.. |
blend_shape.glsl
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Blend shapes using transform feedback (GPU)
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2016-11-24 20:46:55 -03:00 |
canvas.glsl
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-Fixed occluder rendering, closes #8560
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2017-06-13 01:23:04 -03:00 |
canvas_shadow.glsl
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
copy.glsl
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-Restored multithread capability to VisualServer
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2017-06-09 00:24:18 -03:00 |
cube_to_dp.glsl
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all light types and shadows are working, pending a lot of clean-up
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2016-11-09 23:55:06 -03:00 |
cubemap_filter.glsl
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Removed skybox support, added panorama support. Skybox support may come back eventually, but hope not.
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2017-05-25 14:00:43 -03:00 |
effect_blur.glsl
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DOF blur, near and far fields..
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2016-12-10 01:13:20 -03:00 |
exposure.glsl
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Tonemapping and Auto Exposure support
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2016-12-07 17:49:52 -03:00 |
particles.glsl
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Merge pull request #8835 from ippan/particles_shader_index
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2017-06-12 23:33:41 -03:00 |
resolve.glsl
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Rework shading modes and change location of light shader
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2017-06-01 18:56:02 -03:00 |
scene.glsl
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Fixed several bugs with directional light, and changed defaults to be more sensible.
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2017-06-14 17:06:36 -03:00 |
screen_space_reflection.glsl
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Fix failing to compile shader on Adreno GPU
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2017-04-02 23:16:25 +09:00 |
SCsub
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begin work on new particle system
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2016-12-30 08:35:54 -03:00 |
ssao.glsl
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Fixed several bugs with directional light, and changed defaults to be more sensible.
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2017-06-14 17:06:36 -03:00 |
ssao_blur.glsl
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many fixes to image loader, voxel cone tracing, etc.
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2017-06-02 22:08:41 -03:00 |
ssao_minify.glsl
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Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
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2017-02-22 19:14:21 -03:00 |
subsurf_scattering.glsl
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subsurface scattering is fixed and working again
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2017-06-03 21:14:05 -03:00 |
tonemap.glsl
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-Restored multithread capability to VisualServer
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2017-06-09 00:24:18 -03:00 |