2af2a84a03
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo |
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.. | ||
bullet.gd | ||
bullet.scn | ||
coin.gd | ||
coin.scn | ||
cutout.png | ||
enemy.gd | ||
enemy.scn | ||
engine.cfg | ||
follow_camera.gd | ||
icon.png | ||
osb_down.png | ||
osb_fire.png | ||
osb_jump.png | ||
osb_left.png | ||
osb_right.png | ||
osb_up.png | ||
player.gd | ||
player.xml | ||
robotrigged.scn | ||
sb.cube | ||
sb_back.png | ||
sb_bottom.png | ||
sb_front.png | ||
sb_left.png | ||
sb_right.png | ||
sb_top.png | ||
shine.png | ||
sound_coin.wav | ||
sound_explode.wav | ||
sound_hit.wav | ||
sound_jump.wav | ||
sound_shoot.wav | ||
stage.xml | ||
texture.tex | ||
tiles.res | ||
tiles.scn | ||
tiles.xcf |