virtualx-engine/misc/dist/osx_template.app/Contents/Info.plist
Hugo Locurcio fdb89a3f9a Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
"Bundle Identifier" is more well-understood among macOS and iOS
developers and is less ambiguous.

This is a slight breaking change as export presets will need to be
updated to account for this change.

See https://github.com/godotengine/godot-docs/pull/3295.
2020-06-19 09:59:38 +02:00

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>$binary</string>
<key>CFBundleName</key>
<string>$name</string>
<key>CFBundleGetInfoString</key>
<string>$info</string>
<key>CFBundleIconFile</key>
<string>icon.icns</string>
<key>CFBundleIdentifier</key>
<string>$bundle_identifier</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$short_version</string>
<key>CFBundleSignature</key>
<string>$signature</string>
<key>CFBundleVersion</key>
<string>$version</string>
<key>NSMicrophoneUsageDescription</key>
<string>$microphone_usage_description</string>
<key>NSCameraUsageDescription</key>
<string>$camera_usage_description</string>
<key>NSHumanReadableCopyright</key>
<string>$copyright</string>
<key>LSMinimumSystemVersion</key>
<string>10.12.0</string>
<key>LSMinimumSystemVersionByArchitecture</key>
<dict>
<key>x86_64</key>
<string>10.12.0</string>
</dict>
<key>NSHighResolutionCapable</key>
$highres
</dict>
</plist>