fdb89a3f9a
"Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295.
43 lines
1.3 KiB
Text
Executable file
43 lines
1.3 KiB
Text
Executable file
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>$binary</string>
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<key>CFBundleName</key>
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<string>$name</string>
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<key>CFBundleGetInfoString</key>
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<string>$info</string>
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<key>CFBundleIconFile</key>
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<string>icon.icns</string>
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<key>CFBundleIdentifier</key>
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<string>$bundle_identifier</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>$short_version</string>
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<key>CFBundleSignature</key>
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<string>$signature</string>
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<key>CFBundleVersion</key>
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<string>$version</string>
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<key>NSMicrophoneUsageDescription</key>
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<string>$microphone_usage_description</string>
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<key>NSCameraUsageDescription</key>
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<string>$camera_usage_description</string>
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<key>NSHumanReadableCopyright</key>
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<string>$copyright</string>
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<key>LSMinimumSystemVersion</key>
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<string>10.12.0</string>
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<key>LSMinimumSystemVersionByArchitecture</key>
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<dict>
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<key>x86_64</key>
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<string>10.12.0</string>
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</dict>
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<key>NSHighResolutionCapable</key>
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$highres
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</dict>
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</plist>
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