virtualx-engine/modules/mono/editor/GodotTools
Ignacio Etcheverry 98dc07f25f Mono/C#: Fix Variant -> MonoString* when type is Variant:NIL
`Variant::operator String()` returns "Null" if the type is `Variant:NIL`.
We must consider that and return a null `MonoString*` instead when marshalling.
This was also causing a "Null" error to be displayed when exporting a game
because null string members would be set to "Null" during hot-reload.
2019-12-19 16:51:32 +01:00
..
GodotTools Mono/C#: Fix Variant -> MonoString* when type is Variant:NIL 2019-12-19 16:51:32 +01:00
GodotTools.BuildLogger Mono formatting 2019-12-11 16:32:47 -05:00
GodotTools.Core Mono formatting 2019-12-11 16:32:47 -05:00
GodotTools.IdeConnection Mono formatting 2019-12-11 16:32:47 -05:00
GodotTools.ProjectEditor Mono formatting 2019-12-11 16:32:47 -05:00
.gitignore Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
GodotTools.sln C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00