00dc19585b
Co-authored-by: Raul Santos <raulsntos@gmail.com> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
298 lines
12 KiB
C#
298 lines
12 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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using Microsoft.CodeAnalysis.Text;
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namespace Godot.SourceGenerators
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{
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[Generator]
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public class ScriptSerializationGenerator : ISourceGenerator
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{
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public void Initialize(GeneratorInitializationContext context)
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{
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}
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public void Execute(GeneratorExecutionContext context)
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{
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if (context.IsGodotSourceGeneratorDisabled("ScriptSerialization"))
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return;
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INamedTypeSymbol[] godotClasses = context
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.Compilation.SyntaxTrees
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.SelectMany(tree =>
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tree.GetRoot().DescendantNodes()
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.OfType<ClassDeclarationSyntax>()
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.SelectGodotScriptClasses(context.Compilation)
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// Report and skip non-partial classes
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.Where(x =>
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{
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if (x.cds.IsPartial())
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{
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if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out _))
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{
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return false;
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}
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return true;
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}
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return false;
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})
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.Select(x => x.symbol)
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)
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.Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
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.ToArray();
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if (godotClasses.Length > 0)
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{
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var typeCache = new MarshalUtils.TypeCache(context.Compilation);
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foreach (var godotClass in godotClasses)
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{
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VisitGodotScriptClass(context, typeCache, godotClass);
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}
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}
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}
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private static void VisitGodotScriptClass(
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GeneratorExecutionContext context,
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MarshalUtils.TypeCache typeCache,
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INamedTypeSymbol symbol
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)
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{
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INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
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string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
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namespaceSymbol.FullQualifiedNameOmitGlobal() :
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string.Empty;
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bool hasNamespace = classNs.Length != 0;
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bool isInnerClass = symbol.ContainingType != null;
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string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
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+ "_ScriptSerialization.generated";
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var source = new StringBuilder();
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source.Append("using Godot;\n");
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source.Append("using Godot.NativeInterop;\n");
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source.Append("\n");
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if (hasNamespace)
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{
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source.Append("namespace ");
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source.Append(classNs);
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source.Append(" {\n\n");
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}
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if (isInnerClass)
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{
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var containingType = symbol.ContainingType;
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AppendPartialContainingTypeDeclarations(containingType);
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void AppendPartialContainingTypeDeclarations(INamedTypeSymbol? containingType)
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{
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if (containingType == null)
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return;
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AppendPartialContainingTypeDeclarations(containingType.ContainingType);
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source.Append("partial ");
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source.Append(containingType.GetDeclarationKeyword());
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source.Append(" ");
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source.Append(containingType.NameWithTypeParameters());
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source.Append("\n{\n");
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}
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}
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source.Append("partial class ");
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source.Append(symbol.NameWithTypeParameters());
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source.Append("\n{\n");
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var members = symbol.GetMembers();
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var propertySymbols = members
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.Where(s => !s.IsStatic && s.Kind == SymbolKind.Property)
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.Cast<IPropertySymbol>()
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.Where(s => !s.IsIndexer && s.ExplicitInterfaceImplementations.Length == 0);
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var fieldSymbols = members
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.Where(s => !s.IsStatic && s.Kind == SymbolKind.Field && !s.IsImplicitlyDeclared)
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.Cast<IFieldSymbol>();
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// TODO: We should still restore read-only properties after reloading assembly. Two possible ways: reflection or turn RestoreGodotObjectData into a constructor overload.
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// Ignore properties without a getter, without a setter or with an init-only setter. Godot properties must be both readable and writable.
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var godotClassProperties = propertySymbols.Where(property => !(property.IsReadOnly || property.IsWriteOnly || property.SetMethod!.IsInitOnly))
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.WhereIsGodotCompatibleType(typeCache)
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.ToArray();
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var godotClassFields = fieldSymbols.Where(property => !property.IsReadOnly)
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.WhereIsGodotCompatibleType(typeCache)
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.ToArray();
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var signalDelegateSymbols = members
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.Where(s => s.Kind == SymbolKind.NamedType)
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.Cast<INamedTypeSymbol>()
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.Where(namedTypeSymbol => namedTypeSymbol.TypeKind == TypeKind.Delegate)
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.Where(s => s.GetAttributes()
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.Any(a => a.AttributeClass?.IsGodotSignalAttribute() ?? false));
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List<GodotSignalDelegateData> godotSignalDelegates = new();
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foreach (var signalDelegateSymbol in signalDelegateSymbols)
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{
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if (!signalDelegateSymbol.Name.EndsWith(ScriptSignalsGenerator.SignalDelegateSuffix))
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continue;
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string signalName = signalDelegateSymbol.Name;
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signalName = signalName.Substring(0,
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signalName.Length - ScriptSignalsGenerator.SignalDelegateSuffix.Length);
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var invokeMethodData = signalDelegateSymbol
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.DelegateInvokeMethod?.HasGodotCompatibleSignature(typeCache);
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if (invokeMethodData == null)
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continue;
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godotSignalDelegates.Add(new(signalName, signalDelegateSymbol, invokeMethodData.Value));
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}
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source.Append(" /// <inheritdoc/>\n");
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source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
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source.Append(
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" protected override void SaveGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info)\n {\n");
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source.Append(" base.SaveGodotObjectData(info);\n");
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// Save properties
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foreach (var property in godotClassProperties)
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{
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string propertyName = property.PropertySymbol.Name;
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source.Append(" info.AddProperty(PropertyName.")
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.Append(propertyName)
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.Append(", ")
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.AppendManagedToVariantExpr(string.Concat("this.", propertyName),
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property.PropertySymbol.Type, property.Type)
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.Append(");\n");
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}
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// Save fields
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foreach (var field in godotClassFields)
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{
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string fieldName = field.FieldSymbol.Name;
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source.Append(" info.AddProperty(PropertyName.")
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.Append(fieldName)
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.Append(", ")
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.AppendManagedToVariantExpr(string.Concat("this.", fieldName),
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field.FieldSymbol.Type, field.Type)
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.Append(");\n");
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}
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// Save signal events
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foreach (var signalDelegate in godotSignalDelegates)
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{
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string signalName = signalDelegate.Name;
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source.Append(" info.AddSignalEventDelegate(SignalName.")
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.Append(signalName)
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.Append(", this.backing_")
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.Append(signalName)
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.Append(");\n");
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}
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source.Append(" }\n");
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source.Append(" /// <inheritdoc/>\n");
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source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
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source.Append(
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" protected override void RestoreGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info)\n {\n");
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source.Append(" base.RestoreGodotObjectData(info);\n");
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// Restore properties
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foreach (var property in godotClassProperties)
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{
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string propertyName = property.PropertySymbol.Name;
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source.Append(" if (info.TryGetProperty(PropertyName.")
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.Append(propertyName)
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.Append(", out var _value_")
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.Append(propertyName)
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.Append("))\n")
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.Append(" this.")
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.Append(propertyName)
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.Append(" = ")
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.AppendVariantToManagedExpr(string.Concat("_value_", propertyName),
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property.PropertySymbol.Type, property.Type)
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.Append(";\n");
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}
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// Restore fields
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foreach (var field in godotClassFields)
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{
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string fieldName = field.FieldSymbol.Name;
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source.Append(" if (info.TryGetProperty(PropertyName.")
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.Append(fieldName)
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.Append(", out var _value_")
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.Append(fieldName)
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.Append("))\n")
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.Append(" this.")
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.Append(fieldName)
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.Append(" = ")
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.AppendVariantToManagedExpr(string.Concat("_value_", fieldName),
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field.FieldSymbol.Type, field.Type)
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.Append(";\n");
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}
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// Restore signal events
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foreach (var signalDelegate in godotSignalDelegates)
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{
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string signalName = signalDelegate.Name;
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string signalDelegateQualifiedName = signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal();
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source.Append(" if (info.TryGetSignalEventDelegate<")
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.Append(signalDelegateQualifiedName)
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.Append(">(SignalName.")
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.Append(signalName)
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.Append(", out var _value_")
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.Append(signalName)
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.Append("))\n")
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.Append(" this.backing_")
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.Append(signalName)
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.Append(" = _value_")
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.Append(signalName)
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.Append(";\n");
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}
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source.Append(" }\n");
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source.Append("}\n"); // partial class
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if (isInnerClass)
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{
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var containingType = symbol.ContainingType;
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while (containingType != null)
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{
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source.Append("}\n"); // outer class
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containingType = containingType.ContainingType;
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}
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}
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if (hasNamespace)
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{
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source.Append("\n}\n");
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}
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context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
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}
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}
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}
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