virtualx-engine/modules/gltf
2023-08-20 00:03:56 -05:00
..
doc_classes GLTF: Add center of mass property 2023-08-11 11:27:01 -05:00
editor
extensions Add support for KTX & KTX2 image format 2023-08-19 10:27:29 +02:00
structures
config.py
gltf_defines.h
gltf_document.cpp Fix doubly-reserved unique names in GLTF scene name assignment 2023-08-20 00:03:56 -05:00
gltf_document.h
gltf_state.cpp
gltf_state.h
gltf_template_convert.h
README.md
register_types.cpp Merge pull request #76572 from acazuc/ktx_format_support 2023-08-19 13:00:35 +02:00
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.