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shaders
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Skeletons can now choose between using local or world coords for processing, fixes #26468
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2019-03-03 12:24:00 -03:00 |
rasterizer_canvas_gles3.cpp
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Properly redraw if something animated is visible
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2019-03-03 13:43:54 -03:00 |
rasterizer_canvas_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_gles3.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_scene_gles3.cpp
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Also take dof blur in consideration for using MRTs, fixes #26236
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2019-03-03 16:28:07 -03:00 |
rasterizer_scene_gles3.h
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Many fixes regarding depth buffer clearing, closes #25994, closes #25975
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2019-02-21 12:31:41 -03:00 |
rasterizer_storage_gles3.cpp
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Skeletons can now choose between using local or world coords for processing, fixes #26468
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2019-03-03 12:24:00 -03:00 |
rasterizer_storage_gles3.h
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Skeletons can now choose between using local or world coords for processing, fixes #26468
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2019-03-03 12:24:00 -03:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Fix typos with codespell
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2019-02-13 09:23:29 +01:00 |
shader_compiler_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles3.cpp
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Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.
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2019-02-27 23:49:34 -03:00 |
shader_gles3.h
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Properly dispose of custom shaders, closes #19300
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2019-01-25 19:28:27 -03:00 |