virtualx-engine/servers/rendering/rendering_device.compat.inc
Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice.
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00

137 lines
9.1 KiB
C++

/**************************************************************************/
/* rendering_device.compat.inc */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DISABLE_DEPRECATED
RID RenderingDevice::_shader_create_from_bytecode_bind_compat_79606(const Vector<uint8_t> &p_shader_binary) {
return shader_create_from_bytecode(p_shader_binary, RID());
}
void RenderingDevice::_draw_list_end_bind_compat_81356(BitField<BarrierMask> p_post_barrier) {
draw_list_end();
}
void RenderingDevice::_compute_list_end_bind_compat_81356(BitField<BarrierMask> p_post_barrier) {
compute_list_end();
}
void RenderingDevice::_barrier_bind_compat_81356(BitField<BarrierMask> p_from, BitField<BarrierMask> p_to) {
// Does nothing.
}
void RenderingDevice::_draw_list_end_bind_compat_84976(BitField<BarrierMask> p_post_barrier) {
draw_list_end();
}
void RenderingDevice::_compute_list_end_bind_compat_84976(BitField<BarrierMask> p_post_barrier) {
compute_list_end();
}
RenderingDevice::InitialAction RenderingDevice::_convert_initial_action_84976(InitialAction p_old_initial_action) {
switch (uint32_t(p_old_initial_action)) {
case 0: // INITIAL_ACTION_CLEAR
return INITIAL_ACTION_CLEAR;
case 1: // INITIAL_ACTION_CLEAR_REGION
return INITIAL_ACTION_CLEAR;
case 2: // INITIAL_ACTION_CLEAR_REGION_CONTINUE
case 3: // INITIAL_ACTION_KEEP
return INITIAL_ACTION_LOAD;
case 4: // INITIAL_ACTION_DROP
return INITIAL_ACTION_DISCARD;
case 5: // INITIAL_ACTION_CONTINUE
return INITIAL_ACTION_LOAD;
default:
return INITIAL_ACTION_LOAD;
}
}
RenderingDevice::FinalAction RenderingDevice::_convert_final_action_84976(FinalAction p_old_final_action) {
switch (uint32_t(p_old_final_action)) {
case 0: // FINAL_ACTION_READ
return FINAL_ACTION_STORE;
case 1: // FINAL_ACTION_DISCARD
return FINAL_ACTION_DISCARD;
case 2: // FINAL_ACTION_CONTINUE
return FINAL_ACTION_STORE;
default:
return FINAL_ACTION_STORE;
}
}
RenderingDevice::DrawListID RenderingDevice::_draw_list_begin_bind_compat_84976(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const TypedArray<RID> &p_storage_textures) {
return draw_list_begin(p_framebuffer, _convert_initial_action_84976(p_initial_color_action), _convert_final_action_84976(p_final_color_action), _convert_initial_action_84976(p_initial_depth_action), _convert_final_action_84976(p_final_depth_action), p_clear_color_values, p_clear_depth, p_clear_stencil, p_region);
}
RenderingDevice::ComputeListID RenderingDevice::_compute_list_begin_bind_compat_84976(bool p_allow_draw_overlap) {
return compute_list_begin();
}
Error RenderingDevice::_buffer_update_bind_compat_84976(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier) {
return _buffer_update_bind(p_buffer, p_offset, p_size, p_data);
}
Error RenderingDevice::_buffer_clear_bind_compat_84976(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier) {
return buffer_clear(p_buffer, p_offset, p_size);
}
Error RenderingDevice::_texture_update_bind_compat_84976(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier) {
return texture_update(p_texture, p_layer, p_data);
}
Error RenderingDevice::_texture_copy_bind_compat_84976(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier) {
return texture_copy(p_from_texture, p_to_texture, p_from, p_to, p_size, p_src_mipmap, p_dst_mipmap, p_src_layer, p_dst_layer);
}
Error RenderingDevice::_texture_clear_bind_compat_84976(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField<BarrierMask> p_post_barrier) {
return texture_clear(p_texture, p_color, p_base_mipmap, p_mipmaps, p_base_layer, p_layers);
}
Error RenderingDevice::_texture_resolve_multisample_bind_compat_84976(RID p_from_texture, RID p_to_texture, BitField<BarrierMask> p_post_barrier) {
return texture_resolve_multisample(p_from_texture, p_to_texture);
}
void RenderingDevice::_bind_compatibility_methods() {
ClassDB::bind_compatibility_method(D_METHOD("shader_create_from_bytecode", "binary_data"), &RenderingDevice::_shader_create_from_bytecode_bind_compat_79606);
ClassDB::bind_compatibility_method(D_METHOD("draw_list_end", "post_barrier"), &RenderingDevice::_draw_list_end_bind_compat_81356, DEFVAL(7));
ClassDB::bind_compatibility_method(D_METHOD("compute_list_end", "post_barrier"), &RenderingDevice::_compute_list_end_bind_compat_81356, DEFVAL(7));
ClassDB::bind_compatibility_method(D_METHOD("barrier", "from", "to"), &RenderingDevice::_barrier_bind_compat_81356, DEFVAL(7), DEFVAL(7));
ClassDB::bind_compatibility_method(D_METHOD("draw_list_end", "post_barrier"), &RenderingDevice::_draw_list_end_bind_compat_84976, DEFVAL(0x7FFF));
ClassDB::bind_compatibility_method(D_METHOD("compute_list_end", "post_barrier"), &RenderingDevice::_compute_list_end_bind_compat_84976, DEFVAL(0x7FFF));
ClassDB::bind_compatibility_method(D_METHOD("draw_list_begin", "framebuffer", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region", "storage_textures"), &RenderingDevice::_draw_list_begin_bind_compat_84976, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2()), DEFVAL(TypedArray<RID>()));
ClassDB::bind_compatibility_method(D_METHOD("compute_list_begin", "allow_draw_overlap"), &RenderingDevice::_compute_list_begin_bind_compat_84976, DEFVAL(false));
ClassDB::bind_compatibility_method(D_METHOD("buffer_update", "buffer", "offset", "size_bytes", "data", "post_barrier"), &RenderingDevice::_buffer_update_bind_compat_84976, DEFVAL(0x7FFF));
ClassDB::bind_compatibility_method(D_METHOD("buffer_clear", "buffer", "offset", "size_bytes", "post_barrier"), &RenderingDevice::_buffer_clear_bind_compat_84976, DEFVAL(0x7FFF));
ClassDB::bind_compatibility_method(D_METHOD("texture_update", "texture", "layer", "data", "post_barrier"), &RenderingDevice::_texture_update_bind_compat_84976, DEFVAL(0x7FFF));
ClassDB::bind_compatibility_method(D_METHOD("texture_copy", "from_texture", "to_texture", "from_pos", "to_pos", "size", "src_mipmap", "dst_mipmap", "src_layer", "dst_layer", "post_barrier"), &RenderingDevice::_texture_copy_bind_compat_84976, DEFVAL(0x7FFF));
ClassDB::bind_compatibility_method(D_METHOD("texture_clear", "texture", "color", "base_mipmap", "mipmap_count", "base_layer", "layer_count", "post_barrier"), &RenderingDevice::_texture_clear_bind_compat_84976, DEFVAL(0x7FFF));
ClassDB::bind_compatibility_method(D_METHOD("texture_resolve_multisample", "from_texture", "to_texture", "post_barrier"), &RenderingDevice::_texture_resolve_multisample_bind_compat_84976, DEFVAL(0x7FFF));
}
#endif