virtualx-engine/scene/main
Rémi Verschelde 4820dfc570 Let queue_free() work on nodes which are not in the scene tree
In practice such nodes could directly be free()'ed, but this little change
prevents users from leaking memory by mistake.
Closes #9074.
2017-09-20 21:49:56 +02:00
..
canvas_layer.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
canvas_layer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
http_request.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
http_request.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
instance_placeholder.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
instance_placeholder.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
node.cpp Let queue_free() work on nodes which are not in the scene tree 2017-09-20 21:49:56 +02:00
node.h Dead code tells no tales 2017-08-27 22:13:45 +02:00
resource_preloader.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
resource_preloader.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_tree.cpp Fix unused variable warnings 2017-09-08 15:03:53 +02:00
scene_tree.h Fix files header 2017-09-01 21:07:55 +07:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
timer.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
timer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
viewport.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
viewport.h Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true. 2017-09-07 11:22:07 -03:00