..
effects
Fix shadow debug frustum index buffer size
2023-10-19 13:48:11 -07:00
environment
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
2023-10-25 10:27:03 +02:00
forward_clustered
Use render pass uniform set to store viewport samplers.
2023-11-08 23:26:08 +01:00
forward_mobile
Use render pass uniform set to store viewport samplers.
2023-11-08 23:26:08 +01:00
shaders
Use render pass uniform set to store viewport samplers.
2023-11-08 23:26:08 +01:00
spirv-reflect
storage_rd
Use render pass uniform set to store viewport samplers.
2023-11-08 23:26:08 +01:00
cluster_builder_rd.cpp
Use 16-bit index buffers instead of 32 when unnecessary
2023-09-03 19:59:10 -03:00
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
Add Shader compile groups to RD Shader system
2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h
Some more fixes for compressed meshes
2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp
Add property hint for 2D shadow size project setting
2023-10-22 00:28:19 +02:00
renderer_canvas_render_rd.h
Debug CanvasItem redraw
2023-08-28 12:53:56 +02:00
renderer_compositor_rd.cpp
Fix drawing of viewports without swapping buffers
2023-10-03 13:51:47 +02:00
renderer_compositor_rd.h
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
renderer_scene_render_rd.cpp
Merge pull request #83649 from BastiaanOlij/no_2d_stereo
2023-10-25 10:29:09 +02:00
renderer_scene_render_rd.h
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-06 11:24:19 -03:00
SCsub
shader_rd.cpp
Prevent _allocate_placeholders
crash if p_version->variants
is null
2023-10-22 23:19:00 +08:00
shader_rd.h
[Servers] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-25 18:45:30 +02:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h