a7f49ac9a1
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1118 lines
32 KiB
C++
1118 lines
32 KiB
C++
/*************************************************************************/
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/* grid_map.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "grid_map.h"
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#include "core/io/marshalls.h"
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#include "core/message_queue.h"
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#include "scene/3d/light.h"
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#include "scene/resources/mesh_library.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/scene_string_names.h"
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#include "servers/visual_server.h"
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bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
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String name = p_name;
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if (name == "data") {
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Dictionary d = p_value;
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if (d.has("cells")) {
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PoolVector<int> cells = d["cells"];
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int amount = cells.size();
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PoolVector<int>::Read r = cells.read();
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ERR_FAIL_COND_V(amount % 3, false); // not even
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cell_map.clear();
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for (int i = 0; i < amount / 3; i++) {
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IndexKey ik;
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ik.key = decode_uint64((const uint8_t *)&r[i * 3]);
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Cell cell;
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cell.cell = decode_uint32((const uint8_t *)&r[i * 3 + 2]);
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cell_map[ik] = cell;
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}
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}
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_recreate_octant_data();
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} else if (name == "baked_meshes") {
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clear_baked_meshes();
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Array meshes = p_value;
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for (int i = 0; i < meshes.size(); i++) {
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BakedMesh bm;
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bm.mesh = meshes[i];
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ERR_CONTINUE(!bm.mesh.is_valid());
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bm.instance = VS::get_singleton()->instance_create();
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VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
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VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
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if (is_inside_tree()) {
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VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
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VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
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}
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baked_meshes.push_back(bm);
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}
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_recreate_octant_data();
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} else {
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return false;
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}
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return true;
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}
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bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
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String name = p_name;
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if (name == "data") {
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Dictionary d;
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PoolVector<int> cells;
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cells.resize(cell_map.size() * 3);
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{
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PoolVector<int>::Write w = cells.write();
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int i = 0;
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for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next(), i++) {
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encode_uint64(E->key().key, (uint8_t *)&w[i * 3]);
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encode_uint32(E->get().cell, (uint8_t *)&w[i * 3 + 2]);
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}
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}
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d["cells"] = cells;
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r_ret = d;
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} else if (name == "baked_meshes") {
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Array ret;
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ret.resize(baked_meshes.size());
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for (int i = 0; i < baked_meshes.size(); i++) {
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ret.push_back(baked_meshes[i].mesh);
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}
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r_ret = ret;
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} else
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return false;
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return true;
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}
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void GridMap::_get_property_list(List<PropertyInfo> *p_list) const {
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if (baked_meshes.size()) {
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p_list->push_back(PropertyInfo(Variant::ARRAY, "baked_meshes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
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}
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p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
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}
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void GridMap::set_collision_layer(uint32_t p_layer) {
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collision_layer = p_layer;
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_reset_physic_bodies_collision_filters();
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}
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uint32_t GridMap::get_collision_layer() const {
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return collision_layer;
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}
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void GridMap::set_collision_mask(uint32_t p_mask) {
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collision_mask = p_mask;
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_reset_physic_bodies_collision_filters();
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}
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uint32_t GridMap::get_collision_mask() const {
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return collision_mask;
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}
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void GridMap::set_collision_mask_bit(int p_bit, bool p_value) {
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uint32_t mask = get_collision_mask();
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if (p_value)
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mask |= 1 << p_bit;
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else
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mask &= ~(1 << p_bit);
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set_collision_mask(mask);
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}
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bool GridMap::get_collision_mask_bit(int p_bit) const {
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return get_collision_mask() & (1 << p_bit);
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}
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void GridMap::set_collision_layer_bit(int p_bit, bool p_value) {
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uint32_t mask = get_collision_layer();
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if (p_value)
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mask |= 1 << p_bit;
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else
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mask &= ~(1 << p_bit);
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set_collision_layer(mask);
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}
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bool GridMap::get_collision_layer_bit(int p_bit) const {
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return get_collision_layer() & (1 << p_bit);
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}
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void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) {
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if (!mesh_library.is_null())
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mesh_library->unregister_owner(this);
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mesh_library = p_mesh_library;
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if (!mesh_library.is_null())
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mesh_library->register_owner(this);
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_recreate_octant_data();
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_change_notify("mesh_library");
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}
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Ref<MeshLibrary> GridMap::get_mesh_library() const {
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return mesh_library;
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}
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void GridMap::set_cell_size(const Vector3 &p_size) {
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ERR_FAIL_COND(p_size.x < 0.001 || p_size.y < 0.001 || p_size.z < 0.001);
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cell_size = p_size;
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_recreate_octant_data();
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emit_signal("cell_size_changed", cell_size);
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}
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Vector3 GridMap::get_cell_size() const {
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return cell_size;
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}
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void GridMap::set_octant_size(int p_size) {
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ERR_FAIL_COND(p_size == 0);
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octant_size = p_size;
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_recreate_octant_data();
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}
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int GridMap::get_octant_size() const {
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return octant_size;
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}
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void GridMap::set_center_x(bool p_enable) {
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center_x = p_enable;
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_recreate_octant_data();
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}
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bool GridMap::get_center_x() const {
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return center_x;
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}
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void GridMap::set_center_y(bool p_enable) {
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center_y = p_enable;
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_recreate_octant_data();
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}
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bool GridMap::get_center_y() const {
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return center_y;
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}
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void GridMap::set_center_z(bool p_enable) {
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center_z = p_enable;
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_recreate_octant_data();
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}
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bool GridMap::get_center_z() const {
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return center_z;
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}
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void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
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if (baked_meshes.size() && !recreating_octants) {
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//if you set a cell item, baked meshes go good bye
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clear_baked_meshes();
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_recreate_octant_data();
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}
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ERR_FAIL_INDEX(ABS(p_x), 1 << 20);
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ERR_FAIL_INDEX(ABS(p_y), 1 << 20);
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ERR_FAIL_INDEX(ABS(p_z), 1 << 20);
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IndexKey key;
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key.x = p_x;
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key.y = p_y;
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key.z = p_z;
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OctantKey ok;
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ok.x = p_x / octant_size;
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ok.y = p_y / octant_size;
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ok.z = p_z / octant_size;
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if (p_item < 0) {
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//erase
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if (cell_map.has(key)) {
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OctantKey octantkey = ok;
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ERR_FAIL_COND(!octant_map.has(octantkey));
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Octant &g = *octant_map[octantkey];
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g.cells.erase(key);
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g.dirty = true;
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cell_map.erase(key);
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_queue_octants_dirty();
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}
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return;
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}
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OctantKey octantkey = ok;
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if (!octant_map.has(octantkey)) {
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//create octant because it does not exist
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Octant *g = memnew(Octant);
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g->dirty = true;
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g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
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PhysicsServer::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
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PhysicsServer::get_singleton()->body_set_collision_layer(g->static_body, collision_layer);
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PhysicsServer::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
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SceneTree *st = SceneTree::get_singleton();
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if (st && st->is_debugging_collisions_hint()) {
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g->collision_debug = VisualServer::get_singleton()->mesh_create();
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g->collision_debug_instance = VisualServer::get_singleton()->instance_create();
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VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
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}
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octant_map[octantkey] = g;
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if (is_inside_world()) {
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_octant_enter_world(octantkey);
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_octant_transform(octantkey);
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}
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}
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Octant &g = *octant_map[octantkey];
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g.cells.insert(key);
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g.dirty = true;
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_queue_octants_dirty();
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Cell c;
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c.item = p_item;
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c.rot = p_rot;
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cell_map[key] = c;
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}
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int GridMap::get_cell_item(int p_x, int p_y, int p_z) const {
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ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, INVALID_CELL_ITEM);
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ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, INVALID_CELL_ITEM);
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ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, INVALID_CELL_ITEM);
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IndexKey key;
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key.x = p_x;
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key.y = p_y;
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key.z = p_z;
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if (!cell_map.has(key))
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return INVALID_CELL_ITEM;
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return cell_map[key].item;
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}
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int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const {
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ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, -1);
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ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, -1);
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ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, -1);
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IndexKey key;
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key.x = p_x;
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key.y = p_y;
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key.z = p_z;
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if (!cell_map.has(key))
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return -1;
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return cell_map[key].rot;
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}
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Vector3 GridMap::world_to_map(const Vector3 &p_world_pos) const {
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Vector3 map_pos = p_world_pos / cell_size;
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map_pos.x = floor(map_pos.x);
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map_pos.y = floor(map_pos.y);
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map_pos.z = floor(map_pos.z);
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return map_pos;
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}
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Vector3 GridMap::map_to_world(int p_x, int p_y, int p_z) const {
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Vector3 offset = _get_offset();
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Vector3 world_pos(
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p_x * cell_size.x + offset.x,
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p_y * cell_size.y + offset.y,
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p_z * cell_size.z + offset.z);
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return world_pos;
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}
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void GridMap::_octant_transform(const OctantKey &p_key) {
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ERR_FAIL_COND(!octant_map.has(p_key));
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Octant &g = *octant_map[p_key];
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PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
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if (g.collision_debug_instance.is_valid()) {
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VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
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}
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for (int i = 0; i < g.multimesh_instances.size(); i++) {
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VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
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}
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}
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bool GridMap::_octant_update(const OctantKey &p_key) {
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ERR_FAIL_COND_V(!octant_map.has(p_key), false);
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Octant &g = *octant_map[p_key];
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if (!g.dirty)
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return false;
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//erase body shapes
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PhysicsServer::get_singleton()->body_clear_shapes(g.static_body);
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//erase body shapes debug
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if (g.collision_debug.is_valid()) {
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VS::get_singleton()->mesh_clear(g.collision_debug);
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}
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//erase navigation
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if (navigation) {
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for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
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navigation->navmesh_remove(E->get().id);
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}
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g.navmesh_ids.clear();
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}
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//erase multimeshes
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for (int i = 0; i < g.multimesh_instances.size(); i++) {
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VS::get_singleton()->free(g.multimesh_instances[i].instance);
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VS::get_singleton()->free(g.multimesh_instances[i].multimesh);
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}
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g.multimesh_instances.clear();
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if (g.cells.size() == 0) {
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//octant no longer needed
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_octant_clean_up(p_key);
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return true;
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}
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PoolVector<Vector3> col_debug;
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/*
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* foreach item in this octant,
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* set item's multimesh's instance count to number of cells which have this item
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* and set said multimesh bounding box to one containing all cells which have this item
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*/
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Map<int, List<Pair<Transform, IndexKey> > > multimesh_items;
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for (Set<IndexKey>::Element *E = g.cells.front(); E; E = E->next()) {
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ERR_CONTINUE(!cell_map.has(E->get()));
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const Cell &c = cell_map[E->get()];
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if (!mesh_library.is_valid() || !mesh_library->has_item(c.item))
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continue;
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Vector3 cellpos = Vector3(E->get().x, E->get().y, E->get().z);
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Vector3 ofs = _get_offset();
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Transform xform;
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xform.basis.set_orthogonal_index(c.rot);
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xform.set_origin(cellpos * cell_size + ofs);
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xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
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if (baked_meshes.size() == 0) {
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if (mesh_library->get_item_mesh(c.item).is_valid()) {
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if (!multimesh_items.has(c.item)) {
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multimesh_items[c.item] = List<Pair<Transform, IndexKey> >();
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}
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Pair<Transform, IndexKey> p;
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p.first = xform;
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p.second = E->get();
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multimesh_items[c.item].push_back(p);
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}
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}
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Vector<MeshLibrary::ShapeData> shapes = mesh_library->get_item_shapes(c.item);
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// add the item's shape at given xform to octant's static_body
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for (int i = 0; i < shapes.size(); i++) {
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// add the item's shape
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if (!shapes[i].shape.is_valid())
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continue;
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PhysicsServer::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform);
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if (g.collision_debug.is_valid()) {
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shapes.write[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform);
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}
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}
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// add the item's navmesh at given xform to GridMap's Navigation ancestor
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Ref<NavigationMesh> navmesh = mesh_library->get_item_navmesh(c.item);
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if (navmesh.is_valid()) {
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Octant::NavMesh nm;
|
|
nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item);
|
|
|
|
if (navigation) {
|
|
nm.id = navigation->navmesh_add(navmesh, xform, this);
|
|
} else {
|
|
nm.id = -1;
|
|
}
|
|
g.navmesh_ids[E->get()] = nm;
|
|
}
|
|
}
|
|
|
|
//update multimeshes, only if not baked
|
|
if (baked_meshes.size() == 0) {
|
|
|
|
for (Map<int, List<Pair<Transform, IndexKey> > >::Element *E = multimesh_items.front(); E; E = E->next()) {
|
|
Octant::MultimeshInstance mmi;
|
|
|
|
RID mm = VS::get_singleton()->multimesh_create();
|
|
VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
|
|
VS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
|
|
|
|
int idx = 0;
|
|
for (List<Pair<Transform, IndexKey> >::Element *F = E->get().front(); F; F = F->next()) {
|
|
VS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
Octant::MultimeshInstance::Item it;
|
|
it.index = idx;
|
|
it.transform = F->get().first;
|
|
it.key = F->get().second;
|
|
mmi.items.push_back(it);
|
|
#endif
|
|
|
|
idx++;
|
|
}
|
|
|
|
RID instance = VS::get_singleton()->instance_create();
|
|
VS::get_singleton()->instance_set_base(instance, mm);
|
|
|
|
if (is_inside_tree()) {
|
|
VS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
|
|
VS::get_singleton()->instance_set_transform(instance, get_global_transform());
|
|
}
|
|
|
|
mmi.multimesh = mm;
|
|
mmi.instance = instance;
|
|
|
|
g.multimesh_instances.push_back(mmi);
|
|
}
|
|
}
|
|
|
|
if (col_debug.size()) {
|
|
|
|
Array arr;
|
|
arr.resize(VS::ARRAY_MAX);
|
|
arr[VS::ARRAY_VERTEX] = col_debug;
|
|
|
|
VS::get_singleton()->mesh_add_surface_from_arrays(g.collision_debug, VS::PRIMITIVE_LINES, arr);
|
|
SceneTree *st = SceneTree::get_singleton();
|
|
if (st) {
|
|
VS::get_singleton()->mesh_surface_set_material(g.collision_debug, 0, st->get_debug_collision_material()->get_rid());
|
|
}
|
|
}
|
|
|
|
g.dirty = false;
|
|
|
|
return false;
|
|
}
|
|
|
|
void GridMap::_reset_physic_bodies_collision_filters() {
|
|
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
|
|
PhysicsServer::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer);
|
|
PhysicsServer::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask);
|
|
}
|
|
}
|
|
|
|
void GridMap::_octant_enter_world(const OctantKey &p_key) {
|
|
|
|
ERR_FAIL_COND(!octant_map.has(p_key));
|
|
Octant &g = *octant_map[p_key];
|
|
PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
|
|
PhysicsServer::get_singleton()->body_set_space(g.static_body, get_world()->get_space());
|
|
|
|
if (g.collision_debug_instance.is_valid()) {
|
|
VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
|
|
VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
|
|
}
|
|
|
|
for (int i = 0; i < g.multimesh_instances.size(); i++) {
|
|
VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world()->get_scenario());
|
|
VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
|
|
}
|
|
|
|
if (navigation && mesh_library.is_valid()) {
|
|
for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
|
|
|
|
if (cell_map.has(F->key()) && F->get().id < 0) {
|
|
Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F->key()].item);
|
|
if (nm.is_valid()) {
|
|
F->get().id = navigation->navmesh_add(nm, F->get().xform, this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GridMap::_octant_exit_world(const OctantKey &p_key) {
|
|
|
|
ERR_FAIL_COND(!octant_map.has(p_key));
|
|
Octant &g = *octant_map[p_key];
|
|
PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
|
|
PhysicsServer::get_singleton()->body_set_space(g.static_body, RID());
|
|
|
|
if (g.collision_debug_instance.is_valid()) {
|
|
|
|
VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID());
|
|
}
|
|
|
|
for (int i = 0; i < g.multimesh_instances.size(); i++) {
|
|
VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID());
|
|
}
|
|
|
|
if (navigation) {
|
|
for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
|
|
|
|
if (F->get().id >= 0) {
|
|
navigation->navmesh_remove(F->get().id);
|
|
F->get().id = -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GridMap::_octant_clean_up(const OctantKey &p_key) {
|
|
|
|
ERR_FAIL_COND(!octant_map.has(p_key));
|
|
Octant &g = *octant_map[p_key];
|
|
|
|
if (g.collision_debug.is_valid())
|
|
VS::get_singleton()->free(g.collision_debug);
|
|
if (g.collision_debug_instance.is_valid())
|
|
VS::get_singleton()->free(g.collision_debug_instance);
|
|
|
|
PhysicsServer::get_singleton()->free(g.static_body);
|
|
|
|
//erase navigation
|
|
if (navigation) {
|
|
for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
|
|
navigation->navmesh_remove(E->get().id);
|
|
}
|
|
g.navmesh_ids.clear();
|
|
}
|
|
|
|
//erase multimeshes
|
|
|
|
for (int i = 0; i < g.multimesh_instances.size(); i++) {
|
|
|
|
VS::get_singleton()->free(g.multimesh_instances[i].instance);
|
|
VS::get_singleton()->free(g.multimesh_instances[i].multimesh);
|
|
}
|
|
g.multimesh_instances.clear();
|
|
}
|
|
|
|
void GridMap::_notification(int p_what) {
|
|
|
|
switch (p_what) {
|
|
|
|
case NOTIFICATION_ENTER_WORLD: {
|
|
|
|
Spatial *c = this;
|
|
while (c) {
|
|
navigation = Object::cast_to<Navigation>(c);
|
|
if (navigation) {
|
|
break;
|
|
}
|
|
|
|
c = Object::cast_to<Spatial>(c->get_parent());
|
|
}
|
|
|
|
last_transform = get_global_transform();
|
|
|
|
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
|
|
_octant_enter_world(E->key());
|
|
}
|
|
|
|
for (int i = 0; i < baked_meshes.size(); i++) {
|
|
VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario());
|
|
VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
|
|
}
|
|
|
|
} break;
|
|
case NOTIFICATION_TRANSFORM_CHANGED: {
|
|
|
|
Transform new_xform = get_global_transform();
|
|
if (new_xform == last_transform)
|
|
break;
|
|
//update run
|
|
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
|
|
_octant_transform(E->key());
|
|
}
|
|
|
|
last_transform = new_xform;
|
|
|
|
for (int i = 0; i < baked_meshes.size(); i++) {
|
|
VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
|
|
}
|
|
|
|
} break;
|
|
case NOTIFICATION_EXIT_WORLD: {
|
|
|
|
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
|
|
_octant_exit_world(E->key());
|
|
}
|
|
|
|
navigation = NULL;
|
|
|
|
//_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
|
|
//_update_octants_callback();
|
|
//_update_area_instances();
|
|
for (int i = 0; i < baked_meshes.size(); i++) {
|
|
VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID());
|
|
}
|
|
|
|
} break;
|
|
case NOTIFICATION_VISIBILITY_CHANGED: {
|
|
_update_visibility();
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void GridMap::_update_visibility() {
|
|
if (!is_inside_tree())
|
|
return;
|
|
|
|
_change_notify("visible");
|
|
|
|
for (Map<OctantKey, Octant *>::Element *e = octant_map.front(); e; e = e->next()) {
|
|
Octant *octant = e->value();
|
|
for (int i = 0; i < octant->multimesh_instances.size(); i++) {
|
|
const Octant::MultimeshInstance &mi = octant->multimesh_instances[i];
|
|
VS::get_singleton()->instance_set_visible(mi.instance, is_visible());
|
|
}
|
|
}
|
|
}
|
|
|
|
void GridMap::_queue_octants_dirty() {
|
|
|
|
if (awaiting_update)
|
|
return;
|
|
|
|
MessageQueue::get_singleton()->push_call(this, "_update_octants_callback");
|
|
awaiting_update = true;
|
|
}
|
|
|
|
void GridMap::_recreate_octant_data() {
|
|
|
|
recreating_octants = true;
|
|
Map<IndexKey, Cell> cell_copy = cell_map;
|
|
_clear_internal();
|
|
for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) {
|
|
|
|
set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot);
|
|
}
|
|
recreating_octants = false;
|
|
}
|
|
|
|
void GridMap::_clear_internal() {
|
|
|
|
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
|
|
if (is_inside_world())
|
|
_octant_exit_world(E->key());
|
|
|
|
_octant_clean_up(E->key());
|
|
memdelete(E->get());
|
|
}
|
|
|
|
octant_map.clear();
|
|
cell_map.clear();
|
|
}
|
|
|
|
void GridMap::clear() {
|
|
|
|
_clear_internal();
|
|
clear_baked_meshes();
|
|
}
|
|
|
|
void GridMap::resource_changed(const RES &p_res) {
|
|
|
|
_recreate_octant_data();
|
|
}
|
|
|
|
void GridMap::_update_octants_callback() {
|
|
|
|
if (!awaiting_update)
|
|
return;
|
|
|
|
List<OctantKey> to_delete;
|
|
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
|
|
|
|
if (_octant_update(E->key())) {
|
|
to_delete.push_back(E->key());
|
|
}
|
|
}
|
|
|
|
while (to_delete.front()) {
|
|
octant_map.erase(to_delete.front()->get());
|
|
to_delete.pop_back();
|
|
}
|
|
|
|
_update_visibility();
|
|
awaiting_update = false;
|
|
}
|
|
|
|
void GridMap::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &GridMap::set_collision_layer);
|
|
ClassDB::bind_method(D_METHOD("get_collision_layer"), &GridMap::get_collision_layer);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &GridMap::set_collision_mask);
|
|
ClassDB::bind_method(D_METHOD("get_collision_mask"), &GridMap::get_collision_mask);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &GridMap::set_collision_mask_bit);
|
|
ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &GridMap::get_collision_mask_bit);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit);
|
|
ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library);
|
|
ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &GridMap::set_cell_size);
|
|
ClassDB::bind_method(D_METHOD("get_cell_size"), &GridMap::get_cell_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_cell_scale", "scale"), &GridMap::set_cell_scale);
|
|
ClassDB::bind_method(D_METHOD("get_cell_scale"), &GridMap::get_cell_scale);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size);
|
|
ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_cell_item", "x", "y", "z", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0));
|
|
ClassDB::bind_method(D_METHOD("get_cell_item", "x", "y", "z"), &GridMap::get_cell_item);
|
|
ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "x", "y", "z"), &GridMap::get_cell_item_orientation);
|
|
|
|
ClassDB::bind_method(D_METHOD("world_to_map", "pos"), &GridMap::world_to_map);
|
|
ClassDB::bind_method(D_METHOD("map_to_world", "x", "y", "z"), &GridMap::map_to_world);
|
|
|
|
ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback);
|
|
ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_center_x", "enable"), &GridMap::set_center_x);
|
|
ClassDB::bind_method(D_METHOD("get_center_x"), &GridMap::get_center_x);
|
|
ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &GridMap::set_center_y);
|
|
ClassDB::bind_method(D_METHOD("get_center_y"), &GridMap::get_center_y);
|
|
ClassDB::bind_method(D_METHOD("set_center_z", "enable"), &GridMap::set_center_z);
|
|
ClassDB::bind_method(D_METHOD("get_center_z"), &GridMap::get_center_z);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_clip", "enabled", "clipabove", "floor", "axis"), &GridMap::set_clip, DEFVAL(true), DEFVAL(0), DEFVAL(Vector3::AXIS_X));
|
|
|
|
ClassDB::bind_method(D_METHOD("clear"), &GridMap::clear);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_used_cells"), &GridMap::get_used_cells);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_meshes"), &GridMap::get_meshes);
|
|
ClassDB::bind_method(D_METHOD("get_bake_meshes"), &GridMap::get_bake_meshes);
|
|
ClassDB::bind_method(D_METHOD("get_bake_mesh_instance", "idx"), &GridMap::get_bake_mesh_instance);
|
|
|
|
ClassDB::bind_method(D_METHOD("clear_baked_meshes"), &GridMap::clear_baked_meshes);
|
|
ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1));
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_library", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_mesh_library", "get_mesh_library");
|
|
ADD_GROUP("Cell", "cell_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size"), "set_cell_size", "get_cell_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_octant_size", "get_octant_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_x"), "set_center_x", "get_center_x");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_y"), "set_center_y", "get_center_y");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_z"), "set_center_z", "get_center_z");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_scale"), "set_cell_scale", "get_cell_scale");
|
|
ADD_GROUP("Collision", "collision_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
|
|
|
|
BIND_CONSTANT(INVALID_CELL_ITEM);
|
|
|
|
ADD_SIGNAL(MethodInfo("cell_size_changed", PropertyInfo(Variant::VECTOR3, "cell_size")));
|
|
}
|
|
|
|
void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::Axis p_axis) {
|
|
|
|
if (!p_enabled && !clip)
|
|
return;
|
|
if (clip && p_enabled && clip_floor == p_floor && p_clip_above == clip_above && p_axis == clip_axis)
|
|
return;
|
|
|
|
clip = p_enabled;
|
|
clip_floor = p_floor;
|
|
clip_axis = p_axis;
|
|
clip_above = p_clip_above;
|
|
|
|
//make it all update
|
|
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
|
|
|
|
Octant *g = E->get();
|
|
g->dirty = true;
|
|
}
|
|
awaiting_update = true;
|
|
_update_octants_callback();
|
|
}
|
|
|
|
void GridMap::set_cell_scale(float p_scale) {
|
|
|
|
cell_scale = p_scale;
|
|
_recreate_octant_data();
|
|
}
|
|
|
|
float GridMap::get_cell_scale() const {
|
|
|
|
return cell_scale;
|
|
}
|
|
|
|
Array GridMap::get_used_cells() const {
|
|
|
|
Array a;
|
|
a.resize(cell_map.size());
|
|
int i = 0;
|
|
for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
|
|
Vector3 p(E->key().x, E->key().y, E->key().z);
|
|
a[i++] = p;
|
|
}
|
|
|
|
return a;
|
|
}
|
|
|
|
Array GridMap::get_meshes() {
|
|
|
|
if (mesh_library.is_null())
|
|
return Array();
|
|
|
|
Vector3 ofs = _get_offset();
|
|
Array meshes;
|
|
|
|
for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
|
|
|
|
int id = E->get().item;
|
|
if (!mesh_library->has_item(id))
|
|
continue;
|
|
Ref<Mesh> mesh = mesh_library->get_item_mesh(id);
|
|
if (mesh.is_null())
|
|
continue;
|
|
|
|
IndexKey ik = E->key();
|
|
|
|
Vector3 cellpos = Vector3(ik.x, ik.y, ik.z);
|
|
|
|
Transform xform;
|
|
|
|
xform.basis.set_orthogonal_index(E->get().rot);
|
|
|
|
xform.set_origin(cellpos * cell_size + ofs);
|
|
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
|
|
|
|
meshes.push_back(xform);
|
|
meshes.push_back(mesh);
|
|
}
|
|
|
|
return meshes;
|
|
}
|
|
|
|
Vector3 GridMap::_get_offset() const {
|
|
return Vector3(
|
|
cell_size.x * 0.5 * int(center_x),
|
|
cell_size.y * 0.5 * int(center_y),
|
|
cell_size.z * 0.5 * int(center_z));
|
|
}
|
|
|
|
void GridMap::clear_baked_meshes() {
|
|
|
|
for (int i = 0; i < baked_meshes.size(); i++) {
|
|
VS::get_singleton()->free(baked_meshes[i].instance);
|
|
}
|
|
baked_meshes.clear();
|
|
|
|
_recreate_octant_data();
|
|
}
|
|
|
|
void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texel_size) {
|
|
|
|
if (!mesh_library.is_valid())
|
|
return;
|
|
|
|
//generate
|
|
Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool> > > surface_map;
|
|
|
|
for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
|
|
|
|
IndexKey key = E->key();
|
|
|
|
int item = E->get().item;
|
|
if (!mesh_library->has_item(item))
|
|
continue;
|
|
|
|
Ref<Mesh> mesh = mesh_library->get_item_mesh(item);
|
|
if (!mesh.is_valid())
|
|
continue;
|
|
|
|
Vector3 cellpos = Vector3(key.x, key.y, key.z);
|
|
Vector3 ofs = _get_offset();
|
|
|
|
Transform xform;
|
|
|
|
xform.basis.set_orthogonal_index(E->get().rot);
|
|
xform.set_origin(cellpos * cell_size + ofs);
|
|
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
|
|
|
|
OctantKey ok;
|
|
ok.x = key.x / octant_size;
|
|
ok.y = key.y / octant_size;
|
|
ok.z = key.z / octant_size;
|
|
|
|
if (!surface_map.has(ok)) {
|
|
surface_map[ok] = Map<Ref<Material>, Ref<SurfaceTool> >();
|
|
}
|
|
|
|
Map<Ref<Material>, Ref<SurfaceTool> > &mat_map = surface_map[ok];
|
|
|
|
for (int i = 0; i < mesh->get_surface_count(); i++) {
|
|
|
|
if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
|
|
continue;
|
|
|
|
Ref<Material> surf_mat = mesh->surface_get_material(i);
|
|
if (!mat_map.has(surf_mat)) {
|
|
Ref<SurfaceTool> st;
|
|
st.instance();
|
|
st->begin(Mesh::PRIMITIVE_TRIANGLES);
|
|
st->set_material(surf_mat);
|
|
mat_map[surf_mat] = st;
|
|
}
|
|
|
|
mat_map[surf_mat]->append_from(mesh, i, xform);
|
|
}
|
|
}
|
|
|
|
for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool> > >::Element *E = surface_map.front(); E; E = E->next()) {
|
|
|
|
Ref<ArrayMesh> mesh;
|
|
mesh.instance();
|
|
for (Map<Ref<Material>, Ref<SurfaceTool> >::Element *F = E->get().front(); F; F = F->next()) {
|
|
F->get()->commit(mesh);
|
|
}
|
|
|
|
BakedMesh bm;
|
|
bm.mesh = mesh;
|
|
bm.instance = VS::get_singleton()->instance_create();
|
|
VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
|
|
VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
|
|
if (is_inside_tree()) {
|
|
VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
|
|
VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
|
|
}
|
|
|
|
if (p_gen_lightmap_uv) {
|
|
mesh->lightmap_unwrap(get_global_transform(), p_lightmap_uv_texel_size);
|
|
}
|
|
baked_meshes.push_back(bm);
|
|
}
|
|
|
|
_recreate_octant_data();
|
|
}
|
|
|
|
Array GridMap::get_bake_meshes() {
|
|
|
|
if (!baked_meshes.size()) {
|
|
make_baked_meshes(true);
|
|
}
|
|
|
|
Array arr;
|
|
for (int i = 0; i < baked_meshes.size(); i++) {
|
|
arr.push_back(baked_meshes[i].mesh);
|
|
arr.push_back(Transform());
|
|
}
|
|
|
|
return arr;
|
|
}
|
|
|
|
RID GridMap::get_bake_mesh_instance(int p_idx) {
|
|
|
|
ERR_FAIL_INDEX_V(p_idx, baked_meshes.size(), RID());
|
|
return baked_meshes[p_idx].instance;
|
|
}
|
|
|
|
GridMap::GridMap() {
|
|
|
|
collision_layer = 1;
|
|
collision_mask = 1;
|
|
|
|
cell_size = Vector3(2, 2, 2);
|
|
octant_size = 8;
|
|
awaiting_update = false;
|
|
_in_tree = false;
|
|
center_x = true;
|
|
center_y = true;
|
|
center_z = true;
|
|
|
|
clip = false;
|
|
clip_floor = 0;
|
|
clip_axis = Vector3::AXIS_Z;
|
|
clip_above = true;
|
|
cell_scale = 1.0;
|
|
|
|
navigation = NULL;
|
|
set_notify_transform(true);
|
|
recreating_octants = false;
|
|
}
|
|
|
|
GridMap::~GridMap() {
|
|
|
|
if (!mesh_library.is_null())
|
|
mesh_library->unregister_owner(this);
|
|
|
|
clear();
|
|
}
|