virtualx-engine/scene
Rémi Verschelde 2adfcc60e2 Joint3D: Remove utility method bindings for angular limits
The inspector now supports converting degrees to radians automatically when
using the `radians` hint, so all those utility bindings were redundant.

This cleans things up by making these properties with slash properly bound
to `set_param`/`get_param` which the users can call with the relevant enum.
2022-08-23 11:57:44 +02:00
..
2d Rename properties unnecessarily using slash (/) in their names 2022-08-23 11:57:43 +02:00
3d Joint3D: Remove utility method bindings for angular limits 2022-08-23 11:57:44 +02:00
animation Merge pull request #64678 from TokageItLab/implement-ease-baker 2022-08-23 09:19:21 +02:00
audio Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Merge pull request #64676 from KoBeWi/split_and_conquer 2022-08-23 10:28:09 +02:00
main Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
resources Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h
register_scene_types.cpp Clean up mesh include code and comments 2022-08-20 13:24:40 -05:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
scene_string_names.cpp
scene_string_names.h
SCsub [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00