.. |
config.cpp
|
Fix Compatibility Rendering (GLES3) on old and low budget devices.
|
2024-02-22 00:24:08 +01:00 |
config.h
|
Fix Compatibility Rendering (GLES3) on old and low budget devices.
|
2024-02-22 00:24:08 +01:00 |
light_storage.cpp
|
Fix never ending loop with overlapping probes
|
2024-03-05 10:07:56 +11:00 |
light_storage.h
|
Fix never ending loop with overlapping probes
|
2024-03-05 10:07:56 +11:00 |
material_storage.cpp
|
Ensure proper vertex input masks are used in 2D compatibility renderer
|
2024-02-27 15:39:20 -08:00 |
material_storage.h
|
Add custom shader attributes to Canvas Item Shaders
|
2024-01-23 14:36:39 -05:00 |
mesh_storage.cpp
|
Merge pull request #88745 from clayjohn/GLES3-system-fbo
|
2024-02-27 10:17:51 +01:00 |
mesh_storage.h
|
Support custom AABB within MultiMesh resources
|
2024-02-15 22:37:07 -08:00 |
particles_storage.cpp
|
Fix error in AABB calculation for particles with USERDATA
|
2024-03-02 14:26:09 +01:00 |
particles_storage.h
|
OpenGL: Fix uninitialized memory usage for GPUPartciles interp_to_end
|
2023-10-30 15:08:24 +01:00 |
render_scene_buffers_gles3.cpp
|
Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
|
2024-02-25 13:52:41 -08:00 |
render_scene_buffers_gles3.h
|
Implement glow/bloom on compatibility renderer
|
2024-02-19 13:29:43 +11:00 |
SCsub
|
Split dummy renderer classes into separate files
|
2022-03-16 17:43:10 +11:00 |
texture_storage.cpp
|
Fix build on MSVC 2017
|
2024-03-05 06:57:53 +02:00 |
texture_storage.h
|
Implement glow/bloom on compatibility renderer
|
2024-02-19 13:29:43 +11:00 |
utilities.cpp
|
Implement VisibilityNotifier3D in the compatibility backend
|
2024-02-22 12:35:24 -08:00 |
utilities.h
|
Implement VisibilityNotifier3D in the compatibility backend
|
2024-02-22 12:35:24 -08:00 |