d2ba2d0873
Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects
82 lines
4.3 KiB
C++
82 lines
4.3 KiB
C++
/*************************************************************************/
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/* arvr_interface.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "arvr_interface.h"
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void ARVRInterface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_name"), &ARVRInterface::get_name);
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ClassDB::bind_method(D_METHOD("is_primary"), &ARVRInterface::is_primary);
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ClassDB::bind_method(D_METHOD("set_is_primary", "enable"), &ARVRInterface::set_is_primary);
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ClassDB::bind_method(D_METHOD("is_installed"), &ARVRInterface::is_installed);
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ClassDB::bind_method(D_METHOD("hmd_is_present"), &ARVRInterface::hmd_is_present);
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ClassDB::bind_method(D_METHOD("supports_hmd"), &ARVRInterface::supports_hmd);
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ClassDB::bind_method(D_METHOD("is_initialized"), &ARVRInterface::is_initialized);
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ClassDB::bind_method(D_METHOD("initialize"), &ARVRInterface::initialize);
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ClassDB::bind_method(D_METHOD("uninitialize"), &ARVRInterface::uninitialize);
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ClassDB::bind_method(D_METHOD("get_recommended_render_targetsize"), &ARVRInterface::get_recommended_render_targetsize);
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// These are now purely used internally, we may expose them again if we expose CameraMatrix through Variant but reduz is not a fan for good reasons :)
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// ClassDB::bind_method(D_METHOD("get_transform_for_eye", "eye", "cam_transform"), &ARVRInterface::get_transform_for_eye);
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// ClassDB::bind_method(D_METHOD("get_projection_for_eye", "eye"), &ARVRInterface::get_projection_for_eye);
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// ClassDB::bind_method(D_METHOD("commit_for_eye", "node:viewport"), &ARVRInterface::commit_for_eye);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "primary"), "set_is_primary", "is_primary");
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BIND_CONSTANT(EYE_MONO);
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BIND_CONSTANT(EYE_LEFT);
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BIND_CONSTANT(EYE_RIGHT);
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};
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StringName ARVRInterface::get_name() const {
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return "Unknown";
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};
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bool ARVRInterface::is_primary() {
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ARVRServer *arvr_server = ARVRServer::get_singleton();
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ERR_FAIL_NULL_V(arvr_server, false);
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return arvr_server->get_primary_interface() == this;
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};
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void ARVRInterface::set_is_primary(bool p_is_primary) {
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ARVRServer *arvr_server = ARVRServer::get_singleton();
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ERR_FAIL_NULL(arvr_server);
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if (p_is_primary) {
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ERR_FAIL_COND(!is_initialized());
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ERR_FAIL_COND(!supports_hmd());
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arvr_server->set_primary_interface(this);
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} else {
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arvr_server->clear_primary_interface_if(this);
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};
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};
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