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bokeh_dof.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
bokeh_dof.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
copy_effects.cpp
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
copy_effects.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
fsr.cpp
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
fsr.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
resolve.cpp
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
resolve.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
SCsub
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ss_effects.cpp
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Rename Projection matrix to columns
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2022-10-04 12:34:19 -05:00 |
ss_effects.h
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Moving SSEffects settings into class
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2022-10-04 11:03:36 +11:00 |
taa.cpp
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
taa.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
tone_mapper.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
tone_mapper.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
vrs.cpp
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
vrs.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |