52fdb4ece9
Implements per-pixel transparency feature on Android. Allows plugins to do specific rendering and render godot UI on top (useful for camera support with drawing on top).
546 lines
16 KiB
C++
546 lines
16 KiB
C++
/*************************************************************************/
|
|
/* os_android.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "os_android.h"
|
|
|
|
#include "core/project_settings.h"
|
|
#include "drivers/gles2/rasterizer_gles2.h"
|
|
#include "drivers/gles3/rasterizer_gles3.h"
|
|
#include "drivers/unix/dir_access_unix.h"
|
|
#include "drivers/unix/file_access_unix.h"
|
|
#include "main/main.h"
|
|
#include "servers/visual/visual_server_raster.h"
|
|
#include "servers/visual/visual_server_wrap_mt.h"
|
|
|
|
#include "dir_access_jandroid.h"
|
|
#include "file_access_android.h"
|
|
#include "net_socket_android.h"
|
|
|
|
#include <android/input.h>
|
|
#include <core/os/keyboard.h>
|
|
#include <dlfcn.h>
|
|
|
|
#include "java_godot_io_wrapper.h"
|
|
#include "java_godot_wrapper.h"
|
|
|
|
String _remove_symlink(const String &dir) {
|
|
// Workaround for Android 6.0+ using a symlink.
|
|
// Save the current directory.
|
|
char current_dir_name[2048];
|
|
getcwd(current_dir_name, 2048);
|
|
// Change directory to the external data directory.
|
|
chdir(dir.utf8().get_data());
|
|
// Get the actual directory without the potential symlink.
|
|
char dir_name_wihout_symlink[2048];
|
|
getcwd(dir_name_wihout_symlink, 2048);
|
|
// Convert back to a String.
|
|
String dir_without_symlink(dir_name_wihout_symlink);
|
|
// Restore original current directory.
|
|
chdir(current_dir_name);
|
|
return dir_without_symlink;
|
|
}
|
|
|
|
class AndroidLogger : public Logger {
|
|
public:
|
|
virtual void logv(const char *p_format, va_list p_list, bool p_err) {
|
|
__android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
|
|
}
|
|
|
|
virtual ~AndroidLogger() {}
|
|
};
|
|
|
|
int OS_Android::get_video_driver_count() const {
|
|
return 2;
|
|
}
|
|
|
|
const char *OS_Android::get_video_driver_name(int p_driver) const {
|
|
switch (p_driver) {
|
|
case VIDEO_DRIVER_GLES3:
|
|
return "GLES3";
|
|
case VIDEO_DRIVER_GLES2:
|
|
return "GLES2";
|
|
}
|
|
ERR_FAIL_V_MSG(NULL, "Invalid video driver index: " + itos(p_driver) + ".");
|
|
}
|
|
int OS_Android::get_audio_driver_count() const {
|
|
return 1;
|
|
}
|
|
|
|
const char *OS_Android::get_audio_driver_name(int p_driver) const {
|
|
return "Android";
|
|
}
|
|
|
|
void OS_Android::initialize_core() {
|
|
OS_Unix::initialize_core();
|
|
|
|
if (use_apk_expansion)
|
|
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
|
|
else {
|
|
FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
|
|
}
|
|
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
|
|
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
|
|
if (use_apk_expansion)
|
|
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
|
|
else
|
|
DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
|
|
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
|
|
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
|
|
|
|
NetSocketAndroid::make_default();
|
|
}
|
|
|
|
void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
|
|
ERR_FAIL_COND(!p_gl_extensions);
|
|
gl_extensions = p_gl_extensions;
|
|
}
|
|
|
|
int OS_Android::get_current_video_driver() const {
|
|
return video_driver_index;
|
|
}
|
|
|
|
Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
|
|
bool use_gl3 = godot_java->get_gles_version_code() >= 0x00030000;
|
|
use_gl3 = use_gl3 && (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3");
|
|
bool gl_initialization_error = false;
|
|
|
|
while (true) {
|
|
if (use_gl3) {
|
|
if (RasterizerGLES3::is_viable() == OK) {
|
|
godot_java->gfx_init(false);
|
|
RasterizerGLES3::register_config();
|
|
RasterizerGLES3::make_current();
|
|
break;
|
|
} else {
|
|
if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
|
|
p_video_driver = VIDEO_DRIVER_GLES2;
|
|
use_gl3 = false;
|
|
continue;
|
|
} else {
|
|
gl_initialization_error = true;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
if (RasterizerGLES2::is_viable() == OK) {
|
|
godot_java->gfx_init(true);
|
|
RasterizerGLES2::register_config();
|
|
RasterizerGLES2::make_current();
|
|
break;
|
|
} else {
|
|
gl_initialization_error = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
transparency_enabled = p_desired.layered;
|
|
|
|
if (gl_initialization_error) {
|
|
OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
|
|
"Please try updating your Android version.",
|
|
"Unable to initialize Video driver");
|
|
return ERR_UNAVAILABLE;
|
|
}
|
|
|
|
video_driver_index = p_video_driver;
|
|
|
|
visual_server = memnew(VisualServerRaster);
|
|
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
|
|
visual_server = memnew(VisualServerWrapMT(visual_server, false));
|
|
}
|
|
|
|
visual_server->init();
|
|
|
|
AudioDriverManager::initialize(p_audio_driver);
|
|
|
|
input = memnew(InputDefault);
|
|
input->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
|
|
input->set_fallback_mapping(godot_java->get_input_fallback_mapping());
|
|
|
|
//power_manager = memnew(PowerAndroid);
|
|
|
|
return OK;
|
|
}
|
|
|
|
void OS_Android::set_main_loop(MainLoop *p_main_loop) {
|
|
main_loop = p_main_loop;
|
|
input->set_main_loop(p_main_loop);
|
|
}
|
|
|
|
void OS_Android::delete_main_loop() {
|
|
memdelete(main_loop);
|
|
}
|
|
|
|
void OS_Android::finalize() {
|
|
memdelete(input);
|
|
}
|
|
|
|
GodotJavaWrapper *OS_Android::get_godot_java() {
|
|
return godot_java;
|
|
}
|
|
|
|
GodotIOJavaWrapper *OS_Android::get_godot_io_java() {
|
|
return godot_io_java;
|
|
}
|
|
|
|
void OS_Android::alert(const String &p_alert, const String &p_title) {
|
|
//print("ALERT: %s\n", p_alert.utf8().get_data());
|
|
godot_java->alert(p_alert, p_title);
|
|
}
|
|
|
|
bool OS_Android::request_permission(const String &p_name) {
|
|
return godot_java->request_permission(p_name);
|
|
}
|
|
|
|
bool OS_Android::request_permissions() {
|
|
return godot_java->request_permissions();
|
|
}
|
|
|
|
Vector<String> OS_Android::get_granted_permissions() const {
|
|
return godot_java->get_granted_permissions();
|
|
}
|
|
|
|
Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
|
|
p_library_handle = dlopen(p_path.utf8().get_data(), RTLD_NOW);
|
|
ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
|
|
return OK;
|
|
}
|
|
|
|
void OS_Android::set_mouse_show(bool p_show) {
|
|
//android has no mouse...
|
|
}
|
|
|
|
void OS_Android::set_mouse_grab(bool p_grab) {
|
|
//it really has no mouse...!
|
|
}
|
|
|
|
bool OS_Android::is_mouse_grab_enabled() const {
|
|
//*sigh* technology has evolved so much since i was a kid..
|
|
return false;
|
|
}
|
|
|
|
Point2 OS_Android::get_mouse_position() const {
|
|
return input->get_mouse_position();
|
|
}
|
|
|
|
int OS_Android::get_mouse_button_state() const {
|
|
return input->get_mouse_button_mask();
|
|
}
|
|
|
|
void OS_Android::set_window_title(const String &p_title) {
|
|
//This queries/updates the currently connected devices/joypads
|
|
//Set_window_title is called when initializing the main loop (main.cpp)
|
|
//therefore this place is found to be suitable (I found no better).
|
|
godot_java->init_input_devices();
|
|
}
|
|
|
|
void OS_Android::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
|
|
}
|
|
|
|
OS::VideoMode OS_Android::get_video_mode(int p_screen) const {
|
|
return default_videomode;
|
|
}
|
|
|
|
void OS_Android::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
|
|
p_list->push_back(default_videomode);
|
|
}
|
|
|
|
void OS_Android::set_keep_screen_on(bool p_enabled) {
|
|
OS::set_keep_screen_on(p_enabled);
|
|
|
|
godot_java->set_keep_screen_on(p_enabled);
|
|
}
|
|
|
|
Size2 OS_Android::get_window_size() const {
|
|
return Vector2(default_videomode.width, default_videomode.height);
|
|
}
|
|
|
|
Rect2 OS_Android::get_window_safe_area() const {
|
|
int xywh[4];
|
|
godot_io_java->get_window_safe_area(xywh);
|
|
return Rect2(xywh[0], xywh[1], xywh[2], xywh[3]);
|
|
}
|
|
|
|
String OS_Android::get_name() const {
|
|
return "Android";
|
|
}
|
|
|
|
MainLoop *OS_Android::get_main_loop() const {
|
|
return main_loop;
|
|
}
|
|
|
|
bool OS_Android::can_draw() const {
|
|
return true; //always?
|
|
}
|
|
|
|
void OS_Android::main_loop_begin() {
|
|
if (main_loop)
|
|
main_loop->init();
|
|
}
|
|
|
|
bool OS_Android::main_loop_iterate() {
|
|
if (!main_loop)
|
|
return false;
|
|
return Main::iteration();
|
|
}
|
|
|
|
void OS_Android::main_loop_end() {
|
|
if (main_loop)
|
|
main_loop->finish();
|
|
}
|
|
|
|
void OS_Android::main_loop_focusout() {
|
|
if (main_loop)
|
|
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
|
|
audio_driver_android.set_pause(true);
|
|
}
|
|
|
|
void OS_Android::main_loop_focusin() {
|
|
if (main_loop)
|
|
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
|
|
audio_driver_android.set_pause(false);
|
|
}
|
|
|
|
void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) {
|
|
input->set_accelerometer(p_accelerometer);
|
|
}
|
|
|
|
void OS_Android::process_gravity(const Vector3 &p_gravity) {
|
|
input->set_gravity(p_gravity);
|
|
}
|
|
|
|
void OS_Android::process_magnetometer(const Vector3 &p_magnetometer) {
|
|
input->set_magnetometer(p_magnetometer);
|
|
}
|
|
|
|
void OS_Android::process_gyroscope(const Vector3 &p_gyroscope) {
|
|
input->set_gyroscope(p_gyroscope);
|
|
}
|
|
|
|
bool OS_Android::has_touchscreen_ui_hint() const {
|
|
return true;
|
|
}
|
|
|
|
bool OS_Android::has_virtual_keyboard() const {
|
|
return true;
|
|
}
|
|
|
|
int OS_Android::get_virtual_keyboard_height() const {
|
|
return godot_io_java->get_vk_height();
|
|
|
|
// ERR_PRINT("Cannot obtain virtual keyboard height.");
|
|
// return 0;
|
|
}
|
|
|
|
void OS_Android::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
|
|
if (godot_io_java->has_vk()) {
|
|
godot_io_java->show_vk(p_existing_text, p_multiline, p_max_input_length, p_cursor_start, p_cursor_end);
|
|
} else {
|
|
ERR_PRINT("Virtual keyboard not available");
|
|
};
|
|
}
|
|
|
|
void OS_Android::hide_virtual_keyboard() {
|
|
if (godot_io_java->has_vk()) {
|
|
godot_io_java->hide_vk();
|
|
} else {
|
|
ERR_PRINT("Virtual keyboard not available");
|
|
};
|
|
}
|
|
|
|
void OS_Android::init_video_mode(int p_video_width, int p_video_height) {
|
|
default_videomode.width = p_video_width;
|
|
default_videomode.height = p_video_height;
|
|
default_videomode.fullscreen = true;
|
|
default_videomode.resizable = false;
|
|
}
|
|
|
|
void OS_Android::set_display_size(Size2 p_size) {
|
|
default_videomode.width = p_size.x;
|
|
default_videomode.height = p_size.y;
|
|
}
|
|
|
|
Error OS_Android::shell_open(String p_uri) {
|
|
return godot_io_java->open_uri(p_uri);
|
|
}
|
|
|
|
String OS_Android::get_resource_dir() const {
|
|
return "/"; //android has its own filesystem for resources inside the APK
|
|
}
|
|
|
|
String OS_Android::get_locale() const {
|
|
String locale = godot_io_java->get_locale();
|
|
if (locale != "") {
|
|
return locale;
|
|
}
|
|
|
|
return OS_Unix::get_locale();
|
|
}
|
|
|
|
void OS_Android::set_clipboard(const String &p_text) {
|
|
// DO we really need the fallback to OS_Unix here?!
|
|
if (godot_java->has_set_clipboard()) {
|
|
godot_java->set_clipboard(p_text);
|
|
} else {
|
|
OS_Unix::set_clipboard(p_text);
|
|
}
|
|
}
|
|
|
|
String OS_Android::get_clipboard() const {
|
|
// DO we really need the fallback to OS_Unix here?!
|
|
if (godot_java->has_get_clipboard()) {
|
|
return godot_java->get_clipboard();
|
|
}
|
|
|
|
return OS_Unix::get_clipboard();
|
|
}
|
|
|
|
String OS_Android::get_model_name() const {
|
|
String model = godot_io_java->get_model();
|
|
if (model != "")
|
|
return model;
|
|
|
|
return OS_Unix::get_model_name();
|
|
}
|
|
|
|
int OS_Android::get_screen_dpi(int p_screen) const {
|
|
return godot_io_java->get_screen_dpi();
|
|
}
|
|
|
|
String OS_Android::get_data_path() const {
|
|
return get_user_data_dir();
|
|
}
|
|
|
|
String OS_Android::get_user_data_dir() const {
|
|
if (data_dir_cache != String())
|
|
return data_dir_cache;
|
|
|
|
String data_dir = godot_io_java->get_user_data_dir();
|
|
if (data_dir != "") {
|
|
data_dir_cache = _remove_symlink(data_dir);
|
|
return data_dir_cache;
|
|
}
|
|
return ".";
|
|
}
|
|
|
|
String OS_Android::get_cache_path() const {
|
|
String cache_dir = godot_io_java->get_cache_dir();
|
|
if (cache_dir != "") {
|
|
cache_dir = _remove_symlink(cache_dir);
|
|
return cache_dir;
|
|
}
|
|
return ".";
|
|
}
|
|
|
|
void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) {
|
|
godot_io_java->set_screen_orientation(p_orientation);
|
|
}
|
|
|
|
OS::ScreenOrientation OS_Android::get_screen_orientation() const {
|
|
const int orientation = godot_io_java->get_screen_orientation();
|
|
return OS::ScreenOrientation(orientation);
|
|
}
|
|
|
|
String OS_Android::get_unique_id() const {
|
|
String unique_id = godot_io_java->get_unique_id();
|
|
if (unique_id != "")
|
|
return unique_id;
|
|
|
|
return OS::get_unique_id();
|
|
}
|
|
|
|
String OS_Android::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
|
|
return godot_io_java->get_system_dir(p_dir, p_shared_storage);
|
|
}
|
|
|
|
void OS_Android::set_context_is_16_bits(bool p_is_16) {
|
|
//use_16bits_fbo = p_is_16;
|
|
//if (rasterizer)
|
|
// rasterizer->set_force_16_bits_fbo(p_is_16);
|
|
}
|
|
|
|
bool OS_Android::is_joy_known(int p_device) {
|
|
return input->is_joy_mapped(p_device);
|
|
}
|
|
|
|
String OS_Android::get_joy_guid(int p_device) const {
|
|
return input->get_joy_guid_remapped(p_device);
|
|
}
|
|
|
|
void OS_Android::vibrate_handheld(int p_duration_ms) {
|
|
godot_java->vibrate(p_duration_ms);
|
|
}
|
|
|
|
bool OS_Android::_check_internal_feature_support(const String &p_feature) {
|
|
if (p_feature == "mobile") {
|
|
//TODO support etc2 only if GLES3 driver is selected
|
|
return true;
|
|
}
|
|
#if defined(__aarch64__)
|
|
if (p_feature == "arm64-v8a") {
|
|
return true;
|
|
}
|
|
#elif defined(__ARM_ARCH_7A__)
|
|
if (p_feature == "armeabi-v7a" || p_feature == "armeabi") {
|
|
return true;
|
|
}
|
|
#elif defined(__arm__)
|
|
if (p_feature == "armeabi") {
|
|
return true;
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
|
|
use_apk_expansion = p_use_apk_expansion;
|
|
default_videomode.width = 800;
|
|
default_videomode.height = 600;
|
|
default_videomode.fullscreen = true;
|
|
default_videomode.resizable = false;
|
|
|
|
main_loop = NULL;
|
|
gl_extensions = NULL;
|
|
//rasterizer = NULL;
|
|
use_gl2 = false;
|
|
|
|
godot_java = p_godot_java;
|
|
godot_io_java = p_godot_io_java;
|
|
|
|
Vector<Logger *> loggers;
|
|
loggers.push_back(memnew(AndroidLogger));
|
|
_set_logger(memnew(CompositeLogger(loggers)));
|
|
|
|
AudioDriverManager::add_driver(&audio_driver_android);
|
|
}
|
|
|
|
OS_Android::~OS_Android() {
|
|
}
|