b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
176 lines
7 KiB
XML
176 lines
7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Callable" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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An object representing a method in a certain object that can be called.
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</brief_description>
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<description>
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[Callable] is a first class object which can be held in variables and passed to functions. It represents a given method in an [Object], and is typically used for signal callbacks.
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[b]Example:[/b]
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[codeblocks]
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[gdscript]
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func print_args(arg1, arg2, arg3 = ""):
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prints(arg1, arg2, arg3)
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func test():
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var callable = Callable(self, "print_args")
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callable.call("hello", "world") # Prints "hello world ".
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callable.call(Vector2.UP, 42, callable) # Prints "(0, -1) 42 Node(Node.gd)::print_args".
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callable.call("invalid") # Invalid call, should have at least 2 arguments.
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[/gdscript]
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[csharp]
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public void PrintArgs(object arg1, object arg2, object arg3 = null)
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{
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GD.PrintS(arg1, arg2, arg3);
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}
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public void Test()
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{
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Callable callable = new Callable(this, nameof(PrintArgs));
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callable.Call("hello", "world"); // Prints "hello world null".
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callable.Call(Vector2.Up, 42, callable); // Prints "(0, -1) 42 Node(Node.cs)::PrintArgs".
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callable.Call("invalid"); // Invalid call, should have at least 2 arguments.
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}
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[/csharp]
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[/codeblocks]
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</description>
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<tutorials>
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</tutorials>
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<constructors>
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<constructor name="Callable">
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<return type="Callable" />
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<description>
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Constructs a null [Callable] with no object nor method bound.
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</description>
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</constructor>
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<constructor name="Callable">
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<return type="Callable" />
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<argument index="0" name="from" type="Callable" />
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<description>
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Constructs a [Callable] as a copy of the given [Callable].
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</description>
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</constructor>
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<constructor name="Callable">
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<return type="Callable" />
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<argument index="0" name="object" type="Object" />
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<argument index="1" name="method" type="StringName" />
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<description>
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Creates a new [Callable] for the method called [code]method[/code] in the specified [code]object[/code].
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</description>
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</constructor>
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</constructors>
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<methods>
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<method name="bind" qualifiers="vararg const">
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<return type="Callable" />
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<description>
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Returns a copy of this [Callable] with the arguments bound. Bound arguments are passed after the arguments supplied by [method call].
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</description>
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</method>
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<method name="call" qualifiers="vararg const">
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<return type="Variant" />
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<description>
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Calls the method represented by this [Callable]. Arguments can be passed and should match the method's signature.
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</description>
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</method>
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<method name="call_deferred" qualifiers="vararg const">
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<return type="void" />
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<description>
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Calls the method represented by this [Callable] in deferred mode, i.e. during the idle frame. Arguments can be passed and should match the method's signature.
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</description>
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</method>
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<method name="get_method" qualifiers="const">
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<return type="StringName" />
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<description>
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Returns the name of the method represented by this [Callable].
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</description>
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</method>
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<method name="get_object" qualifiers="const">
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<return type="Object" />
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<description>
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Returns the object on which this [Callable] is called.
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</description>
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</method>
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<method name="get_object_id" qualifiers="const">
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<return type="int" />
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<description>
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Returns the ID of this [Callable]'s object (see [method Object.get_instance_id]).
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</description>
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</method>
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<method name="hash" qualifiers="const">
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<return type="int" />
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<description>
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Returns the 32-bit hash value of this [Callable]'s object.
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[b]Note:[/b] [Callable]s with equal content will always produce identical hash values. However, the reverse is not true. Returning identical hash values does [i]not[/i] imply the callables are equal, because different callables can have identical hash values due to hash collisions. The engine uses a 32-bit hash algorithm for [method hash].
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</description>
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</method>
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<method name="is_custom" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if this [Callable] is a custom callable whose behavior differs based on implementation details. Custom callables are used in the engine for various reasons. If [code]true[/code], you can't use [method get_method].
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</description>
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</method>
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<method name="is_null" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if this [Callable] has no target to call the method on.
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</description>
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</method>
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<method name="is_standard" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if this [Callable] is a standard callable, referencing an object and a method using a [StringName].
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</description>
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</method>
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<method name="is_valid" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the object exists and has a valid function assigned, or is a custom callable.
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</description>
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</method>
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<method name="rpc" qualifiers="vararg const">
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<return type="void" />
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<description>
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Perform an RPC (Remote Procedure Call). This is used for multiplayer and is normally not available unless the function being called has been marked as [i]RPC[/i]. Calling it on unsupported functions will result in an error.
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</description>
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</method>
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<method name="rpc_id" qualifiers="vararg const">
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<return type="void" />
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<argument index="0" name="peer_id" type="int" />
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<description>
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Perform an RPC (Remote Procedure Call) on a specific peer ID (see multiplayer documentation for reference). This is used for multiplayer and is normally not available unless the function being called has been marked as [i]RPC[/i]. Calling it on unsupported functions will result in an error.
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</description>
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</method>
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<method name="unbind" qualifiers="const">
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<return type="Callable" />
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<argument index="0" name="argcount" type="int" />
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<description>
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Returns a copy of this [Callable] with the arguments unbound. Calling the returned [Callable] will call the method without the extra arguments that are supplied in the [Callable] on which you are calling this method.
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</description>
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</method>
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</methods>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="Callable" />
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<description>
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Returns [code]true[/code] if both [Callable]s invoke different targets.
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="Callable" />
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<description>
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Returns [code]true[/code] if both [Callable]s invoke the same custom target.
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</description>
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</operator>
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</operators>
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</class>
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