virtualx-engine/drivers/pulseaudio/audio_driver_pulseaudio.cpp
Rémi Verschelde 7b059965e8 Adapt platforms to AudioServer refactoring
Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
2017-01-16 19:19:45 +01:00

208 lines
5.9 KiB
C++

/*************************************************************************/
/* audio_driver_pulseaudio.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_driver_pulseaudio.h"
#ifdef PULSEAUDIO_ENABLED
#include <pulse/error.h>
#include "globals.h"
Error AudioDriverPulseAudio::init() {
active = false;
thread_exited = false;
exit_thread = false;
pcm_open = false;
samples_in = NULL;
samples_out = NULL;
mix_rate = GLOBAL_DEF("audio/mix_rate",44100);
speaker_mode = SPEAKER_MODE_STEREO;
channels = 2;
pa_sample_spec spec;
spec.format = PA_SAMPLE_S16LE;
spec.channels = channels;
spec.rate = mix_rate;
int latency = GLOBAL_DEF("audio/output_latency", 25);
buffer_size = nearest_power_of_2(latency * mix_rate / 1000);
pa_buffer_attr attr;
// set to appropriate buffer size from global settings
attr.tlength = buffer_size;
// set them to be automatically chosen
attr.prebuf = (uint32_t)-1;
attr.maxlength = (uint32_t)-1;
attr.minreq = (uint32_t)-1;
int error_code;
pulse = pa_simple_new( NULL, // default server
"Godot", // application name
PA_STREAM_PLAYBACK,
NULL, // default device
"Sound", // stream description
&spec,
NULL, // use default channel map
&attr, // use buffering attributes from above
&error_code
);
if (pulse == NULL) {
fprintf(stderr, "PulseAudio ERR: %s\n", pa_strerror(error_code));\
ERR_FAIL_COND_V(pulse == NULL, ERR_CANT_OPEN);
}
samples_in = memnew_arr(int32_t, buffer_size * channels);
samples_out = memnew_arr(int16_t, buffer_size * channels);
mutex = Mutex::create();
thread = Thread::create(AudioDriverPulseAudio::thread_func, this);
return OK;
}
float AudioDriverPulseAudio::get_latency() {
if (latency==0) { //only do this once since it's approximate anyway
int error_code;
pa_usec_t palat = pa_simple_get_latency( pulse,&error_code);
latency=double(palat)/1000000.0;
}
return latency;
}
void AudioDriverPulseAudio::thread_func(void* p_udata) {
AudioDriverPulseAudio* ad = (AudioDriverPulseAudio*)p_udata;
while (!ad->exit_thread) {
if (!ad->active) {
for (unsigned int i=0; i < ad->buffer_size * ad->channels; i++) {
ad->samples_out[i] = 0;
}
} else {
ad->lock();
ad->audio_server_process(ad->buffer_size, ad->samples_in);
ad->unlock();
for (unsigned int i=0; i < ad->buffer_size * ad->channels;i ++) {
ad->samples_out[i] = ad->samples_in[i] >> 16;
}
}
// pa_simple_write always consumes the entire buffer
int error_code;
int byte_size = ad->buffer_size * sizeof(int16_t) * ad->channels;
if (pa_simple_write(ad->pulse, ad->samples_out, byte_size, &error_code) < 0) {
// can't recover here
fprintf(stderr, "PulseAudio failed and can't recover: %s\n", pa_strerror(error_code));
ad->active = false;
ad->exit_thread = true;
break;
}
}
ad->thread_exited = true;
}
void AudioDriverPulseAudio::start() {
active = true;
}
int AudioDriverPulseAudio::get_mix_rate() const {
return mix_rate;
}
AudioDriver::SpeakerMode AudioDriverPulseAudio::get_speaker_mode() const {
return speaker_mode;
}
void AudioDriverPulseAudio::lock() {
if (!thread || !mutex)
return;
mutex->lock();
}
void AudioDriverPulseAudio::unlock() {
if (!thread || !mutex)
return;
mutex->unlock();
}
void AudioDriverPulseAudio::finish() {
if (!thread)
return;
exit_thread = true;
Thread::wait_to_finish(thread);
if (pulse)
pa_simple_free(pulse);
if (samples_in) {
memdelete_arr(samples_in);
memdelete_arr(samples_out);
};
memdelete(thread);
if (mutex) {
memdelete(mutex);
mutex = NULL;
}
thread = NULL;
}
AudioDriverPulseAudio::AudioDriverPulseAudio() {
mutex = NULL;
thread = NULL;
pulse = NULL;
latency=0;
}
AudioDriverPulseAudio::~AudioDriverPulseAudio() {
}
#endif