Virtualx Game Engine. Forked from Godot 3.6
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Juan Linietsky 2cde466ebd -Remove color operator clamping, which is unnecesary. Fixes #15184, fixes #14686.
-Refresh progress bar less often, makes baking, exporting, etc. faster.
2018-01-12 00:08:32 -03:00
core -Remove color operator clamping, which is unnecesary. Fixes #15184, fixes #14686. 2018-01-12 00:08:32 -03:00
doc Update documentation to clarify that list of overlaps is not updated immediately. 2018-01-11 11:19:12 -03:00
drivers Properly fix blend equations for both transparent and non transparent framebuffers. Closes #15047 2018-01-11 19:39:47 -03:00
editor -Remove color operator clamping, which is unnecesary. Fixes #15184, fixes #14686. 2018-01-12 00:08:32 -03:00
main Destroy AudioServer after other non-core types are unregistered 2018-01-11 17:03:38 +07:00
misc Fix internal Emscripten JS API calls 2018-01-06 15:53:04 +01:00
modules Merge pull request #15580 from karroffel/gdnative-api-fixes 2018-01-11 15:43:33 +01:00
platform Merge pull request #15605 from volzhs/fix-android-build-27 2018-01-12 04:25:47 +09:00
scene Restored multiplication by texture 2018-01-11 20:47:04 -03:00
servers Properly dispose of instance capture data, fixes #14795 2018-01-06 19:06:04 -03:00
thirdparty
.appveyor.yml
.clang-format
.editorconfig
.gitattributes
.gitignore Added Geany/geany_plugins files to the ".gitignore". 2018-01-07 14:14:32 -02:00
.mailmap Add author mappins for the git log 2018-01-08 22:29:53 +01:00
.travis.yml
AUTHORS.md
compat.py
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md Update DONORS list 2018-01-06 13:13:23 +01:00
icon.png
icon.svg
ISSUE_TEMPLATE.md Issue template: Remove checkbox and reword some comments 2018-01-05 10:58:04 +01:00
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
methods.py SCons: Fix build error on invalid module folders 2018-01-07 15:56:40 +01:00
README.md
SConstruct SCons: Fix usage of LD when we meant LINK 2018-01-05 20:37:45 +01:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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