51 lines
1.7 KiB
YAML
51 lines
1.7 KiB
YAML
name: Build Godot
|
|
description: Build Godot with the provided options.
|
|
inputs:
|
|
target:
|
|
description: Build target (editor, template_release, template_debug).
|
|
default: "editor"
|
|
tests:
|
|
description: Unit tests.
|
|
default: false
|
|
required: false
|
|
platform:
|
|
description: Target platform.
|
|
required: false
|
|
sconsflags:
|
|
description: Additional SCons flags.
|
|
default: ""
|
|
required: false
|
|
scons-cache:
|
|
description: The SCons cache path.
|
|
default: "${{ github.workspace }}/.scons-cache/"
|
|
scons-cache-limit:
|
|
description: The SCons cache size limit.
|
|
# actions/cache has 10 GiB limit, and GitHub runners have a 14 GiB disk.
|
|
# Limit to 7 GiB to avoid having the extracted cache fill the disk.
|
|
default: 7168
|
|
runs:
|
|
using: "composite"
|
|
steps:
|
|
- name: Scons Build
|
|
shell: sh
|
|
env:
|
|
SCONSFLAGS: ${{ inputs.sconsflags }}
|
|
SCONS_CACHE: ${{ inputs.scons-cache }}
|
|
SCONS_CACHE_LIMIT: ${{ inputs.scons-cache-limit }}
|
|
run: |
|
|
echo "Building with flags:" platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }}
|
|
|
|
if [ "${{ inputs.target }}" != "editor" ]; then
|
|
# Ensure we don't include editor code in export template builds.
|
|
rm -rf editor
|
|
fi
|
|
|
|
if [ "${{ github.event.number }}" != "" ]; then
|
|
# Set build identifier with pull request number if available. This is displayed throughout the editor.
|
|
export BUILD_NAME="gh-${{ github.event.number }}"
|
|
else
|
|
export BUILD_NAME="gh"
|
|
fi
|
|
|
|
scons platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }}
|
|
ls -l bin/
|