virtualx-engine/editor/plugins
Rémi Verschelde 2cf6ac6c50 Replace FALLTHROUGH macro by C++17 [[fallthrough]]
This attribute is now part of the standard we target so we no longer
need compiler-specific hacks.

Also enables -Wimplicit-fallthrough for Clang now that we can properly
support it. It's already on by default for GCC's -Wextra.

Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
2020-02-23 00:52:50 +01:00
..
abstract_polygon_2d_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
abstract_polygon_2d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_1d_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
animation_blend_space_1d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_2d_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
animation_blend_space_2d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_tree_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
animation_blend_tree_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_player_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
animation_player_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
animation_state_machine_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
animation_state_machine_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_tree_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
animation_tree_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
asset_library_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
asset_library_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
audio_stream_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
audio_stream_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
baked_lightmap_editor_plugin.cpp GIProbes working. 2020-02-11 12:03:20 +01:00
baked_lightmap_editor_plugin.h GIProbes working. 2020-02-11 12:03:20 +01:00
camera_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
camera_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
canvas_item_editor_plugin.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
canvas_item_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
collision_polygon_2d_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
collision_polygon_editor_plugin.h Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
collision_shape_2d_editor_plugin.cpp Texture refactor 2020-02-11 11:53:26 +01:00
collision_shape_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles_2d_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
cpu_particles_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
cpu_particles_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
curve_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
curve_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
debugger_editor_plugin.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
debugger_editor_plugin.h Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_preview_plugins.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_preview_plugins.h Texture refactor 2020-02-11 11:53:26 +01:00
gi_probe_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gi_probe_editor_plugin.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
gradient_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gradient_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
item_list_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
item_list_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
light_occluder_2d_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
light_occluder_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_2d_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
material_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
material_editor_plugin.h Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
mesh_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
mesh_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_instance_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
mesh_instance_editor_plugin.h Re-add a way to generate a single convex shape from the editor 2020-01-31 16:42:02 +01:00
mesh_library_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
mesh_library_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multimesh_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
multimesh_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation_polygon_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation_polygon_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
particles_2d_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
particles_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
particles_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
particles_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
path_2d_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
path_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
path_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physical_bone_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
physical_bone_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
polygon_2d_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
polygon_2d_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_preloader_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
resource_preloader_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
root_motion_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
root_motion_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
script_editor_plugin.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
script_editor_plugin.h Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
script_text_editor.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
script_text_editor.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
shader_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_2d_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
skeleton_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
skeleton_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_ik_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
skeleton_ik_editor_plugin.h Use a new approach to fix bone pose override not being reset when IK animation is stopped. 2020-02-09 19:50:13 +01:00
spatial_editor_plugin.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
spatial_editor_plugin.h Added normalmap guided roughness mipmap generator, and a global roughness limiter. 2020-02-11 12:16:01 +01:00
sprite_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
sprite_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sprite_frames_editor_plugin.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
sprite_frames_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
style_box_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
style_box_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
text_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
text_editor.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
texture_editor_plugin.cpp [Vulkan] Add repeat flag to texture preview checkerboard background 2020-02-11 12:05:43 +01:00
texture_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
texture_region_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
texture_region_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
theme_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
theme_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
tile_map_editor_plugin.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
tile_map_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
tile_set_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
tile_set_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
version_control_editor_plugin.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
version_control_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_shader_editor_plugin.cpp Refactor node processing in visual shader member dialog 2020-02-21 18:34:31 +03:00
visual_shader_editor_plugin.h Refactor node processing in visual shader member dialog 2020-02-21 18:34:31 +03:00