d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
40 lines
1.4 KiB
XML
40 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BoxContainer" inherits="Container" category="Core" version="3.0-stable">
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<brief_description>
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Base class for box containers.
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</brief_description>
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<description>
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Arranges child controls vertically or horizontally, and rearranges the controls automatically when their minimum size changes.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="add_spacer">
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<return type="void">
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</return>
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<argument index="0" name="begin" type="bool">
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</argument>
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<description>
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Adds a control to the box as a spacer. If [code]true[/code], [i]begin[/i] will insert the spacer control in front of other children.
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</description>
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</method>
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</methods>
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<members>
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<member name="alignment" type="int" setter="set_alignment" getter="get_alignment" enum="BoxContainer.AlignMode">
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The alignment of the container's children (must be one of ALIGN_BEGIN, ALIGN_CENTER, or ALIGN_END).
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</member>
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</members>
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<constants>
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<constant name="ALIGN_BEGIN" value="0" enum="AlignMode">
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Aligns children with the beginning of the container.
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</constant>
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<constant name="ALIGN_CENTER" value="1" enum="AlignMode">
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Aligns children with the center of the container.
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</constant>
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<constant name="ALIGN_END" value="2" enum="AlignMode">
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Aligns children with the end of the container.
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</constant>
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</constants>
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</class>
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