3890256fc5
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
133 lines
4.7 KiB
C++
133 lines
4.7 KiB
C++
/*************************************************************************/
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/* node_dock.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "node_dock.h"
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#include "editor_node.h"
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void NodeDock::show_groups() {
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groups_button->set_pressed(true);
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connections_button->set_pressed(false);
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groups->show();
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connections->hide();
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}
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void NodeDock::show_connections(){
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groups_button->set_pressed(false);
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connections_button->set_pressed(true);
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groups->hide();
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connections->show();
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}
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void NodeDock::_bind_methods() {
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ClassDB::bind_method(_MD("show_groups"),&NodeDock::show_groups);
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ClassDB::bind_method(_MD("show_connections"),&NodeDock::show_connections);
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}
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void NodeDock::_notification(int p_what) {
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if (p_what==NOTIFICATION_ENTER_TREE) {
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connections_button->set_icon(get_icon("Connect","EditorIcons"));
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groups_button->set_icon(get_icon("Groups","EditorIcons"));
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}
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}
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NodeDock *NodeDock::singleton=NULL;
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void NodeDock::set_node(Node* p_node) {
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connections->set_node(p_node);
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groups->set_current(p_node);
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if (p_node) {
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if (connections_button->is_pressed())
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connections->show();
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else
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groups->show();
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mode_hb->show();
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select_a_node->hide();
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} else {
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connections->hide();
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groups->hide();
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mode_hb->hide();
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select_a_node->show();
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}
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}
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NodeDock::NodeDock()
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{
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singleton=this;
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set_name(TTR("Node"));
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mode_hb = memnew( HBoxContainer );
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add_child(mode_hb);
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mode_hb->hide();
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connections_button = memnew( ToolButton );
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connections_button->set_text(TTR("Signals"));
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connections_button->set_toggle_mode(true);
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connections_button->set_pressed(true);
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connections_button->set_h_size_flags(SIZE_EXPAND_FILL);
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mode_hb->add_child(connections_button);
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connections_button->connect("pressed",this,"show_connections");
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groups_button = memnew( ToolButton );
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groups_button->set_text(TTR("Groups"));
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groups_button->set_toggle_mode(true);
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groups_button->set_pressed(false);
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groups_button->set_h_size_flags(SIZE_EXPAND_FILL);
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mode_hb->add_child(groups_button);
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groups_button->connect("pressed",this,"show_groups");
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connections = memnew( ConnectionsDock(EditorNode::get_singleton()) );
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connections->set_undoredo(EditorNode::get_singleton()->get_undo_redo());
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add_child(connections);
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connections->set_v_size_flags(SIZE_EXPAND_FILL);
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connections->hide();
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groups = memnew( GroupsEditor );
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groups->set_undo_redo(EditorNode::get_singleton()->get_undo_redo());
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add_child(groups);
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groups->set_v_size_flags(SIZE_EXPAND_FILL);
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groups->hide();
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select_a_node = memnew( Label );
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select_a_node->set_text(TTR("Select a Node to edit Signals and Groups."));
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select_a_node->set_v_size_flags(SIZE_EXPAND_FILL);
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select_a_node->set_valign(Label::VALIGN_CENTER);
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select_a_node->set_align(Label::ALIGN_CENTER);
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select_a_node->set_autowrap(true);
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add_child(select_a_node);
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}
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