virtualx-engine/drivers/gles3
clayjohn 96b7cb66df Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
Instead of updating all viewports, then blitting all viewports
to the backbuffer, then swapping all buffers, we run through
all viewports and render, blit, and swap backbuffer before
going to the next viewport.
2022-09-12 17:30:50 -07:00
..
effects
environment Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
shaders Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing by PI 2022-09-12 08:45:40 -07:00
storage Use proper color type for transparent render targets in GLES3 2022-09-12 08:19:03 -07:00
rasterizer_canvas_gles3.cpp Fix rendering when using WebGL2. 2022-09-06 14:42:08 -07:00
rasterizer_canvas_gles3.h Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
rasterizer_gles3.cpp Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2022-09-12 17:30:50 -07:00
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
rasterizer_scene_gles3.h Fix various uninitialized member pointers 2022-09-06 11:20:27 +02:00
SCsub
shader_gles3.cpp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
shader_gles3.h