virtualx-engine/doc/classes/MultiMeshInstance.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="MultiMeshInstance" inherits="GeometryInstance" category="Core" version="3.0-stable">
<brief_description>
Node that instances a [MultiMesh].
</brief_description>
<description>
[code]MultiMeshInstance[/code] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource.
This is useful to optimize the rendering of a high amount of instances of a given mesh (for example tree in a forest or grass strands).
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
The [MultiMesh] resource that will be used and shared among all instances of the [code]MultiMeshInstance[/code].
</member>
</members>
<constants>
</constants>
</class>