13b42d9755
Our current Linux SDK for ARM32 from https://github.com/godotengine/buildroot targets a relatively conservative baseline of neon-fp-armv8, and (at least based on build issues I got) this doesn't seem to include hardware AES support. Fixes #91352.
76 lines
3.4 KiB
C++
76 lines
3.4 KiB
C++
/**************************************************************************/
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/* godot_module_mbedtls_config.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GODOT_MODULE_MBEDTLS_CONFIG_H
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#define GODOT_MODULE_MBEDTLS_CONFIG_H
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#include "platform_config.h"
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#ifdef GODOT_MBEDTLS_INCLUDE_H
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// Allow platforms to customize the mbedTLS configuration.
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#include GODOT_MBEDTLS_INCLUDE_H
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#else
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// Include default mbedTLS config.
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#include <mbedtls/mbedtls_config.h>
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// Disable weak cryptography.
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#undef MBEDTLS_KEY_EXCHANGE_DHE_PSK_ENABLED
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#undef MBEDTLS_KEY_EXCHANGE_DHE_RSA_ENABLED
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#undef MBEDTLS_DES_C
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#undef MBEDTLS_DHM_C
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#if !(defined(__linux__) && defined(__aarch64__))
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// ARMv8 hardware AES operations. Detection only possible on linux.
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// May technically be supported on some ARM32 arches but doesn't seem
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// to be in our current Linux SDK's neon-fp-armv8.
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#undef MBEDTLS_AESCE_C
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#endif
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// Disable deprecated
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#define MBEDTLS_DEPRECATED_REMOVED
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// mbedTLS 3.6 finally enabled TLSv1.3 by default, but it requires some mobule
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// changes, and to enable PSA crypto (new "standard" API specification).
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// Disable it for now.
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#undef MBEDTLS_SSL_PROTO_TLS1_3
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// Disable PSA Crypto.
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#undef MBEDTLS_PSA_CRYPTO_CONFIG
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#undef MBEDTLS_PSA_CRYPTO_C
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#undef MBEDTLS_PSA_CRYPTO_STORAGE_C
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#undef MBEDTLS_PSA_ITS_FILE_C
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#undef MBEDTLS_LMS_C
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#endif // GODOT_MBEDTLS_INCLUDE_H
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#endif // GODOT_MODULE_MBEDTLS_CONFIG_H
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