.. |
dummy
|
Improvements to VRS/Foveated rendering
|
2024-05-03 17:20:30 +10:00 |
environment
|
Reset SDFGI when changing editor scene tabs
|
2023-08-30 19:50:05 +03:00 |
renderer_rd
|
Track compositor effects that use motion vectors so we enable required logic
|
2024-06-12 12:37:18 +10:00 |
storage
|
Track compositor effects that use motion vectors so we enable required logic
|
2024-06-12 12:37:18 +10:00 |
renderer_canvas_cull.cpp
|
Add cull fix for scale repeat
|
2024-06-04 11:52:34 -04:00 |
renderer_canvas_cull.h
|
Add antialias support for CanvasItem draw primitives
|
2024-05-13 19:03:31 +08:00 |
renderer_canvas_render.cpp
|
Avoid crashes when engine leaks canvas items and friends
|
2023-12-20 13:19:46 +01:00 |
renderer_canvas_render.h
|
Fixed Timestep Interpolation (2D)
|
2024-03-23 12:28:36 +01:00 |
renderer_compositor.cpp
|
Disable XR server when compiling without 3D
|
2024-03-13 09:02:10 -07:00 |
renderer_compositor.h
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
renderer_geometry_instance.cpp
|
|
|
renderer_geometry_instance.h
|
Expose RD::texture_native_handle
|
2023-06-14 09:58:08 +10:00 |
renderer_scene_cull.cpp
|
Fix mesh instance not updated when changing blend shape values
|
2024-05-23 12:36:31 +08:00 |
renderer_scene_cull.h
|
Jitter raster occlusion camera to reduce false positives.
|
2024-04-03 12:18:45 +01:00 |
renderer_scene_occlusion_cull.cpp
|
Jitter raster occlusion camera to reduce false positives.
|
2024-04-03 12:18:45 +01:00 |
renderer_scene_occlusion_cull.h
|
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
|
2024-05-02 10:31:13 +02:00 |
renderer_scene_render.cpp
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
renderer_scene_render.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
renderer_viewport.cpp
|
Apply additional fixes to servers' threading
|
2024-05-08 17:41:40 +02:00 |
renderer_viewport.h
|
Apply additional fixes to servers' threading
|
2024-05-08 17:41:40 +02:00 |
rendering_context_driver.cpp
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
rendering_context_driver.h
|
Add optional driver workaround to RenderingDevice for Adreno 6XX.
|
2024-05-13 10:20:31 -03:00 |
rendering_device.compat.inc
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
rendering_device.cpp
|
Merge pull request #92587 from RandomShaper/validate_tex_usage
|
2024-05-31 14:16:55 +02:00 |
rendering_device.h
|
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
|
2024-05-31 14:15:49 +02:00 |
rendering_device_binds.cpp
|
|
|
rendering_device_binds.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
rendering_device_commons.cpp
|
Make shader binary alignment handling simpler and more robust
|
2024-03-06 11:48:23 +01:00 |
rendering_device_commons.h
|
Improvements to VRS/Foveated rendering
|
2024-05-03 17:20:30 +10:00 |
rendering_device_driver.cpp
|
Add support for enhanced barriers in D3D12.
|
2024-05-20 13:04:44 -03:00 |
rendering_device_driver.h
|
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
|
2024-05-31 14:15:49 +02:00 |
rendering_device_graph.cpp
|
Add support for enhanced barriers in D3D12.
|
2024-05-20 13:04:44 -03:00 |
rendering_device_graph.h
|
Add support for enhanced barriers in D3D12.
|
2024-05-20 13:04:44 -03:00 |
rendering_light_culler.cpp
|
Tighter light culling - fix directional lights colinear case
|
2024-05-10 09:13:05 +01:00 |
rendering_light_culler.h
|
Tight shadow culling - increase epsilon to prevent flickering
|
2024-05-18 14:14:27 +01:00 |
rendering_method.cpp
|
|
|
rendering_method.h
|
Disable XR server when compiling without 3D
|
2024-03-13 09:02:10 -07:00 |
rendering_server_default.cpp
|
Apply additional fixes to servers' threading
|
2024-05-08 17:41:40 +02:00 |
rendering_server_default.h
|
Add antialias support for CanvasItem draw primitives
|
2024-05-13 19:03:31 +08:00 |
rendering_server_globals.cpp
|
|
|
rendering_server_globals.h
|
|
|
SCsub
|
|
|
shader_compiler.cpp
|
Fix completion of functions with struct param/return type in shaders
|
2024-05-28 12:13:25 +03:00 |
shader_compiler.h
|
Change shader compiler default setting to avoid doctool error
|
2024-02-29 11:01:56 +08:00 |
shader_language.cpp
|
Prevent using built-ins for func names in shaders
|
2024-05-30 21:33:21 +03:00 |
shader_language.h
|
Prevent using built-ins for func names in shaders
|
2024-05-30 21:33:21 +03:00 |
shader_preprocessor.cpp
|
Fix shader language preprocessor include marker handling
|
2023-09-06 16:57:40 +03:00 |
shader_preprocessor.h
|
Extract ScriptInstance to simplify includes
|
2023-09-06 22:54:38 +02:00 |
shader_types.cpp
|
Reduce and prevent unnecessary random-access to List
|
2024-05-04 16:08:55 +02:00 |
shader_types.h
|
|
|
shader_warnings.cpp
|
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
|
2024-04-12 10:38:35 -07:00 |
shader_warnings.h
|
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
|
2024-04-12 10:38:35 -07:00 |