b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
53 lines
2.6 KiB
XML
53 lines
2.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="XRNode3D" inherits="Node3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A spatial node that has its position automatically updated by the [XRServer].
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</brief_description>
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<description>
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This node can be bound to a specific pose of a [XRPositionalTracker] and will automatically have its [member Node3D.transform] updated by the [XRServer]. Nodes of this type must be added as children of the [XROrigin3D] node.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_has_tracking_data" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the [member tracker] has current tracking data for the [member pose] being tracked.
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</description>
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</method>
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<method name="get_is_active" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the [member tracker] has been registered and the [member pose] is being tracked.
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</description>
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</method>
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<method name="get_pose">
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<return type="XRPose" />
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<description>
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Returns the [XRPose] containing the current state of the pose being tracked. This gives access to additional properties of this pose.
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</description>
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</method>
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<method name="trigger_haptic_pulse">
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<return type="void" />
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<argument index="0" name="action_name" type="String" />
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<argument index="1" name="frequency" type="float" />
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<argument index="2" name="amplitude" type="float" />
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<argument index="3" name="duration_sec" type="float" />
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<argument index="4" name="delay_sec" type="float" />
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<description>
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Triggers a haptic pulse on a device associated with this interface.
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[code]action_name[/code] is the name of the action for this pulse.
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</description>
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</method>
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</methods>
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<members>
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<member name="pose" type="StringName" setter="set_pose_name" getter="get_pose_name" default="&"default"">
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The name of the pose we're bound to. Which poses a tracker supports is not known during design time.
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Godot defines number of standard pose names such as [code]aim[/code] and [code]grip[/code] but other may be configured within a given [XRInterface].
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</member>
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<member name="tracker" type="StringName" setter="set_tracker" getter="get_tracker" default="&""">
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The name of the tracker we're bound to. Which trackers are available is not known during design time.
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Godot defines a number of standard trackers such as [code]left_hand[/code] and [code]right_hand[/code] but others may be configured within a given [XRInterface].
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</member>
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</members>
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</class>
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