..
box_shape_3d.cpp
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
box_shape_3d.h
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
capsule_shape_3d.cpp
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
capsule_shape_3d.h
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
concave_polygon_shape_3d.cpp
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
concave_polygon_shape_3d.h
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
convex_polygon_shape_3d.cpp
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
convex_polygon_shape_3d.h
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
cylinder_shape_3d.cpp
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
cylinder_shape_3d.h
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
fog_material.cpp
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
fog_material.h
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
height_map_shape_3d.cpp
Add HeightMapShape3D update with Image data
2024-04-04 02:10:00 +02:00
height_map_shape_3d.h
Add HeightMapShape3D update with Image data
2024-04-04 02:10:00 +02:00
importer_mesh.cpp
Merge pull request #96880 from zeux/fix-vcache-nontri
2024-09-12 09:26:01 +02:00
importer_mesh.h
Merge pull request #94783 from TokageItLab/validate-gltf-anim-name
2024-09-12 09:25:10 +02:00
mesh_library.cpp
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
mesh_library.h
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
navigation_mesh_source_geometry_data_3d.cpp
Cleanup of raw nullptr
checks with Ref
2024-08-31 15:01:09 +02:00
navigation_mesh_source_geometry_data_3d.h
Add bounds function to NavigationMeshSourceGeometryData
2024-08-19 00:12:37 +02:00
primitive_meshes.cpp
Merge pull request #93602 from aaronp64/inspector_latency
2024-08-22 00:10:26 +02:00
primitive_meshes.h
Style: Apply new clang-format
changes
2024-09-20 08:09:48 -05:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
separation_ray_shape_3d.cpp
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
separation_ray_shape_3d.h
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
shape_3d.cpp
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
shape_3d.h
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
skin.cpp
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
skin.h
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
sky_material.cpp
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
sky_material.h
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
sphere_shape_3d.cpp
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
sphere_shape_3d.h
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
world_3d.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
world_3d.h
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
world_boundary_shape_3d.cpp
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
world_boundary_shape_3d.h
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00