virtualx-engine/servers/audio
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
..
effects Fix enums bindings 2017-09-13 20:57:07 +03:00
audio_driver_dummy.cpp Corrections to audio buffer size calculations 2017-09-01 11:12:13 -03:00
audio_driver_dummy.h Corrections to audio buffer size calculations 2017-09-01 11:12:13 -03:00
audio_effect.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
audio_effect.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
audio_filter_sw.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
audio_filter_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
audio_rb_resampler.cpp Fix signed and unsigned comparisons 2017-09-01 08:13:12 +02:00
audio_rb_resampler.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
audio_stream.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
audio_stream.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
reverb_sw.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
reverb_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
voice_rb_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00