str(time.second).pad_zeros(2))
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func get_name():
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return "The Time"
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func _init():
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print("PLUGIN INIT")
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timer = Timer.new()
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add_child(timer)
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timer.set_wait_time(0.5)
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timer.set_one_shot(false)
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timer.connect("timeout",self,"_timeout")
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func _enter_tree():
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label = Label.new()
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add_custom_control(CONTAINER_TOOLBAR,label)
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timer.start()
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func _exit_tree():
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timer.stop()
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label.free()
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label=null
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