virtualx-engine/servers/visual
Juan Linietsky 2af2a84a03 Misc Fixes
==========

-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
2014-06-27 23:21:45 -03:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
rasterizer.h Misc Fixes 2014-06-27 23:21:45 -03:00
rasterizer_dummy.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
rasterizer_dummy.h Misc Fixes 2014-06-27 23:21:45 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_language.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
shader_language.h Misc Fixes 2014-06-27 23:21:45 -03:00
visual_server_raster.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
visual_server_raster.h Misc Fixes 2014-06-27 23:21:45 -03:00
visual_server_wrap_mt.cpp More 3D Work 2014-06-16 10:22:26 -03:00
visual_server_wrap_mt.h Misc Fixes 2014-06-27 23:21:45 -03:00