36 lines
1.7 KiB
XML
36 lines
1.7 KiB
XML
<Project Sdk="Microsoft.Build.NoTargets/2.0.1">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<Description>MSBuild .NET Sdk for Godot projects.</Description>
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<Authors>Godot Engine contributors</Authors>
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<PackageId>Godot.NET.Sdk</PackageId>
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<Version>4.3.0</Version>
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<PackageVersion>$(PackageVersion_Godot_NET_Sdk)</PackageVersion>
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<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</RepositoryUrl>
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<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
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<PackageType>MSBuildSdk</PackageType>
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<PackageTags>MSBuildSdk</PackageTags>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<Copyright>Copyright (c) Godot Engine contributors</Copyright>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<!-- Exclude target framework from the package dependencies as we don't include the build output -->
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<SuppressDependenciesWhenPacking>true</SuppressDependenciesWhenPacking>
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<IncludeBuildOutput>false</IncludeBuildOutput>
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</PropertyGroup>
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<ItemGroup>
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<!-- Package Sdk\Sdk.props and Sdk\Sdk.targets file -->
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<None Include="Sdk\Sdk.props" Pack="true" PackagePath="Sdk" />
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<None Include="Sdk\Sdk.targets" Pack="true" PackagePath="Sdk" />
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<!-- SdkPackageVersions.props -->
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<None Include="$(GodotSdkPackageVersionsFilePath)" Pack="true" PackagePath="Sdk">
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<Link>Sdk\SdkPackageVersions.props</Link>
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</None>
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<None Include="Sdk\iOSNativeAOT.props" Pack="true" PackagePath="Sdk" />
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<None Include="Sdk\iOSNativeAOT.targets" Pack="true" PackagePath="Sdk" />
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</ItemGroup>
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</Project>
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