d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
177 lines
5.3 KiB
XML
177 lines
5.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Transform2D" category="Built-In Types" version="3.0-stable">
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<brief_description>
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2D Transformation. 3x2 matrix.
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</brief_description>
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<description>
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Represents one or many transformations in 2D space such as translation, rotation, or scaling. It consists of a two [Vector2] x, y and [Vector2] "origin". It is similar to a 3x2 matrix.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="Transform2D">
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<return type="Transform2D">
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</return>
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<argument index="0" name="from" type="Transform">
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</argument>
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<description>
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Constructs the transform from a 3D [Transform].
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</description>
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</method>
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<method name="Transform2D">
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<return type="Transform2D">
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</return>
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<argument index="0" name="x_axis" type="Vector2">
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</argument>
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<argument index="1" name="y_axis" type="Vector2">
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</argument>
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<argument index="2" name="origin" type="Vector2">
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</argument>
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<description>
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Constructs the transform from 3 [Vector2]s representing x, y, and origin.
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</description>
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</method>
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<method name="Transform2D">
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<return type="Transform2D">
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</return>
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<argument index="0" name="rotation" type="float">
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</argument>
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<argument index="1" name="position" type="Vector2">
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</argument>
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<description>
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Constructs the transform from a given angle (in radians) and position.
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</description>
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</method>
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<method name="affine_inverse">
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<return type="Transform2D">
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</return>
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<description>
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Returns the inverse of the matrix.
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</description>
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</method>
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<method name="basis_xform">
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<return type="Transform2D">
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</return>
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<argument index="0" name="v" type="var">
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</argument>
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<description>
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Transforms the given vector by this transform's basis (no translation).
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</description>
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</method>
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<method name="basis_xform_inv">
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<return type="Transform2D">
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</return>
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<argument index="0" name="v" type="var">
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</argument>
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<description>
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Inverse-transforms the given vector by this transform's basis (no translation).
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</description>
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</method>
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<method name="get_origin">
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<return type="Vector2">
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</return>
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<description>
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Returns the transform's origin (translation).
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</description>
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</method>
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<method name="get_rotation">
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<return type="float">
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</return>
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<description>
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Returns the transform's rotation (in radians).
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</description>
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</method>
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<method name="get_scale">
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<return type="Vector2">
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</return>
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<description>
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Returns the scale.
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</description>
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</method>
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<method name="interpolate_with">
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<return type="Transform2D">
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</return>
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<argument index="0" name="transform" type="Transform2D">
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</argument>
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<argument index="1" name="weight" type="float">
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</argument>
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<description>
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Returns a transform interpolated between this transform and another by a given weight (0-1).
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</description>
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</method>
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<method name="inverse">
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<return type="Transform2D">
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</return>
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<description>
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Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
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</description>
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</method>
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<method name="orthonormalized">
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<return type="Transform2D">
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</return>
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<description>
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Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors.
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</description>
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</method>
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<method name="rotated">
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<return type="Transform2D">
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</return>
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<argument index="0" name="phi" type="float">
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</argument>
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<description>
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Rotates the transform by the given angle (in radians).
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</description>
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</method>
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<method name="scaled">
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<return type="Transform2D">
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</return>
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<argument index="0" name="scale" type="Vector2">
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</argument>
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<description>
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Scales the transform by the given factor.
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</description>
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</method>
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<method name="translated">
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<return type="Transform2D">
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</return>
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<argument index="0" name="offset" type="Vector2">
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</argument>
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<description>
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Translates the transform by the given offset.
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</description>
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</method>
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<method name="xform">
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<return type="Transform2D">
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</return>
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<argument index="0" name="v" type="var">
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</argument>
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<description>
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Transforms the given vector "v" by this transform.
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</description>
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</method>
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<method name="xform_inv">
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<return type="Transform2D">
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</return>
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<argument index="0" name="v" type="var">
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</argument>
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<description>
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Inverse-transforms the given vector "v" by this transform.
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</description>
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</method>
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</methods>
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<members>
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<member name="origin" type="Vector2" setter="" getter="">
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The transform's translation offset.
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</member>
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<member name="x" type="Vector2" setter="" getter="">
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The X axis of 2x2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
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</member>
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<member name="y" type="Vector2" setter="" getter="">
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The Y axis of 2x2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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