Virtualx Game Engine. Forked from Godot 3.6
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2016-11-03 13:59:36 +01:00
bin Merge pull request #6925 from godotengine/ipv6 2016-10-26 14:32:51 +02:00
core Fix locale for macOS-style locales 2016-10-27 07:29:00 -05:00
doc Merge pull request #6090 from WalasPrime/raytrace_force 2016-10-22 12:40:14 +02:00
drivers Fix PacketPeerUDP get_packet_port() 2016-10-26 18:27:01 +02:00
main Merge pull request #6850 from akien-mga/pr-scsub-shebang 2016-10-17 20:13:18 +02:00
modules Merge pull request #6925 from godotengine/ipv6 2016-10-26 14:32:51 +02:00
platform Fix PacketPeerUDP get_packet_port() 2016-10-26 18:27:01 +02:00
scene Merge pull request #6090 from WalasPrime/raytrace_force 2016-10-22 12:40:14 +02:00
servers Merge pull request #6812 from RandomShaper/get-visualserver-clear-color 2016-10-22 12:52:40 +02:00
thirdparty freetype: Make it a module and split thirdparty library 2016-10-15 18:10:17 +02:00
tools Fix scene tree drag & drop places node as child (#6912) 2016-11-03 13:59:36 +01:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml Attempt to fix travis builds for android 2016-10-07 11:05:03 +03:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py SCons: Use colored output if available, change "colored"->"verbose" 2016-10-17 22:40:14 +02:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct "CCFLAGS" are for C and C++ compiler 2016-10-22 17:28:10 +02:00
version.py Bump version to 2.2-alpha 2016-08-03 17:59:01 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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