245 lines
6.1 KiB
HTML
245 lines
6.1 KiB
HTML
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no">
|
|
<title>$GODOT_PROJECT_NAME</title>
|
|
<style>
|
|
body {
|
|
touch-action: none;
|
|
margin: 0;
|
|
border: 0 none;
|
|
padding: 0;
|
|
text-align: center;
|
|
background-color: black;
|
|
}
|
|
|
|
#canvas {
|
|
display: block;
|
|
margin: 0;
|
|
color: white;
|
|
}
|
|
|
|
#canvas:focus {
|
|
outline: none;
|
|
}
|
|
|
|
.godot {
|
|
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
|
|
color: #e0e0e0;
|
|
background-color: #3b3943;
|
|
background-image: linear-gradient(to bottom, #403e48, #35333c);
|
|
border: 1px solid #45434e;
|
|
box-shadow: 0 0 1px 1px #2f2d35;
|
|
}
|
|
|
|
/* Status display */
|
|
|
|
#status {
|
|
position: absolute;
|
|
left: 0;
|
|
top: 0;
|
|
right: 0;
|
|
bottom: 0;
|
|
display: flex;
|
|
justify-content: center;
|
|
align-items: center;
|
|
/* don't consume click events - make children visible explicitly */
|
|
visibility: hidden;
|
|
}
|
|
|
|
#status-progress {
|
|
width: 366px;
|
|
height: 7px;
|
|
background-color: #38363A;
|
|
border: 1px solid #444246;
|
|
padding: 1px;
|
|
box-shadow: 0 0 2px 1px #1B1C22;
|
|
border-radius: 2px;
|
|
visibility: visible;
|
|
}
|
|
|
|
@media only screen and (orientation:portrait) {
|
|
#status-progress {
|
|
width: 61.8%;
|
|
}
|
|
}
|
|
|
|
#status-progress-inner {
|
|
height: 100%;
|
|
width: 0;
|
|
box-sizing: border-box;
|
|
transition: width 0.5s linear;
|
|
background-color: #202020;
|
|
border: 1px solid #222223;
|
|
box-shadow: 0 0 1px 1px #27282E;
|
|
border-radius: 3px;
|
|
}
|
|
|
|
#status-indeterminate {
|
|
height: 42px;
|
|
visibility: visible;
|
|
position: relative;
|
|
}
|
|
|
|
#status-indeterminate > div {
|
|
width: 4.5px;
|
|
height: 0;
|
|
border-style: solid;
|
|
border-width: 9px 3px 0 3px;
|
|
border-color: #2b2b2b transparent transparent transparent;
|
|
transform-origin: center 21px;
|
|
position: absolute;
|
|
}
|
|
|
|
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
|
|
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
|
|
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
|
|
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
|
|
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
|
|
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
|
|
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
|
|
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
|
|
|
|
#status-notice {
|
|
margin: 0 100px;
|
|
line-height: 1.3;
|
|
visibility: visible;
|
|
padding: 4px 6px;
|
|
visibility: visible;
|
|
}
|
|
</style>
|
|
$GODOT_HEAD_INCLUDE
|
|
</head>
|
|
<body>
|
|
<canvas id="canvas">
|
|
HTML5 canvas appears to be unsupported in the current browser.<br >
|
|
Please try updating or use a different browser.
|
|
</canvas>
|
|
<div id="status">
|
|
<div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();">
|
|
<div id ="status-progress-inner"></div>
|
|
</div>
|
|
<div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
|
|
<div></div>
|
|
<div></div>
|
|
<div></div>
|
|
<div></div>
|
|
<div></div>
|
|
<div></div>
|
|
<div></div>
|
|
<div></div>
|
|
</div>
|
|
<div id="status-notice" class="godot" style="display: none;"></div>
|
|
</div>
|
|
|
|
<script src="$GODOT_URL"></script>
|
|
<script>
|
|
const GODOT_CONFIG = $GODOT_CONFIG;
|
|
const engine = new Engine(GODOT_CONFIG);
|
|
|
|
(function () {
|
|
const INDETERMINATE_STATUS_STEP_MS = 100;
|
|
const statusProgress = document.getElementById('status-progress');
|
|
const statusProgressInner = document.getElementById('status-progress-inner');
|
|
const statusIndeterminate = document.getElementById('status-indeterminate');
|
|
const statusNotice = document.getElementById('status-notice');
|
|
|
|
let initializing = true;
|
|
let statusMode = 'hidden';
|
|
|
|
let animationCallbacks = [];
|
|
function animate(time) {
|
|
animationCallbacks.forEach((callback) => callback(time));
|
|
requestAnimationFrame(animate);
|
|
}
|
|
requestAnimationFrame(animate);
|
|
|
|
function animateStatusIndeterminate(ms) {
|
|
const i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8);
|
|
if (statusIndeterminate.children[i].style.borderTopColor === '') {
|
|
Array.prototype.slice.call(statusIndeterminate.children).forEach((child) => {
|
|
child.style.borderTopColor = '';
|
|
});
|
|
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
|
|
}
|
|
}
|
|
|
|
function setStatusMode(mode) {
|
|
if (statusMode === mode || !initializing) {
|
|
return;
|
|
}
|
|
[statusProgress, statusIndeterminate, statusNotice].forEach((elem) => {
|
|
elem.style.display = 'none';
|
|
});
|
|
animationCallbacks = animationCallbacks.filter(function (value) {
|
|
return (value !== animateStatusIndeterminate);
|
|
});
|
|
switch (mode) {
|
|
case 'progress':
|
|
statusProgress.style.display = 'block';
|
|
break;
|
|
case 'indeterminate':
|
|
statusIndeterminate.style.display = 'block';
|
|
animationCallbacks.push(animateStatusIndeterminate);
|
|
break;
|
|
case 'notice':
|
|
statusNotice.style.display = 'block';
|
|
break;
|
|
case 'hidden':
|
|
break;
|
|
default:
|
|
throw new Error('Invalid status mode');
|
|
}
|
|
statusMode = mode;
|
|
}
|
|
|
|
function setStatusNotice(text) {
|
|
while (statusNotice.lastChild) {
|
|
statusNotice.removeChild(statusNotice.lastChild);
|
|
}
|
|
const lines = text.split('\n');
|
|
lines.forEach((line) => {
|
|
statusNotice.appendChild(document.createTextNode(line));
|
|
statusNotice.appendChild(document.createElement('br'));
|
|
});
|
|
}
|
|
|
|
function displayFailureNotice(err) {
|
|
const msg = err.message || err;
|
|
console.error(msg);
|
|
setStatusNotice(msg);
|
|
setStatusMode('notice');
|
|
initializing = false;
|
|
}
|
|
|
|
const missing = Engine.getMissingFeatures();
|
|
if (missing.length !== 0) {
|
|
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
|
|
displayFailureNotice(missingMsg + missing.join('\n'));
|
|
} else {
|
|
setStatusMode('indeterminate');
|
|
engine.startGame({
|
|
'onProgress': function (current, total) {
|
|
if (total > 0) {
|
|
statusProgressInner.style.width = `${(current / total) * 100}%`;
|
|
setStatusMode('progress');
|
|
if (current === total) {
|
|
// wait for progress bar animation
|
|
setTimeout(() => {
|
|
setStatusMode('indeterminate');
|
|
}, 500);
|
|
}
|
|
} else {
|
|
setStatusMode('indeterminate');
|
|
}
|
|
},
|
|
}).then(() => {
|
|
setStatusMode('hidden');
|
|
initializing = false;
|
|
}, displayFailureNotice);
|
|
}
|
|
}());
|
|
</script>
|
|
</body>
|
|
</html>
|