virtualx-engine/modules/mono/editor/Godot.NET.Sdk
Jason Hunter bdbd9995f8
Add property UsingGodotNETSdk to Godot.NET.Sdk
The Godot.NET.Sdk (for C# use) should define the property `UsingGodotNETSdk` in its [SDK.props](a07dd0d6a5/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props).  

## Why
Defining this property allows shared build configuration (e.g. Directory.Build.targets or other imported msbuild files) to detect deterministically when they are operating within the scope of a project controlled by Godot.NET.Sdk.  This enables shared build configuration that may span many different projects within a folder to have Godot.NET.Sdk-specific configuration that only applies to Godot projects.

## Why named UsingGodotNETSdk
This naming scheme is common practice in Microsoft Dotnet SDKs.  For example, the property `UsingMicrosoftNETSdk` is defined by the default SDK, `UsingMicrosoftTraversalSdk` is defined by [Microsoft.Build.Traversal](363532de5b/src/Traversal/Sdk/Sdk.props (L10)), `UsingMicrosoftNoTargetsSdk` by [Microsoft.Build.NoTargets](363532de5b/src/NoTargets/Sdk/Sdk.props (L10)), and so on.  The property `UsingMicrosoftNETSdk` is even used in the implementation of Godot.NET.Sdk for conditional logic of the type predicted here.

Note that these "Using*" properties are _additive_ in the sense that more than one can be defined for a given project (as SDKs can effectively be built upon other SDKs, using them as components).  So, it is normal and appropriate for both `UsingMicrosoftNETSdk` and `UsingGodotNETSdk` to be simultaneously defined within the same project.
2024-03-18 09:48:52 -07:00
..
Godot.NET.Sdk Add property UsingGodotNETSdk to Godot.NET.Sdk 2024-03-18 09:48:52 -07:00
Godot.SourceGenerators Fix interpolated strings in ScriptPropertyDefVal 2024-03-01 11:24:46 +01:00
Godot.SourceGenerators.Sample Fix interpolated strings in ScriptPropertyDefVal 2024-03-01 11:24:46 +01:00
Godot.SourceGenerators.Tests Fix interpolated strings in ScriptPropertyDefVal 2024-03-01 11:24:46 +01:00
.gitignore C#: Improve diagnostic messages and add help link 2023-10-17 19:45:09 +02:00
Godot.NET.Sdk.sln C# Add test suite for Diagnostic Analyzers: GlobalClass and MustBeVariant 2024-01-15 11:31:12 +01:00