84 lines
2.6 KiB
XML
84 lines
2.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.0-stable">
|
|
<brief_description>
|
|
Plays audio in 2D.
|
|
</brief_description>
|
|
<description>
|
|
Plays audio that dampens with distance from screen center.
|
|
</description>
|
|
<tutorials>
|
|
http://docs.godotengine.org/en/latest/learning/features/audio/index.html
|
|
http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="get_playback_position">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Returns the position in the [AudioStream].
|
|
</description>
|
|
</method>
|
|
<method name="play">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="from_position" type="float" default="0.0">
|
|
</argument>
|
|
<description>
|
|
Plays the audio from the given position 'from_position', in seconds.
|
|
</description>
|
|
</method>
|
|
<method name="seek">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="to_position" type="float">
|
|
</argument>
|
|
<description>
|
|
Sets the position from which audio will be played, in seconds.
|
|
</description>
|
|
</method>
|
|
<method name="stop">
|
|
<return type="void">
|
|
</return>
|
|
<description>
|
|
Stops the audio.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask">
|
|
Areas in which this sound plays.
|
|
</member>
|
|
<member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation">
|
|
Dampens audio over distance with this as an exponent.
|
|
</member>
|
|
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
|
|
If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
|
|
</member>
|
|
<member name="bus" type="String" setter="set_bus" getter="get_bus">
|
|
Bus on which this audio is playing.
|
|
</member>
|
|
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance">
|
|
Maximum distance from which audio is still hearable.
|
|
</member>
|
|
<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
|
|
If [code]true[/code] audio is playing.
|
|
</member>
|
|
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
|
|
The [AudioStream] object to be played.
|
|
</member>
|
|
<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db">
|
|
Base volume without dampening.
|
|
</member>
|
|
</members>
|
|
<signals>
|
|
<signal name="finished">
|
|
<description>
|
|
Emitted when the audio stops playing.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
<constants>
|
|
</constants>
|
|
</class>
|