2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
54 lines
1.8 KiB
XML
54 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisibilityNotifier" inherits="Spatial" version="3.2">
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<brief_description>
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Detects when the node is visible on screen.
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</brief_description>
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<description>
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The VisibilityNotifier detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a [Camera]'s view.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="is_on_screen" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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If [code]true[/code], the bounding box is on the screen.
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[b]Note:[/b] It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass.
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</description>
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</method>
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</methods>
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<members>
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<member name="aabb" type="AABB" setter="set_aabb" getter="get_aabb" default="AABB( -1, -1, -1, 2, 2, 2 )">
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The VisibilityNotifier's bounding box.
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</member>
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</members>
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<signals>
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<signal name="camera_entered">
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<argument index="0" name="camera" type="Camera">
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</argument>
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<description>
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Emitted when the VisibilityNotifier enters a [Camera]'s view.
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</description>
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</signal>
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<signal name="camera_exited">
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<argument index="0" name="camera" type="Camera">
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</argument>
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<description>
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Emitted when the VisibilityNotifier exits a [Camera]'s view.
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</description>
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</signal>
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<signal name="screen_entered">
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<description>
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Emitted when the VisibilityNotifier enters the screen.
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</description>
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</signal>
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<signal name="screen_exited">
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<description>
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Emitted when the VisibilityNotifier exits the screen.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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