virtualx-engine/doc/classes/EditorSceneImporter.xml
Omar El Sheikh 203295f17d Added Mesh Compression Import Options
Fleshed out the "Optimize Mesh" options found in the mesh import UI
Gave a checkbox to every vertex attribute that can be compressed

Surfaced option to enable/disable Octahedral compression for
normal/tangent vectors

Also surfaces the vertex position compression option which previously
inaccessible because the defaults did not compress vertex positions

Supports all current importers (obj, fbx, collada, gltf)
2021-11-01 12:54:28 -04:00

75 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSceneImporter" inherits="Reference" version="3.4">
<brief_description>
Imports scenes from third-parties' 3D files.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="_get_extensions" qualifiers="virtual">
<return type="Array" />
<description>
</description>
</method>
<method name="_get_import_flags" qualifiers="virtual">
<return type="int" />
<description>
</description>
</method>
<method name="_import_animation" qualifiers="virtual">
<return type="Animation" />
<argument index="0" name="path" type="String" />
<argument index="1" name="flags" type="int" />
<argument index="2" name="bake_fps" type="int" />
<description>
</description>
</method>
<method name="_import_scene" qualifiers="virtual">
<return type="Node" />
<argument index="0" name="path" type="String" />
<argument index="1" name="flags" type="int" />
<argument index="2" name="bake_fps" type="int" />
<description>
</description>
</method>
<method name="import_animation_from_other_importer">
<return type="Animation" />
<argument index="0" name="path" type="String" />
<argument index="1" name="flags" type="int" />
<argument index="2" name="bake_fps" type="int" />
<description>
</description>
</method>
<method name="import_scene_from_other_importer">
<return type="Node" />
<argument index="0" name="path" type="String" />
<argument index="1" name="flags" type="int" />
<argument index="2" name="bake_fps" type="int" />
<argument index="3" name="compress_flags" type="int" />
<description>
</description>
</method>
</methods>
<constants>
<constant name="IMPORT_SCENE" value="1">
</constant>
<constant name="IMPORT_ANIMATION" value="2">
</constant>
<constant name="IMPORT_ANIMATION_DETECT_LOOP" value="4">
</constant>
<constant name="IMPORT_ANIMATION_OPTIMIZE" value="8">
</constant>
<constant name="IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS" value="16">
</constant>
<constant name="IMPORT_ANIMATION_KEEP_VALUE_TRACKS" value="32">
</constant>
<constant name="IMPORT_GENERATE_TANGENT_ARRAYS" value="256">
</constant>
<constant name="IMPORT_FAIL_ON_MISSING_DEPENDENCIES" value="512">
</constant>
<constant name="IMPORT_MATERIALS_IN_INSTANCES" value="1024">
</constant>
</constants>
</class>