virtualx-engine/modules/gdnative
Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
..
godot Convert Object::cast_to() to the static version 2017-08-24 23:08:24 +02:00
config.py -Code completion for enumerations 2017-08-24 00:06:56 -03:00
gdnative.cpp Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
gdnative.h Updated function argument names 2017-08-12 15:12:49 -04:00
register_types.cpp [GDNative] better header include paths 2017-08-02 03:50:33 +02:00
register_types.h renamed dlscript module to gdnative 2017-04-09 21:07:53 +02:00
SCsub [GDNative/NativeScript] fix -rdynamic and removed _init call 2017-08-02 14:21:12 +02:00